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Persistence

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All Questions

  • Unanswered Questions
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LindaHSRM commented

How to make scale persist with Hololens spatial anchors?

Nov 23, '20 save data·persistence

-1 Replies

0 Votes

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Helldubs edited

Make changes in prefabs persistent.

Nov 7, '20 instantiate·prefab·save data·persistence

2 Replies

1 Votes

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Bunny83 edited

How to store the state of IEnumertor and resume the state after Load

Nov 7, '20 coroutine·persistence

1 Reply

0 Votes

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Bunny83 answered

Field in PropertyDrawer isn't remembered

Oct 25, '20 inspector·propertydrawer·popup·persistence

1 Reply

1 Votes

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Ziplock9000 commented

Need a persistent unique id for gameobjects

Sep 25, '20 gameobjects·components·persistence·unique-identifiers

10 Replies

8 Votes

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shashanksm94 published

Make runtime-instantiated game objects persistent OR make their unique ID persistent

Sep 8, '20 instantiate·serialization·prefab-instance·saveload·persistence

0 Replies

0 Votes

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lensplaysgames answered

Chest contents persistence between scenes

Sep 2, '20 save·loading·save data·load scene·persistence

1 Reply

0 Votes

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Neuron_Unity edited

UIElements: problems with inserting and deleting obejcts in an array

Aug 21, '20 in Help Room

0 Replies

1 Votes

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denmla1000 asked

Addresables data persistency

Jul 10, '20 persistence

0 Replies

0 Votes

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mackatopia asked

Does scriptable object data persist through List or Array changes?

Jul 9, '20 in Help Room

0 Replies

0 Votes

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babasuter edited

Zelda Room Switching & Preventing Duplicate Player Spawns from dontdestroyonload

Jun 22, '20 c#·map·dontdestroyonload·persistence

2 Replies

0 Votes

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greens356 answered

How to persist player inventory using dictionary between scenes

Jun 9, '20 inventory·scene-switching·dontdestroyonload·inventory system·persistence

2 Replies

0 Votes

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CarterG81 edited

Lots of persistent data

Apr 29, '20 persistence·persistent

2 Replies

1 Votes

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diliupg answered

LoadSceneMode.Additive instead of DoNotDestroyOnLoad

Mar 5, '20 scene-loading·persistence

1 Reply

0 Votes

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akaBase asked

Editor Script changes on Prefab don't persist?

Jan 24, '20 editor-scripting·persistence

0 Replies

0 Votes

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oceaneperetti commented

Like PlayerPrefs but clears when game starts

Nov 21, '19 c#·playerprefs·persistence

2 Replies

0 Votes

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Magnificent_7 answered

Scriptable Object lose its datas at unity relaunch when I parse it with an editor script

Nov 8, '19 in Help Room

1 Reply

0 Votes

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Deeeds commented

Getting "Failed to Unpersist" Errors that are Destroying my Scenes!

Sep 23, '19 scenes·persistence·deleted·prefab connection

1 Reply

1 Votes

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Ellie97 edited

Backing up save data iOS

Aug 2, '19 ios·save data·app·persistence·backup

0 Replies

0 Votes

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TheSaviour commented

Is there a way I can remove files from Application.persistantDataPath?

Jul 27, '19 save data·persistentdatapath·persistence·binaryformatter

1 Reply

0 Votes

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NoodleCup answered

How do i stop OnBecameInvisible being used when I exit game?

Jun 29, '19 game·quit·persistence·onbecameinvisible

1 Reply

0 Votes

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Irenemeyer published

Persistent prefabs after exit

Apr 5, '19 gameobject·exit·persistence

0 Replies

0 Votes

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WarmedxMints answered

Need advice on best way to Save objects in one project and load them in anouther.

Mar 4, '19 design·data storage·persistence·advice

1 Reply

0 Votes

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AaronBacon answered

How to persist data (file system) on universal windows platform?

Mar 2, '19 windows store app·persistence

2 Replies

1 Votes

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KDevS edited

Editor script: Changes made to another script are ignored in Play Mode

Feb 26, '19 c#·editor-scripting·serialization·playmode·persistence

0 Replies

0 Votes

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Iniyan asked

ARKit 2's World Mapping works fine with Native but not in unity. The saved ARSession can't load the objects back in the place where I placed previously. Is it a problem in Unity's Arkit 2 or I am missing anything to achieve such output ?

Jan 3, '19 in Help Room

0 Replies

0 Votes

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c_Feng answered

Best method to keep track and instantiate vehicle prefabs?

Jan 1, '19 instantiate prefab·persistence

2 Replies

0 Votes

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ArcaneTheWoof commented

When an object is DontDestroyOnLoad(), where can I put script that will run at the start of a new scene?

Dec 12, '18 programming·persistence

2 Replies

0 Votes

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A_Lego answered

Persisting data between scenes: can't find an answer

Oct 31, '18 save data·saveload·persistence·save-to-file

2 Replies

0 Votes

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Oelbert answered

Is it possible to alter the files of a build when running the built application and safe that data for next execution?

Aug 31, '18 prefab·build·database·change·persistence

1 Reply

0 Votes

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c# serialization save saving save data saveload scriptableobject singleton data storage scripting problem editor load data scene-switching playerprefs inventory system dontdestroyonload scene persistent editor-scripting gameobject persistentdatapath scene-loading binaryformatter inventory


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