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Normalmap

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All Questions

  • Unanswered Questions
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bpears commented

Poly count limit for bump/normal map?

Mar 20, '13 modeling·normalmap·bumpmap·polygon-count

1 Reply

0 Votes

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LSPressWorks answered

Why do my normal maps pop in and out?

Mar 31, '15 normalmap·normal map·popping·pop·normalmaps

2 Replies

0 Votes

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phfatmonkey commented

Is it possible to use multiple heightmaps on terrain?

Feb 12, '13 terrain·heightmap·normalmap

2 Replies

1 Votes

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artie commented

Get converted normalmap texture?

Feb 9, '13 normalmap·encodetopng

1 Reply

1 Votes

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SarperS answered

Can I create a normal map from a www.texture?

Feb 1, '13 texture·www·normalmap

0 Replies

0 Votes

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DoFuchs published

Normal Mapping from a Cubemap

Jan 29, '13 cubemap·normalmap·surface shader

0 Replies

0 Votes

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Latency published

Learning about asset creation

Jan 26, '13 shaders·cubemap·normalmap·learning

1 Reply

0 Votes

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$$anonymous$$ answered

Mobile Bumped Diffuse - weird dark surfaces and not enough bump?

May 20, '15 android·shaders·mobile·normalmap·bumpmap

1 Reply

0 Votes

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drudiverse commented

Is it possible to adjust normal map strength at runtime?

Oct 3, '14 texture·runtime·normal·normalmap

1 Reply

1 Votes

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soxjke asked

Material trouble

Dec 21, '12 shader·texture·material·normalmap

0 Replies

0 Votes

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Almighty_gir published

How to use the alpha channel of bump map, as transparency.

Jan 8, '13 shader·transparency·alpha·normalmap

2 Replies

0 Votes

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Shuhei_T edited

How can I avoid, "Texture settings need to be corrected" message.

Sep 28, '12 fbx·normalmap

0 Replies

0 Votes

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daelon published

Normal map doesnt work as espected (pixel normal map)

May 31, '12 normalmap

1 Reply

0 Votes

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Wolfie edited

Normal maps too bumpy

May 25, '12 normalmap

2 Replies

0 Votes

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Azazeo published

Normal maps and Lightmaping in forward rendering

Apr 17, '12 lightmap·forward·normalmap·bumpmap

0 Replies

0 Votes

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Graham-Dunnett answered

hundreds character on a game level, how much polycount per character? how about the maps?

Apr 11, '12 performance·normalmap·polygon-count·uvmapping

1 Reply

0 Votes

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cupsster answered

Normal maps making models dark

Feb 15, '12 3dsmax·normalmap·dark

1 Reply

0 Votes

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ENDERthegamer answered

How to Properly create & apply a normalmap and specular? (Hard Surface Shader Free)

Feb 11, '12 shaders·materials·textures·normalmap·specular

2 Replies

1 Votes

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Raphaeltm published

Using dualforward in a shader for specularity and lightmaps

Nov 29, '11 shader·lightmap·normalmap·specular

0 Replies

0 Votes

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David C commented

Are normal maps expensive to render?

Oct 23, '11 rendering·graphics·normalmap

1 Reply

0 Votes

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Simon Crowe edited

How does Unity handle normal maps internally?

Jul 22, '13 color·texture2d·normalmap

3 Replies

4 Votes

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AVividLight edited

Two normals in one material

Sep 27, '11 material·normal·normalmap

1 Reply

1 Votes

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zmar0519 commented

Two bump map shader

Aug 1, '11 shader·normalmap·bumpmap

0 Replies

0 Votes

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Emanrice commented

Which is faster, modeling or normal map?

Jul 16, '11 performance·optimization·normalmap

2 Replies

0 Votes

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AnomalusUndrdog edited

can you make a surface shader be drawn before or after a certain pass?

Jul 12, '11 shader·outline·normalmap·bumpmap·silhouette

1 Reply

0 Votes

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Paige asked

Creating a sphere thats bumpy without 3d modeling

Apr 18, '11 modeling·normalmap·bumpmap

2 Replies

0 Votes

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zmar0519 asked

Normal Map Code word?

Apr 1, '11 shader·texture·normalmap·texturing

1 Reply

0 Votes

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THX1138 published

Normal map (Bump Diffuse) turns objects dark.

Mar 24, '16 texture·normalmap·bumpmap

1 Reply

1 Votes

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Steve Edwards asked

Bumped Lightmapped not working?

Feb 27, '11 lightmap·normalmap·bumpmap

1 Reply

0 Votes

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bpchute asked

Change normal map bumpiness runtime?

Feb 19, '11 runtime·normalmap

1 Reply

0 Votes

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shader texture bumpmap normal map lighting 2d material normals shaders terrain runtime sprite textures lightmap normal surface shader mesh blender graphics specular baking tangent normal maps rendering texture2d


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