• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Orthographic

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

Kensharma published

Set Orthographic Camera To Always Have Y Coordinate Start At Set Position

Mar 6, '14 camera·2d·scaling·orthographic

0 Replies

0 Votes

avatar image

akash sharma published

2D Camera Question: Pixel Perfect W/O Cutting Bottom Edges

Mar 5, '14 camera·2d·scaling·orthographic·aspectratio

1 Reply

0 Votes

avatar image

Owen-Reynolds answered

Orthographic camera zoom without pixel interpolation.

Feb 23, '14 camera·orthographic

1 Reply

0 Votes

avatar image

Li0nSword commented

Font Size in TextMesh with Orthographic Camera

Feb 23, '14 2d·pixel·orthographic·fontsize

0 Replies

1 Votes

avatar image

POLYGAMe commented

Why is this pixel art not lining up correctly? Wiki

Feb 22, '14 2d·position·orthographic·pixel art

1 Reply

0 Votes

avatar image

Seeane edited

Orthographic position to Perspective position

Feb 16, '14 camera·position·orthographic·aim·perspective

0 Replies

0 Votes

avatar image

mmmudgett answered

Why Is My Orthographic Camera Not Rendering at the Full Resolution?

Feb 2, '14 camera·resolution·viewport·orthographic·screen size

1 Reply

0 Votes

avatar image

HappyMoo commented

is it possible to set the view port rect at both ends

Jan 5, '14 camera·viewport·orthographic

1 Reply

0 Votes

avatar image

Obaxe_Industries commented

Square Camera as a Minimap?

Dec 31, '13 orthographic

0 Replies

0 Votes

avatar image

Muhwu asked

Simple shader in orthographic mode

Dec 30, '13 shader·orthographic·basic

0 Replies

0 Votes

avatar image

easyfun commented

Ortho cam size question

Dec 25, '13 camera·orthographic

1 Reply

0 Votes

avatar image

tiggus published

Hide camera view from top to bottom

Dec 23, '13 camera·orthographic

0 Replies

1 Votes

avatar image

Cherno edited

Center an object in Ortographic view

Nov 20, '13 camera·screen·orthographic·resize

1 Reply

0 Votes

avatar image

Dracorat commented

What is the meaning of 1:1 in unity?

Nov 19, '13 camera·sprite·orthographic·aspect-ratio

1 Reply

0 Votes

avatar image

Cesarmario published

Align scene view camera to HUD camera? Closed

Nov 18, '13 camera·scene view·orthographic·hud

0 Replies

1 Votes

avatar image

LaughingTarget commented

Why is part of object outside camera frustum visible?

Nov 18, '13 camera·2d·orthographic·frustum

1 Reply

0 Votes

avatar image

adwhitenc commented

Orthographic Camera is distorting my sprites?

Nov 17, '13 2d·sprite·orthographic·distortion

2 Replies

0 Votes

avatar image

Wisteso commented

Viewport ratio appears inconsistent in 2D game

Nov 17, '13 2d·display·viewport·orthographic·ratio

1 Reply

0 Votes

avatar image

wheezy602 published

2d sprites border blurring while moving

Oct 31, '13 2d game·quality·orthographic·border

1 Reply

0 Votes

avatar image

meat5000 commented

Moving a Rotated Camera

Oct 19, '13 camera·movement·translate·isometric·orthographic

0 Replies

0 Votes

avatar image

TheRobWatling published

Object movement, collider and Physics.

Oct 5, '13 raycast·collider·mouse·orthographic

0 Replies

0 Votes

avatar image

robertbu answered

2d orthographic camera follow

Sep 28, '13 camera·2d·follow·orthographic

1 Reply

0 Votes

avatar image

supernat edited

Use Raycast with custom named camera

Sep 15, '13 camera·object·orthographic·place

0 Replies

0 Votes

avatar image

AvatarusSwtor published

Move on mouse click in Orthografic 30x45x0 angle Wiki

Sep 15, '13 mouse·move·click·orthographic

0 Replies

0 Votes

avatar image

Sajidfarooq edited

Why is "orthographic size" defined as it is?

Sep 6, '13 orthographic

1 Reply

0 Votes

avatar image

r005t published

Adjust Orthographic Camera When Player moves Above half the level height

Sep 2, '13 camera·orthographic·camera-scrolling

2 Replies

0 Votes

avatar image

ShadoX edited

zoom in with orthografic camera with focus on the a specific point

Sep 2, '13 camera·zoom·orthographic

0 Replies

0 Votes

avatar image

SineDeviance commented

Ortho-Isometric camera not playing nice with culling

Aug 18, '13 camera·rendering·unity 4·isometric·orthographic

1 Reply

0 Votes

avatar image

Cyber-X-Zone published

Setting Click and Drag constraints

Aug 14, '13 limit·orthographic·constraints·boundary·click and drag

2 Replies

0 Votes

avatar image

vexe commented

Rendering a 3D object within a specific area/bound?

Aug 12, '13 camera·rendering·orthographic·perspective·camera.render

1 Reply

1 Votes

  • »
  • ‹
  • 5
  • 6
  • 7
  • 8
  • 9
  • ›
  • »

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

camera 2d perspective orthographic camera isometric zoom resolution shader size viewport screen c# camera-movement rendering aspect-ratio sprite android movement graphics aspect ratio iphone pixel rendertexture depth parallax


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges