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Packaging

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All Questions

  • Unanswered Questions
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AdamBebko commented

how to combine Custom Package + Addressables?

Mar 18, '21 packages·assetbundles·bundles·address·packaging

3 Replies

0 Votes

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IancuCristi asked

Problem with dependencies

Dec 20, '20 in Help Room

0 Replies

0 Votes

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Bunny83 commented

Error on package.json: Unexpected token " at 1:1

May 6, '20 error·json·package·packages·packaging

2 Replies

1 Votes

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mani12345 published

Does exportPackage depends on UnityVersion?

Nov 20, '19 packaging

0 Replies

0 Votes

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juhainamtc published

packaging error while build

Jul 18, '19 error·packaging

0 Replies

0 Votes

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unity_bSuS3v_dJ9wiew published

Packaging web player installer in other installer

Jul 11, '19 in Help Room

0 Replies

0 Votes

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agirault edited

Can I have StreamingAssets directory nested lower in the Assets directory?

Nov 19, '18 in Help Room

1 Reply

2 Votes

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asder31 answered

failed to re package resources facebook sdk

Jun 30, '18 android·facebook·packaging

3 Replies

0 Votes

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liortal commented

Android Packaging Failure - PLEASE HELP QUICK

Jun 23, '18 android·packaging

0 Replies

1 Votes

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belveder_79 answered

creating unitypackage from command line

Feb 3, '18 assembly·command-line·packaging

2 Replies

0 Votes

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G3R1 asked

Using Sprite Packer doubled total memory usage ?

Aug 1, '17 sprite·memory usage·packaging

0 Replies

0 Votes

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ThirdAxelHD published

Android Manifest repackaging error

Mar 16, '17 google play·android-manifest·packaging

0 Replies

0 Votes

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eoghank asked

Exporting a new unity package with a maya reference

Feb 24, '17 in Help Room

0 Replies

0 Votes

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afterburn published

Distributing and Updating our Unity MMO causes 'Failed to load PlayerSettings' error.

Jan 19, '17 version·updating·distribution·packaging

0 Replies

0 Votes

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hexbuild asked

AssetBundle.LoadFromFile(file, crc, offset) and (Async)

Sep 19, '16 in Help Room

0 Replies

3 Votes

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PixelRouterVR published

Proper way to deploy a Windows Standalone build which requires a command line switch?

Jul 29, '16 deployment·dx11·packaging

0 Replies

0 Votes

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Platt commented

Failed to re-package resources [other documentation failed]

Jun 23, '16 in Help Room

1 Reply

1 Votes

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vd853 published

Android package installer icon

Jun 12, '16 android·build·icon·title·packaging

0 Replies

0 Votes

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arunkarnann edited

CommandInvokationFailure: Failed to re-package resources. I've tried everything! Dx

Jun 7, '16 in Help Room

2 Replies

0 Votes

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Team123 published

How do I make my textured models pull the source images for the textures in a package?

Apr 9, '16 texture·save data·packages·packaging·packtextures

0 Replies

0 Votes

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HiccupICT commented

67 MB ipa from Apple downloads as 44 MB but expands to 288 MB on the phone, no such issues for Google Play.

Jan 10, '16 ios·image·compression·packaging

1 Reply

1 Votes

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Awennor published

Stuck while building for Android - Compiling Resources | Repackages Resources

Sep 12, '15 android·build·resources·packages·packaging

1 Reply

0 Votes

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Eric5h5 answered

How to secure game assets ?

Feb 25, '13 security·extension·packaging

1 Reply

0 Votes

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oinkoinkflapflap answered

packaging my .app

Jan 21, '13 certificate·packaging·terminal·mac app store

1 Reply

0 Votes

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oinkoinkflapflap asked

opening in Xcode

Jan 13, '13 xcode·packaging·mac app store

0 Replies

0 Votes

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POLYGAMe answered

Did Unity 4 change how one can package an app for the Mac App Store?

Jan 3, '13 mac·unity 4·app store·packaging

1 Reply

0 Votes

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Macro asked

Packaging non resource folders in build?

Aug 17, '12 resources·building·packaging

0 Replies

0 Votes

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RDx published

Is AssetBundle/Export/Import possible at Runtime (exe) for level editor

Jun 13, '12 assetbundle·export·packaging

0 Replies

3 Votes

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