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All Questions

  • Unanswered Questions
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Owen-Reynolds answered

How to not require normals in a surface shader

Feb 27, '14 shader·normal·surface shader·surfaceshader

1 Reply

0 Votes

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cuongkimh4 published

problem with mesh.normal?

Dec 12, '12 mesh·normal

0 Replies

0 Votes

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arturmandas published

does Unity 3.5 support specularity and normal maps, when building an application to GL 1.1 android system?

Jun 1, '13 android·normal·specular·maps

0 Replies

0 Votes

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youngapprentice commented

Measure 'Steepness' of Normal

Aug 10, '14 ray·normal

1 Reply

0 Votes

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joseques answered

Align transform with Collision normal

Aug 26, '14 collision·transform·normal

1 Reply

0 Votes

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Michael_BCM asked

Aligning an object to both the surface normal and the input direction at the same time

Jul 5, '18 rotation·normal·lookrotation·rotatetowards·fromtorotation

0 Replies

0 Votes

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lpincombe answered

Rotating to match normal: Quaternion.FromToRotation(player.up, hit.normal)

Jul 18, '20 rotation·raycast·quaternion·normal

1 Reply

0 Votes

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NoUJoe asked

OnControllerColliderHit, hit.normal direction is unstable

Mar 17, '15 character controller·hit·normal·controllercolliderhit

0 Replies

0 Votes

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Namey5 commented

How to change shader normal uvs?

Jun 12, '16 shader·uv·normal·bumpmap

0 Replies

0 Votes

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eses answered

hit normal vector from raycast is always [-1,0], which makes slope angle 90

Aug 21, '18 in Help Room

1 Reply

0 Votes

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RT-Visualization published

Runtime normal maps by object distance

Jul 8, '13 normal·maps

0 Replies

0 Votes

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vvvultures answered

Creating a new vector along a known vector in the opposite direction of the known vector.

Aug 22, '20 in Help Room

1 Reply

0 Votes

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SmittyA answered

Why are RaycastHit surface normals of corners not interpolated or otherwise correct?

Jan 31, '21 collision·raycasthit·boxcollider·normal·cast

1 Reply

1 Votes

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Glurth commented

Dynamically generated bump map for Surface Shader?

Jul 31, '16 normal·surface shader·normal map·bumpmap·bump map

0 Replies

0 Votes

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Clevereen answered

raycast : get normal value of linecast hit

Jul 13, '18 in Help Room

1 Reply

0 Votes

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HyPer512 published

Model Normal & Tangent Settings.

Oct 23, '14 normals·normal

0 Replies

0 Votes

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Benjames commented

Reverse of this function?

Aug 29, '18 vector3·math·sphere·normal·inverse

0 Replies

0 Votes

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Thromshall published

Why are some of my normal mapped surfaces not being lit?

Sep 13, '13 texture·lighting·normal

0 Replies

-1 Votes

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d.b published

Importing geometry normals and reflections

Dec 6, '13 import·reflection·geometry·normal

0 Replies

0 Votes

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z0code0z answered

DESPERATE How to align transform.up with another vector3 (direction) ?

Oct 5, '19 in Help Room

1 Reply

0 Votes

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toromano commented

Match surface rotation on all axes

Nov 9, '15 in Help Room

0 Replies

0 Votes

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orleg01 published

how can i catch the sky box and do a reflection in object

Apr 12, '16 shader·mesh·vertex·normal·fragment

0 Replies

0 Votes

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SinanAkkoyun commented

Blender to Unity strange normal import problem (bright spots)

Oct 28, '16 uv·normals·blender-exporting·uv mapping·normal

1 Reply

0 Votes

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PolygoneHome commented

Generating Normals

Mar 16, '14 mesh·generation·normal

1 Reply

0 Votes

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Addyarb commented

How can i get point reletive to hit.point

Feb 25, '15 c#·raycast·generation·hit·normal

0 Replies

0 Votes

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Kupo_01 commented

Editable Normal Strength in Shaders?

Nov 17, '14 normal

0 Replies

0 Votes

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TheGameNewBie asked

Normal Map not working with Self Illuminated Shader?

Feb 20, '18 normal·glow·normal map·self-illumination

0 Replies

0 Votes

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youngapprentice commented

Get Last Value

Aug 11, '14 update·data·normal

1 Reply

0 Votes

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BDX777 commented

Get Material of Normal?

Sep 18, '14 array·material·raycasthit·check·normal

0 Replies

0 Votes

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Namey5 commented

Changing bump map opacity.

May 30, '17 normal·opacity·bumpmap·change material·bump

0 Replies

0 Votes

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