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All Questions

  • Unanswered Questions
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henry96 answered

Preserving Mesh Normals and Smoothing

Oct 5, '11 mesh·import·normal·smoothing

2 Replies

0 Votes

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AVividLight edited

Two normals in one material

Sep 27, '11 material·normal·normalmap

1 Reply

1 Votes

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Ciemnl edited

Shader: actual view direction/normal?

Jan 6, '15 shader·view·normal·projection

2 Replies

2 Votes

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eanbowman commented

Orient vehicle to ground normal (terrain hugging)

Nov 4, '18 rotation·normal·alignment

7 Replies

8 Votes

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playbass06 edited

Some objects show up as shadeless

Jul 19, '11 material·blender·normal

1 Reply

0 Votes

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Owen-Reynolds commented

Cant understand why object rotates when setting transform.up to normal

Jul 10, '11 rotation·raycast·transform·normal

2 Replies

1 Votes

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Katsura commented

Collision normal

Jun 28, '11 collision·kinematic·normal

1 Reply

0 Votes

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robm123 answered

How do you find the tangent from a given normal?

Jul 25, '20 vector3·how·normal·calculate·tangent

2 Replies

4 Votes

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Bunny83 answered

Quaternion.LookRotation

Jun 10, '11 quaternion·normal·lookrotation

2 Replies

0 Votes

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Bunny83 edited

Physics.Raycast - Not Hitting Backside of Mesh/Poly?

Mar 1, '18 raycast·normal·polygon

3 Replies

2 Votes

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fherbst commented

Not interpolating surface shader normals (by purpose)

Jun 5, '11 normal·surface shader·interpolation

1 Reply

1 Votes

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Waz edited

The (ab)normal mistery

Jul 14, '11 normal

1 Reply

15 Votes

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burnumd edited

Allow y rotation

May 26, '11 raycast·axis·normal·slope

1 Reply

1 Votes

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Glenno asked

rigidBody is heading to a slightly different angle to where im calculating it would be using Reflect

May 11, '11 raycasthit·normal·reflect·physicsmaterial

1 Reply

0 Votes

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Fabkins asked

Baked Lightmap seems to loose bumpmapping

May 8, '11 lightmap·bake·normal·bumpmap

0 Replies

1 Votes

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Borgo 2 asked

RaycastHit.normal Problem

May 7, '11 raycast·raycasthit·normal

1 Reply

0 Votes

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metervara asked

What's the right way of getting the view space normal in a surface shader?

May 6, '11 normal·surfaceshader

1 Reply

1 Votes

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ina asked

default cylinder to indicate hit.normal

May 5, '11 rotation·raycast·raycasthit·hit·normal

1 Reply

0 Votes

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ina asked

Normal to Quaternion (relative to origin of hit object)

May 5, '11 quaternion·math·hit·normal·rotations

1 Reply

0 Votes

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Gillissie asked

Is it possible to have a shader that draws various textures based on normal angle?

May 4, '11 shader·texture·angle·normal

1 Reply

0 Votes

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Teq asked

Problem of color in custom vertex shader

May 1, '11 shader·normals·vertex·normal·diffuse

0 Replies

0 Votes

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morris asked

Normal extrusion with front culling

Apr 28, '11 shader·normal·backface·extrusion

1 Reply

0 Votes

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Nony42 edited

Collision Normal

Sep 24, '13 collision·angle·normal

1 Reply

1 Votes

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pepperedereppep edited

exact vector reflection along collision normal vector

Apr 9, '11 collision·reflection·vector·mirror·normal

1 Reply

0 Votes

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Eszenyi Gbor asked

Detail mesh normals sometimes flipped inside.

Apr 7, '11 mesh·flip·normal·paint·detail

0 Replies

0 Votes

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Waz edited

duplicated question

Oct 29, '11 normal

1 Reply

0 Votes

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wheats commented

Custom gravity based on normal vector and rigidbody.addForce

Oct 28, '11 rigidbody·gravity·vector·normal·fauxgravity

2 Replies

1 Votes

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Drum asked

RaycastHit.normal and Orientation to a Path

Apr 5, '11 raycasthit·itween·path·orientation·normal

1 Reply

0 Votes

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Patyrn asked

Orient a vehicle to the ground and in the direction of its travel.

Apr 2, '11 vector3·quaternion·vehicle·normal

2 Replies

0 Votes

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Scott 9 edited

how to calculate a normal of a plane that is in the direction of the camera's eye?

Apr 4, '11 camera·normal

1 Reply

0 Votes

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