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Packtextures

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  • Unanswered Questions
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datRebb commented

Have there been changes to PackTextures in 5.6 ? Seeing Artifacts in Scene which disappear in 5.5

Apr 4, '17 error·editor·texture2d·packtextures

0 Replies

0 Votes

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hunvee3 edited

One Texture2D from multiple others

Feb 16, '17 in Help Room

1 Reply

0 Votes

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Team123 published

How do I make my textured models pull the source images for the textures in a package?

Apr 9, '16 texture·save data·packages·packaging·packtextures

0 Replies

0 Votes

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Maktech published

Saving Textures As Readable In AssetBundles

Mar 2, '16 texture·assetbundle·getpixels·packtextures·readable

0 Replies

0 Votes

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FredGemot edited

Texture2D.PackTextures causing seams in atlas?

Feb 5, '16 graphics·texture2d·packtextures

0 Replies

1 Votes

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AleksLA published

Unity 5.2 Sprite packer too slow

Sep 17, '15 sprites·atlas·packtextures·packing

1 Reply

2 Votes

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craity published

Packing unity textures into atlases

Aug 21, '15 texture·texture2d·atlas·texture-atlas·packtextures

0 Replies

0 Votes

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craity published

Texture2D.PackTextures - attempt to determine if texture was scaled

Aug 20, '15 texture·texture2d·textures·texture-atlas·packtextures

0 Replies

0 Votes

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Newcomma published

Unity - Repack sprites at runtime

Mar 14, '15 2d·sprite·performance·batching·packtextures

0 Replies

0 Votes

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jlupianez_freedom edited

Texture2D.PackTextures() - maximumAtlasSize

Mar 9, '15 texture·sprite·texture2d·atlas·packtextures

1 Reply

0 Votes

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Bunny83 commented

Is there a way to cap the max mipmap level of a generated texture?

Nov 10, '14 texture·texture2d·mipmaps·mipmap·packtextures

1 Reply

2 Votes

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ffxz7ff edited

Packed textures "flicker" in distance

Feb 24, '14 texture·distance·flickering·packtextures

1 Reply

1 Votes

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Aithoneku published

i'm trying to make the packed atlas and use the reacts to get the width and height then apply it to the material how do you do it

Feb 18, '14 texture·atlas·packtextures

1 Reply

0 Votes

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Aithoneku published

Can we affect the packing order when using Texture2D.PackTextures

Feb 18, '14 packtextures

1 Reply

0 Votes

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dorpeleg edited

PackTexture not packing correctly?

Nov 12, '13 atlas·packtextures

1 Reply

1 Votes

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ArkaneX answered

PackTextures and DrawTexture

Sep 18, '13 gui·texture·texture2d·drawtexture·packtextures

1 Reply

0 Votes

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DarkArts-Studios commented

Black lines after using PackTextures()

Jun 3, '13 tilemap·lines·packtextures

1 Reply

0 Votes

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sampenguin answered

Sprite Atlas Generation in android build

May 21, '13 sprite·atlas·tool·packtextures

1 Reply

2 Votes

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Rustam-Ganeyev edited

Save texture after PackTextures operation

Mar 12, '13 texture·packtextures

1 Reply

0 Votes

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dorpeleg answered

PackTextures: many materials or many meshes?

Jan 9, '13 mesh·material·uv·packtextures

1 Reply

0 Votes

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adbourdages commented

PackTextures doesn't work when packed texture greater than 2048x2048

Dec 30, '12 texture·packtextures·pack

0 Replies

0 Votes

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DoktorAce commented

PackTextures works in editor but not on iPad/iPhone ...

Oct 13, '12 editor·iphone·inconsistent·packtextures

2 Replies

1 Votes

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Essential commented

Need help packing menu textures

Jun 18, '12 ios·textures·menu·guitexture·packtextures

1 Reply

0 Votes

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Luckymouse published

PackTexture doesn't work in flash platform?

May 26, '12 flash·unity 3.5·packtextures

1 Reply

0 Votes

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samblack published

Procedural Mesh with visible seams

Nov 24, '11 mesh·procedural·seams·edges·packtextures

0 Replies

0 Votes

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Initial answered

PackTextures() resultant texture completely black

Aug 26, '11 generation·texture-atlas·packtextures

1 Reply

0 Votes

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x4000 asked

Is it possible to get the atlas for a font texture?

Sep 23, '10 font·atlas·texture-atlas·packtextures

1 Reply

0 Votes

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Related Topics

texture texture2d atlas texture-atlas sprite mesh textures editor pack inconsistent 2d flash save data ios iphone batching unity 3.5 particlesystem guitexture performance dynamically tilemap sprites generate lines


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