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All Questions

  • Unanswered Questions
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Ga2Z published

How can I add Normal mapping to a Terrain custom shader?

Jul 10, '15 shader·terrain·custom·normal·mapping

0 Replies

0 Votes

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whydoidoit edited

Why does my shader only shade objects based on their normals in the X axis?

Mar 21, '13 shader·vertex·normal·fragment

1 Reply

0 Votes

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sean244 commented

Rotating a character relative to the ground's rotation

Jan 31, '18 rotation·quaternion·raycasthit·eulerangles·normal

1 Reply

0 Votes

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Waelwindows edited

Color depending on vertex normal

Jun 23, '16 shader·color·vertex·normal

1 Reply

0 Votes

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robertbu edited

Descent ship align z axis to underneath plane normal

Nov 16, '13 quaternion·eulerangles·normal·descent

1 Reply

0 Votes

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JeffBert commented

Find intersecting point on line from perpendicular point

Oct 28, '14 point·normal

1 Reply

1 Votes

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Waz edited

duplicated question

Oct 29, '11 normal

1 Reply

0 Votes

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danielc1112 published

Bullet Marks on surfaces with bump mapping?

Mar 12, '12 normal·contact·bump map·bullet marks

0 Replies

1 Votes

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AVividLight edited

Two normals in one material

Sep 27, '11 material·normal·normalmap

1 Reply

1 Votes

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Inx51 published

Normal length? Outline shader

Feb 13, '17 shader·scale·outline·normal·width

0 Replies

0 Votes

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Dray edited

can a vertex point vector have more than one normal vector?

Nov 27, '17 in Help Room

1 Reply

0 Votes

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MrSkiz edited

Are Triggers not based upon normals?

Jul 23, '12 trigger·normal

3 Replies

0 Votes

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JBDenton edited

Collision normals changing based on player position

Jul 3, '12 collision·physics·raycasting·normal

0 Replies

0 Votes

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AdamScura edited

Bump Mapping

Feb 14, '14 normal·normalmap·bumpmap·bump

1 Reply

0 Votes

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SergeantBiscuits commented

Set Quaternion to another Quaternion, but oriented along Closed

Jan 26, '13 raycast·axis·normal·robot·foot

1 Reply

0 Votes

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xero.ee edited

contact.normal not updating in OnCollisionStay2D

Mar 4, '14 2d·collision·normal·contact

0 Replies

0 Votes

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TVNCL published

Best way to create normal maps for unity?

Aug 2, '13 map·normal·max·creation·zbrush

0 Replies

0 Votes

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endgen published

Making a shader With everything... is it possible?

Mar 8, '12 shaders·normal·illumination·bump

0 Replies

0 Votes

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battou published

Assigning vertex normal in Surface program to o.Normal brakes lighting?

Mar 8, '15 shader·lighting·normals·normal·surface

0 Replies

0 Votes

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meat5000 edited

Add sepecualr map to diffuse texture

Aug 23, '13 alpha·normal·specular

0 Replies

0 Votes

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Elson published

what is wallJumpContactNormal.y ?

Aug 12, '14 normal·wall jump

2 Replies

0 Votes

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orenshved published

normals won't show up on terrain

May 23, '13 terrain·normal

0 Replies

0 Votes

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Reconnoiter commented

RaycastHit normal only pitch+yaw

Aug 18, '17 raycasthit·normal·pitch

2 Replies

1 Votes

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rutter answered

Turn off vertex normals for surface shader using normal map.

Nov 21, '15 in Help Room

0 Replies

0 Votes

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fafase commented

Vector3.Project() not working as expected?

Nov 4, '15 vector3·normal·projection

0 Replies

0 Votes

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olas72 published

Problem snapping object to different normals, but maintaining x axis orientation Closed

Mar 27, '13 rotation·quaternion·normal·snapping·euler

0 Replies

0 Votes

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Andrew-Le answered

[Shader] normal vector and model matrix inverse

Apr 12, '17 in Help Room

1 Reply

0 Votes

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hexagonius commented

SphereCast hitting edge of collider, returning "random" normal directions

Apr 13, '15 physics·normals·normal·spherecast

0 Replies

0 Votes

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Cereal_Killa asked

How do I get Normal Maps to align with Tile Maps?

Mar 27, '16 sprite·tilemap·normal·normalmap·normal map

0 Replies

0 Votes

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flapy-monkey published

hit.transform.position + hit.normal; makes objects float

Dec 23, '14 transform·position·normal

1 Reply

0 Votes

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