• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Normals

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

Infenix asked

Render VFX Graph Output Mesh Particle on both sides

12 hours ago in Help Room

0 Replies

0 Votes

avatar image

unity_iT6SZm-KziEirA published

Seing through triangles in runtime edited mesh Closed

Dec 14, '20 mesh·3d·runtime·normals·fx

0 Replies

0 Votes

avatar image

almaktoom published

Inverted Normals on Animated(Morph)Character Face

Nov 20, '20 in Help Room

3 Replies

0 Votes

avatar image

TreyH edited

Change vertex colours based on steepness

Nov 15, '20 shaders·vertices·normals·meshes·procedural-terrain

1 Reply

0 Votes

avatar image

GoldFireStudios published

How to Prevent Vertice/Normal Seams Visible on Mesh?

Oct 30, '20 vertices·normals·normal map·seams·seamless

0 Replies

0 Votes

avatar image

Moca02 published

Lighting issues despite not having normals,Lighting not displaying correctly despite no normal maps

Oct 13, '20 in Help Room

0 Replies

0 Votes

avatar image

streeetwalker answered

Getting right and forward of hit.normal for Grass Brush

Sep 27, '20 in Help Room

1 Reply

0 Votes

avatar image

Alieno79 answered

Calculating a movement direction that is a tangent to a slope surface

Sep 26, '20 rotation·movement·normals

6 Replies

3 Votes

avatar image

Bunny83 commented

How to get the right equation of and edge normal in motion?

Sep 19, '20 normals·vectors·linear·equation

1 Reply

0 Votes

avatar image

Kool_Kooky_Pop edited

RaycastHit.normal returns NaN

Sep 10, '20 raycasthit·normals·normal·nan

0 Replies

0 Votes

avatar image

f3rras commented

Why are Blender icosphere faces weirdly lit?

Sep 2, '20 lighting·blender·sphere·normals·faces

1 Reply

0 Votes

avatar image

triangle4studios asked

Rotate an Object to align to a specified Vertex.

Aug 21, '20 in Help Room

0 Replies

0 Votes

avatar image

KYL3R commented

Unpacking Normal Buffer in Post Processing Shader (HDRP)

Aug 19, '20 in Help Room

0 Replies

1 Votes

avatar image

Spip5 commented

HOW TO ONLY DETECT ANGLES BY COLLIDERS2D FACES

Aug 14, '20 collider2d·normals·raycasthit2d

0 Replies

0 Votes

avatar image

tatoyoda600 edited

Shading Errors when Fragment Normal Space and the Provided Normals are Both Using Tangent Space.

Jul 31, '20 in Help Room

0 Replies

0 Votes

avatar image

fapicon answered

Normal map not rendered until the material asset is selected in the inspector

Jul 29, '20 material·editor-scripting·renderer·normals

1 Reply

0 Votes

avatar image

BergOnTheJob answered

Hard Edges

Jul 10, '20 normals·sketchup·edges·hard

2 Replies

-1 Votes

avatar image

BergOnTheJob answered

Trying to create a hard edged procedural torus mesh

Jul 10, '20 mesh·procedural·normals·geometry·hard

2 Replies

0 Votes

avatar image

darksider2000 commented

Calculate Bounds Intersection Face Normal

Jul 8, '20 normals·bounds·intersection

0 Replies

0 Votes

avatar image

danylyk published

Unity shader vertex displace doesn't work

Jul 4, '20 in Help Room

0 Replies

0 Votes

avatar image

danylyk asked

Unity shader vertex displace doesn't work

Jul 4, '20 shader·mesh·normals·vertex·displacement

0 Replies

0 Votes

avatar image

Bunny83 answered

Rotate an object from inside (With Flipped Normals)

Jul 2, '20 rotation·raycast·normals·flipped normals

3 Replies

0 Votes

avatar image

D1060 answered

What's wrong with my normals?

Jun 29, '20 normals

1 Reply

0 Votes

avatar image

N8Dev_ answered

How to import an fbx in Unity correctly?

Jun 24, '20 3d·import·blender·fbx·normals

1 Reply

0 Votes

avatar image

FreddieThePotato edited

SphereCastAll return individual surface normals

Jun 23, '20 collision·normals·spherecast

0 Replies

0 Votes

avatar image

Nosferator answered

Rotation Transform to face character AND normal to terrain

Jun 22, '20 rotation·terrain·normals

2 Replies

0 Votes

avatar image

lmpincombe asked

Rotating to match surface normal (curved surface).

Jun 19, '20 in Help Room

0 Replies

0 Votes

avatar image

JP_Voga asked

How can i manually calculate the normals for a terrain mesh?

Jun 14, '20 mesh·normals·vertex

0 Replies

0 Votes

avatar image

oharinth commented

How to set rotation of instantiated object to normals direction?

Jun 7, '20 normals·meshes·instantiation

2 Replies

0 Votes

avatar image

y7654321 commented

Best way to rotate player object to match the ground smoothly.

Jun 3, '20 rigidbody·player movement·normals·ground detection

1 Reply

0 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

mesh shader blender raycast lighting shaders rotation vertices procedural mesh import texture terrain normal quaternion c# procedural collision vector3 vertex normalmap physics rendering model surface shader triangles
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges