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Normals

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All Questions

  • Unanswered Questions
avatar image

Predulus answered

Lighting Issues with custom generated mesh

3 days ago mesh·lighting·normals·spotlight·uvs

1 Reply

0 Votes

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Kalcen answered

How do I use DecodeDepthNormal()?

Aug 4, '22 camera·shader·normals·depth

1 Reply

0 Votes

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adbouldi asked

Normal edge mapping with neighbouring heightmaps

Jul 12, '22 shader·normals·heightmap·hlsl

0 Replies

0 Votes

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Edwardfmo edited

Using Blend Shapes on Skinned meshes messes up normals

Jul 9, '22 mesh·normals·blendshapes·skinned mesh

0 Replies

1 Votes

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Karbonic answered

Enemy Prefab Instances behaving Incorrectly?

Jul 9, '22 raycast·terrain·prefab·normals·prefab-instance

1 Reply

0 Votes

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moscacrackreina edited

How I make the SphereCastAll work correctly?

Jul 6, '22 pathfinding·normals·hit·spherecast·spherecastall

0 Replies

0 Votes

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tormentoarmagedoom commented

Rotating to match surface normal makes object change its direction

Jun 23, '22 rotation·physics·raycast·normals·geometry

1 Reply

0 Votes

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fuzzyblackpanda commented

Transparent surfaces after FBX Import

Jun 13, '22 normals·transparent

6 Replies

1 Votes

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christophweissait published

Rotation to normal vector for plane and back

Jun 2, '22 vector3·quaternion·normals·planes

0 Replies

0 Votes

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FaffyWaffles asked

Pointcast? - Raycast Point X from same Point X

May 14, '22 raycast·mesh·meshcollider·normals·linecast

0 Replies

0 Votes

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UnityPlum published

Normal Map makes object look very bad in unity as opposed to in Blender.

May 13, '22 3d·blender·normals·importing problems·normal map

0 Replies

0 Votes

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shasaur_unity commented

FBX Character always has inverted normal's. Wiki

Apr 30, '22 normals·culling·inverted

2 Replies

0 Votes

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UberLou commented

Player Rotating Oddly When Aligning to a Certain Normal

Apr 28, '22 quaternion·normals

1 Reply

0 Votes

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DoodleDragoness answered

How to distinguish between different collisions?

Apr 28, '22 collision·list·raycasting·normals

2 Replies

0 Votes

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JungleboyJunior commented

Calculating a movement direction that is a tangent to a slope surface

Apr 18, '22 rotation·movement·normals

6 Replies

3 Votes

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dtilgner commented

Get point in plane where the normal crosses a GameObject in local space

Mar 27, '22 scripting problem·vr·vector3·plane·normals

2 Replies

0 Votes

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Dusty777 edited

How do I obtain the surface normal for a point on a collider (can't use RaycastHit.normal)?

Mar 24, '22 raycast·normals·normal·surface

3 Replies

1 Votes

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Axyndey published

mesh's normals are still messed up after recalculating

Mar 3, '22 in Help Room

0 Replies

0 Votes

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wesjmulder published

Getting slope angle from normals.

Feb 28, '22 character controller·normals·angles

3 Replies

0 Votes

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Farsou asked

Marching Cubes normals Issue

Feb 24, '22 in Help Room

0 Replies

0 Votes

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toishaanpatel asked

How to get rotation relative to the ground normal?

Feb 16, '22 rotation·physics·raycast·vector3·normals

0 Replies

0 Votes

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adeptera published

How do I combine normals on procedural mesh with multiple tiles?

Feb 11, '22 mesh·normals·procedural mesh·seams

2 Replies

0 Votes

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Beat024 asked

"Hover Vehicle" Object with ProjectOnPlane has unintended rotation

Feb 7, '22 raycasthit·normals·vehicle·projection·hovercraft

0 Replies

0 Votes

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Pangamini commented

Seam on Procedural Mesh

Feb 3, '22 shader·mesh·rendering·procedural·normals

1 Reply

0 Votes

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BoredVoid published

How to blend color when using shadergraph wich uses normals?

Jan 30, '22 shader·shaders·shader programming·normals

0 Replies

0 Votes

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andrew-lukasik commented

Car weirdly flips 180 degrees while rotating to ground normal

Jan 21, '22 in Help Room

0 Replies

0 Votes

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Bunny83 answered

Unity generated mesh average normals on seperate vertices on same position/ smooth shade generated mesh Closed

Jan 20, '22 normals·mesh vertices·generated·normalize

1 Reply

0 Votes

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chzwhz answered

Blender to Unity - Normals just fine in Blender, but Screwed up in Unity

Jan 11, '22 in Help Room

2 Replies

0 Votes

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PlayCreatively edited

Shadows are choppy from vertex displacement.

Dec 28, '21 shadows·normals·vertex shader·morphing

0 Replies

0 Votes

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SimonOakey published

How to rotate gameobjects along animated mesh surface right?

Dec 16, '21 in Help Room

0 Replies

0 Votes

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