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Unanswered Questions

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Ga2Z published

How can I add Normal mapping to a Terrain custom shader?

Jul 10, '15 shader·terrain·custom·normal·mapping

0 Replies

0 Votes

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danielc1112 published

Bullet Marks on surfaces with bump mapping?

Mar 12, '12 normal·contact·bump map·bullet marks

0 Replies

1 Votes

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Inx51 published

Normal length? Outline shader

Feb 13, '17 shader·scale·outline·normal·width

0 Replies

0 Votes

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JBDenton edited

Collision normals changing based on player position

Jul 3, '12 collision·physics·raycasting·normal

0 Replies

0 Votes

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xero.ee edited

contact.normal not updating in OnCollisionStay2D

Mar 4, '14 2d·collision·normal·contact

0 Replies

0 Votes

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TVNCL published

Best way to create normal maps for unity?

Aug 2, '13 map·normal·max·creation·zbrush

0 Replies

0 Votes

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endgen published

Making a shader With everything... is it possible?

Mar 8, '12 shaders·normal·illumination·bump

0 Replies

0 Votes

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battou published

Assigning vertex normal in Surface program to o.Normal brakes lighting?

Mar 8, '15 shader·lighting·normals·normal·surface

0 Replies

0 Votes

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meat5000 edited

Add sepecualr map to diffuse texture

Aug 23, '13 alpha·normal·specular

0 Replies

0 Votes

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orenshved published

normals won't show up on terrain

May 23, '13 terrain·normal

0 Replies

0 Votes

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rutter answered

Turn off vertex normals for surface shader using normal map.

Nov 21, '15 in Help Room

0 Replies

0 Votes

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fafase commented

Vector3.Project() not working as expected?

Nov 4, '15 vector3·normal·projection

0 Replies

0 Votes

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hexagonius commented

SphereCast hitting edge of collider, returning "random" normal directions

Apr 13, '15 physics·normals·normal·spherecast

0 Replies

0 Votes

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Cereal_Killa asked

How do I get Normal Maps to align with Tile Maps?

Mar 27, '16 sprite·tilemap·normal·normalmap·normal map

0 Replies

0 Votes

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cuongkimh4 published

problem with mesh.normal?

Dec 12, '12 mesh·normal

0 Replies

0 Votes

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arturmandas published

does Unity 3.5 support specularity and normal maps, when building an application to GL 1.1 android system?

Jun 1, '13 android·normal·specular·maps

0 Replies

0 Votes

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Michael_BCM asked

Aligning an object to both the surface normal and the input direction at the same time

Jul 5, '18 rotation·normal·lookrotation·rotatetowards·fromtorotation

0 Replies

0 Votes

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NoUJoe asked

OnControllerColliderHit, hit.normal direction is unstable

Mar 17, '15 character controller·hit·normal·controllercolliderhit

0 Replies

0 Votes

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Namey5 commented

How to change shader normal uvs?

Jun 12, '16 shader·uv·normal·bumpmap

0 Replies

0 Votes

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RT-Visualization published

Runtime normal maps by object distance

Jul 8, '13 normal·maps

0 Replies

0 Votes

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Glurth commented

Dynamically generated bump map for Surface Shader?

Jul 31, '16 normal·surface shader·normal map·bumpmap·bump map

0 Replies

0 Votes

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HyPer512 published

Model Normal & Tangent Settings.

Oct 23, '14 normals·normal

0 Replies

0 Votes

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Benjames commented

Reverse of this function?

Aug 29, '18 vector3·math·sphere·normal·inverse

0 Replies

0 Votes

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Thromshall published

Why are some of my normal mapped surfaces not being lit?

Sep 13, '13 texture·lighting·normal

0 Replies

-1 Votes

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d.b published

Importing geometry normals and reflections

Dec 6, '13 import·reflection·geometry·normal

0 Replies

0 Votes

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toromano commented

Match surface rotation on all axes

Nov 9, '15 in Help Room

0 Replies

0 Votes

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orleg01 published

how can i catch the sky box and do a reflection in object

Apr 12, '16 shader·mesh·vertex·normal·fragment

0 Replies

0 Votes

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Addyarb commented

How can i get point reletive to hit.point

Feb 25, '15 c#·raycast·generation·hit·normal

0 Replies

0 Votes

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Kupo_01 commented

Editable Normal Strength in Shaders?

Nov 17, '14 normal

0 Replies

0 Votes

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TheGameNewBie asked

Normal Map not working with Self Illuminated Shader?

Feb 20, '18 normal·glow·normal map·self-illumination

0 Replies

0 Votes

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