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Unanswered Questions

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hexagonius commented

SphereCast hitting edge of collider, returning "random" normal directions

Apr 13, '15 physics·normals·normal·spherecast

0 Replies

0 Votes

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NoUJoe asked

OnControllerColliderHit, hit.normal direction is unstable

Mar 17, '15 character controller·hit·normal·controllercolliderhit

0 Replies

0 Votes

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battou published

Assigning vertex normal in Surface program to o.Normal brakes lighting?

Mar 8, '15 shader·lighting·normals·normal·surface

0 Replies

0 Votes

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Addyarb commented

How can i get point reletive to hit.point

Feb 25, '15 c#·raycast·generation·hit·normal

0 Replies

0 Votes

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Kupo_01 commented

Editable Normal Strength in Shaders?

Nov 17, '14 normal

0 Replies

0 Votes

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HyPer512 published

Model Normal & Tangent Settings.

Oct 23, '14 normals·normal

0 Replies

0 Votes

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JPB18 asked

Generating Normal Map from values.

Sep 26, '14 procedural·map·normal·planet

0 Replies

0 Votes

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BDX777 commented

Get Material of Normal?

Sep 18, '14 array·material·raycasthit·check·normal

0 Replies

0 Votes

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youngapprentice asked

Get Player to 'Stick' to Surface

Aug 6, '14 ray·normal·hill

0 Replies

0 Votes

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andrew_cs edited

Custom Shader: Using Normal, Diffuse, Gloss, and Specular Maps

Jul 14, '14 shader·normal·specular·diffuse

0 Replies

0 Votes

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Bartalo commented

How to get to know a mesh' faces normals?

Feb 24, '14 javascript·raycast·vertex·normal·face

0 Replies

0 Votes

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xero.ee edited

contact.normal not updating in OnCollisionStay2D

Mar 4, '14 2d·collision·normal·contact

0 Replies

0 Votes

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ThiagoTejo commented

Align character to wall

Dec 12, '13 wall·normal·align

0 Replies

0 Votes

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d.b published

Importing geometry normals and reflections

Dec 6, '13 import·reflection·geometry·normal

0 Replies

0 Votes

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Thromshall published

Why are some of my normal mapped surfaces not being lit?

Sep 13, '13 texture·lighting·normal

0 Replies

-1 Votes

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meat5000 edited

Add sepecualr map to diffuse texture

Aug 23, '13 alpha·normal·specular

0 Replies

0 Votes

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TVNCL published

Best way to create normal maps for unity?

Aug 2, '13 map·normal·max·creation·zbrush

0 Replies

0 Votes

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RT-Visualization published

Runtime normal maps by object distance

Jul 8, '13 normal·maps

0 Replies

0 Votes

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arturmandas published

does Unity 3.5 support specularity and normal maps, when building an application to GL 1.1 android system?

Jun 1, '13 android·normal·specular·maps

0 Replies

0 Votes

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orenshved published

normals won't show up on terrain

May 23, '13 terrain·normal

0 Replies

0 Votes

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Tocs commented

What subspace are SurfaceOutput vectors in?

Jun 5, '13 normal·surface shader·tangent

0 Replies

2 Votes

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DanJC asked

Is there a cheap way to flip a collider´s normals in real time?

Apr 25, '13 collider·mesh·flip·normal

0 Replies

0 Votes

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MylesLambert asked

Calculate Vertex Normals in shader with heightmap.

Feb 10, '13 vertex·height·normal

0 Replies

0 Votes

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cuongkimh4 published

problem with mesh.normal?

Dec 12, '12 mesh·normal

0 Replies

0 Votes

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RowleyBirkin commented

Obtaining contact point and normal of first object in collision

Dec 11, '12 collision·object·normal·first·contact

0 Replies

2 Votes

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MichaelTaylor3d asked

getting the normal vector from each side of a box collider

Nov 28, '12 collider·plane·vector·normal

0 Replies

0 Votes

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ilya_ca published

Reflection in frag shader (tangent vs world space normals)

Nov 8, '12 shader·reflection·normal

0 Replies

0 Votes

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AlucardJay edited

Difference between local space normal and world space normal

Jul 6, '12 raycast·local·world·normal

0 Replies

0 Votes

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JBDenton edited

Collision normals changing based on player position

Jul 3, '12 collision·physics·raycasting·normal

0 Replies

0 Votes

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jesta asked

Procedural heightmap shader - Normals and tangents

Jun 20, '12 shader·terrain·procedural·normal·tangent

0 Replies

0 Votes

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