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Physics

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Unanswered Questions

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regred002 commented

PID controller simulation?

Jul 6, '16 physics·simulation

0 Replies

11 Votes

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Daniiii asked

[UNET] Rigidbody physics sync

Oct 6, '15 in Help Room

0 Replies

6 Votes

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kromenak edited

What are the causes of Device.Present performance problems?

Apr 22, '13 physics·ios·performance

0 Replies

5 Votes

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pinkpigee commented

Combining multiple box colliders into one edge collider

Aug 28, '14 2d·physics·collider

0 Replies

5 Votes

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hexagonius commented

NavMesh agents on irregular shaped characters (like Cars)

Jun 22, '18 collision·physics·navmesh

0 Replies

4 Votes

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Spinnernicholas commented

How do you keep large mechanical systems of joints from becoming unstable (like Beseige)?

Apr 9, '15 physics

0 Replies

3 Votes

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Ryuuguu asked

physics manager in 2017.3 is there documentation on Contact Pairs ,BroadPhase Type, World Bounds, World Subdivisions

Feb 23, '18 physics·documentation

0 Replies

3 Votes

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Jean-Fabre asked

SolverIterationCount impact on windows and mac

Nov 4, '10 physics·windows·mac·settings

0 Replies

2 Votes

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Vampyr_Engel published

Planet Physics AI Follower

Jun 9, '15 physics·ai·follow·planet·locomotion

0 Replies

2 Votes

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amirabiri edited

Physics pushback causing too much velocity

Oct 14, '11 physics

0 Replies

2 Votes

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TheWyrdsmith commented

Parenting Rigidbodies to Rigidbodies (Newtonian Space) Wiki

Apr 8, '12 physics·rigidbody·parenting

0 Replies

2 Votes

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ScroodgeM commented

Performance hiccup on initial contact with rigid bodies Wiki

Jul 27, '12 physics·rigidbody·collider·performance

0 Replies

2 Votes

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darbotron edited

Access all current Collisions

Nov 20, '12 physics·system·collisions

0 Replies

2 Votes

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temptest123 published

how to debug physics simulation?

Jan 11, '13 physics·debug

0 Replies

2 Votes

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Nalax commented

Ignore Force Imparted By Object

Jan 4, '16 physics·force

0 Replies

2 Votes

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marcus-qiiwi commented

Spikes with Physics.Simulate() in empty scene?

Oct 8, '14 android·physics·performance·profiler

0 Replies

2 Votes

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Benproductions1 commented

Force physics collision calculation (forced fixed update)

Jul 24, '13 collision·physics·fixedupdate·timescale·calculate

0 Replies

2 Votes

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Pangamini commented

How to make objects non-penetrable, inelastic

Dec 9, '13 physics·rigidbody·bounce·penetration·elastic

0 Replies

2 Votes

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Draco18s commented

Digital Molecular Matter Physics?

Mar 10, '14 physics·unity plugin

0 Replies

2 Votes

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MrSoad commented

[Physics] Compensating for Moving/Rotating Terrain

Nov 14, '14 c#·physics·rigidbody·3d·momentum

0 Replies

2 Votes

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Phedg1 published

Rigidbody.SweepTest Hit Trigger Colliders

Jun 8, '15 c#·physics·rigidbody·collider·trigger

0 Replies

2 Votes

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Oberruk commented

AddForce not working in: "rigidbody.AddForce(Input);"

Jul 21, '15 physics

0 Replies

2 Votes

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austint30 edited

Sphere Friction Not Working Correctly When Bouncing Hard

Sep 5, '15 physics·bug·sphere·ball

0 Replies

2 Votes

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Owen-Reynolds commented

WaitForFixedUpdate Execution Order incorrect?

Nov 19, '15 physics·execution order

0 Replies

2 Votes

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fleemantery published

Particle System:Remove the older particles to follow the limit?

Oct 9, '16 physics

0 Replies

2 Votes

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Why7090 published

Can I detect the impulse of a 2D Collision?

Apr 28, '17 2d·collision·physics·2d-physics

0 Replies

2 Votes

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hexagonius commented

Rigidbody bowls/baskets - is there a better way?

Aug 28, '17 physics·rigidbody·meshcollider·concave

0 Replies

2 Votes

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Leos924 edited

Make connected rigidbody pull "parent" rigidbody with joint

Dec 7, '17 physics·rigidbody·joints

0 Replies

2 Votes

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ThisGuyThatsHere asked

Bake mesh collider on separate thread?

May 30, '18 physics·meshcollider·procedural mesh·threading·procedural-generation

0 Replies

2 Votes

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hamohamo1432t5 edited

Configurable joint axis aren't working with local space

Aug 1, '20 physics·ragdoll·joints·quaternions·configurablejoint

0 Replies

2 Votes

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