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All Questions

  • Unanswered Questions
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xiong199007 commented

RaycastHit.normal problem

Aug 5, '12 raycast·raycasthit·normal

0 Replies

0 Votes

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E2R_Ben commented

Problem importing baked normal map from 3ds max

Oct 19, '12 texture·import·3dsmax·normal·tangent

1 Reply

0 Votes

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Suraci commented

Specular & alpha mapping

May 24, '12 texture·alpha·normal·specular·diffuse

1 Reply

0 Votes

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orchard800 edited

Horizontal Slider Normal-Background Change Color Independently

Oct 18, '15 color·change·slider·normal·horizontal

3 Replies

0 Votes

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ofczy published

Edited Vertex normals in Unity - Blender 2.6.2

May 18, '12 blender·normals·vertex·normal·edit

0 Replies

2 Votes

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AlucardJay commented

Mesh triagnles/surface with normals

Jul 20, '12 mesh·normal·surface·triangle

1 Reply

0 Votes

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Wisearn edited

Eulers from normal into rotation sometimes wrong.

May 4, '12 quaternion·normals·normal·euler·wrong

3 Replies

0 Votes

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Paulius-Liekis commented

unity 3.5.1 import more that diffuse texture from 3ds Max ?

May 9, '12 texture·import·normal·specular

1 Reply

1 Votes

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Henrique Vilela commented

Why changing the normal affects the viewDir? Closed

Apr 29, '12 shader·normals·normal·viewdir

1 Reply

0 Votes

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maartenn-87 published

DualLightMap deffered lighting: Normal map not showing up...

Apr 15, '12 lighting·lightmapping·normal·dual·deffered

0 Replies

0 Votes

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schkorpio published

Fixed distance from object surface normal

Apr 21, '17 normal·surface·floating·hover

3 Replies

0 Votes

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OutsideDaBox commented

Stopping overlapping textures from flickering?

May 25, '22 texture·map·normal·overlapping·flicker

7 Replies

8 Votes

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echo17 answered

Programmatically generated skinned mesh not lit while animating

Mar 21, '12 mesh·light·animate·normal·skinned

1 Reply

1 Votes

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Meltdown answered

Normal map on Terrain ?

Mar 14, '12 terrain·material·map·normal·bump

1 Reply

0 Votes

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danielc1112 published

Bullet Marks on surfaces with bump mapping?

Mar 12, '12 normal·contact·bump map·bullet marks

0 Replies

1 Votes

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Hamesh81 asked

How to apply dampening to hit normal based rotation?

Mar 9, '12 rotation·hit·normal

0 Replies

0 Votes

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endgen published

Making a shader With everything... is it possible?

Mar 8, '12 shaders·normal·illumination·bump

0 Replies

0 Votes

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TarAlacrin published

Export Normal Map to *png

Apr 15, '14 map·normal

3 Replies

0 Votes

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RobS56 published

Importing Blender Water to Unity

Feb 21, '12 import·blender·water·normal·animated

0 Replies

0 Votes

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krlozadan asked

Lightmapping Issues

Feb 9, '12 light·lightmap·lightmapping·uv·normal

0 Replies

0 Votes

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cidmodder commented

Rotating an Object to normal

Feb 9, '12 c#·instantiate·normal·raycasts

0 Replies

0 Votes

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Jackson93 answered

how to find the normal of a side face from top view?

Feb 4, '12 rotation·raycast·normal

3 Replies

1 Votes

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Xatoku commented

Remove Terrain Normals

Feb 4, '12 terrain·lighting·normal·toon·splat

0 Replies

0 Votes

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krlozadan asked

Lightmapping and normal map issue

Feb 2, '12 lightmap·lightmapping·map·normal

0 Replies

0 Votes

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Lypheus edited

RaycastHit.Normal for Meshes?

Dec 4, '11 raycast·collider·normal

0 Replies

0 Votes

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aldonaletto edited

Constrain rigidbody reflection?

Nov 27, '11 rigidbody·normal·physicx

1 Reply

1 Votes

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Catlard commented

Not detecting a simple collision?

Nov 12, '11 collision·normal·collision.contacts·contact.point

2 Replies

0 Votes

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wkmccoy commented

Transparent diffuse normal issue

Nov 10, '11 fbx·maya·transparent·normal

0 Replies

1 Votes

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DaJuice edited

How can i detect the normal of the collider the Character Controller is touching.

Dec 3, '13 collision·raycast·charactercontroller·normal

2 Replies

1 Votes

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cupsster commented

align object forward with pipe

Nov 20, '12 object·texture2d·forward·normal·vector3.up

0 Replies

0 Votes

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