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Physics

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All Questions

  • Unanswered Questions
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shawnlehner asked

What is the proper usage of SphereCast

Jan 14, '11 physics

1 Reply

1 Votes

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Muzz 1 asked

Magnetism in javascript

Jan 13, '11 javascript·physics

3 Replies

0 Votes

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Clydeicus asked

Is there a way to enable the CharacterController collider to tilt?

Jan 12, '11 physics·charactercontroller·rotate

1 Reply

1 Votes

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Peter G edited

Turret Movement

Jan 11, '11 physics·ai·turret

1 Reply

-3 Votes

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Didymos asked

How to make objects collide and move each other?

Jan 10, '11 physics·mobile·collide

2 Replies

0 Votes

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Connor asked

Creating Simulator Quick and Fast

Jan 9, '11 physics·simulation·development·fast

1 Reply

1 Votes

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Mircea Pricop asked

Collision quality difference between Dev and Build

Jan 9, '11 physics·collider·build

0 Replies

0 Votes

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Jessy edited

Measuring Acceleration

Jan 8, '11 physics

1 Reply

1 Votes

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Timmyglen2 asked

Be able to grab something and hold on to it.

Jan 6, '11 javascript·physics·moving-platform

1 Reply

0 Votes

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directx3r asked

Alternate Physics - Car tutorial - how to avoid car slipping? help please

Jan 6, '11 physics·sliding·car-tutorial

1 Reply

0 Votes

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plastic cloud asked

how realistic is unity3D's physics supposed to be ?

Jan 6, '11 physics·scale·realistic

3 Replies

0 Votes

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runevision edited

How to make the player be pushed by a fireball?

Jan 5, '11 physics·mass

1 Reply

0 Votes

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Chad 2 asked

Realistic methods of propulsion without friction involved

Jan 5, '11 physics·addforce·force·drag·friction

0 Replies

0 Votes

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Timmyglen2 asked

Character Controller is not interacting with colliders.

Jan 4, '11 javascript·physics·tag

1 Reply

0 Votes

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Jankrap asked

About a enemy AI in my game

Jan 4, '11 physics·collider·ai

1 Reply

0 Votes

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George 8 edited

How do i stop rigid bodies jumping?

Jan 3, '11 javascript·physics·gravity

1 Reply

0 Votes

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George 8 asked

Help my cube wont stop rotating

Jan 3, '11 javascript·physics·rotating

1 Reply

0 Votes

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Ward asked

Raycast car tutorial from Flashbang?

Jan 3, '11 physics·raycast·car

0 Replies

0 Votes

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Socapex edited

Physics.Raycast AI problem

Jan 3, '11 physics·raycast·ai

1 Reply

0 Votes

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It_Isn't_Actualy_Me edited

Ball Physics Problems

Jan 2, '11 physics·ball

2 Replies

0 Votes

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Foxmanx_7 asked

RayCast hit point.

Jan 1, '11 physics·raycast·hitpoints

0 Replies

0 Votes

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Greg 8 asked

Predicting rigid body location in the future

Dec 31, '10 physics

3 Replies

2 Votes

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Tseng edited

Destructible objects by a projectile

Dec 29, '10 collision·physics·force

1 Reply

2 Votes

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Tyler 2 asked

Physics question...

Dec 29, '10 physics

1 Reply

0 Votes

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Timmyglen2 edited

How to make a glue gun?

Dec 28, '10 javascript·physics

1 Reply

0 Votes

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dissidently asked

does interpolation full up some kind of cache over time

Dec 27, '10 physics·performance·framerate·cache·interpolation

1 Reply

0 Votes

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Meltdown asked

Problem with bat hitting ball in table tennis game

Dec 26, '10 collision·physics·ball

1 Reply

0 Votes

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Will 15 asked

Hinges required for see-saw or catapult effect.

Dec 24, '10 physics·joints·hingejoint·fixedjoint·catapult

1 Reply

0 Votes

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crutchre asked

Can a character collider be affected by a rigidbody collider?

Dec 24, '10 physics·rigidbody·collider·character·moving

0 Replies

0 Votes

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Paulo Ferreira asked

Physic Materials friction situation...

Dec 22, '10 physics·material

3 Replies

0 Votes

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Related Topics

rigidbody collision c# collider raycast 2d movement gravity rotation velocity animation 3d force colliders physics2d joints addforce unity 5 charactercontroller scripting problem car ragdoll rigidbody2d ball collision detection


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