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Physics

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Biligoba-YusufMetindogan published

Moving Object with a Rigidbody and Capsule Collider falls from the crack between two Box Colliders.

Dec 26, '19 collision·physics·level-design·falling-through-floor·primitive colliders

0 Replies

1 Votes

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logicandchaos edited

Simple Movement Game: Physics vs Manual Collision Detection?

Jan 4, '20 collision·movement·physics·rigidbody·kinematic

2 Replies

1 Votes

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Antix187 edited

Reloading a Scene Increases Gravity Acted on a Player

Mar 12, '22 in Help Room

4 Replies

1 Votes

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lgarczyn commented

Rigidbody physics behaving differently from editor to build

Jan 11, '20 physics·rigidbody·character controlling

0 Replies

1 Votes

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zapposh answered

Export/Import Package with Layer & Physics presets

Feb 22, '20 physics·import·layers·package·preset

1 Reply

1 Votes

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lgarczyn answered

Rigidbody RotateAround

Jan 25, '20 physics

1 Reply

1 Votes

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Radiangames2 commented

how to get the rotation of Configurable Joint?

Apr 9, '21 in Help Room

1 Reply

1 Votes

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Underdogdev published

How to create physics based animation character like in (GANG BEASTS)?

Nov 23, '20 animation·physics·procedural·ragdoll·active

2 Replies

1 Votes

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SpatenDeamon commented

A simple solution for constant rigidbody movement without changing and clamping velocity directly

Feb 2, '21 movement·physics·rigidbody·player·controller

2 Replies

1 Votes

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Toast_123 published

how to make my character stay stable after hit?

Jun 28, '21 physics·rigidbody2d·jump·physics2d·box collider

2 Replies

1 Votes

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Nama_Namazu edited

Would a change in the timestep of FixedUpdate allow for collisions of smaller, faster moving colliders?

Dec 2, '20 physics

3 Replies

1 Votes

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wunderkid88 commented

Bullet ricochet that aims towards a target.

Feb 18, '20 physics·vector3.lerp·cone

1 Reply

1 Votes

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CurtisGM answered

How can you have one continuos collision over multiple objects

Feb 18, '20 physics

2 Replies

1 Votes

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rhysp commented

Alternatives to OnCollision methods/messages for many physics objects?

Mar 11, '20 collision·physics·colliders·physx·oncollision

0 Replies

1 Votes

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UndyingDuck asked

How do I implement rope collision?

Mar 25, '20 c#·collision·physics·rope

0 Replies

1 Votes

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slake_it answered

Rigidbody rotation constantly spins upon collision.

Jan 12, '21 physics·rigidbody·rigidbody-collision

3 Replies

1 Votes

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Vipertex13 edited

How can a player push an object?

Apr 9, '20 collision·physics·player

5 Replies

1 Votes

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turbolek asked

How to make Character Joint rotate towards a rest position?

Apr 27, '20 physics·ragdoll·joints·characterjoint

0 Replies

1 Votes

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Kobakat asked

Why does unity combine Y and Z angular drive in configurable joints?

May 4, '20 physics·3d·joints

0 Replies

1 Votes

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tadadosi commented

move 2d character affected by physics with velocity and/or add force

May 12, '20 movement·physics·rigidbody2d·velocity·addforce

2 Replies

1 Votes

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PaperflipScrimboy commented

Physics Unity Classic vs Physics Unity Dots

Oct 26, '21 physics·dots

1 Reply

1 Votes

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Epineurien answered

How to prevent abnormal collisions in Dots Physics ?

May 27, '20 physics·dots

1 Reply

1 Votes

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Jakeiiii commented

Rigidbody - Why does my issue get fixed by doing THIS?

Jun 1, '20 in Help Room

0 Replies

1 Votes

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LightningDalek answered

how to capsule cast from within Entities.ForEach job? ECS

Jul 7, '20 physics·charactercontroller·error message·dots·multithreading

1 Reply

1 Votes

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nscrivanich112325 asked

How to make collision for character controller with moving objects smooth?

Jun 13, '20 physics·player·character controller·character movement·first-person-controller

0 Replies

1 Votes

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Haris-584 edited

WebGl build error cannot build player while editor is importing assets or compiling scripts

Jun 15, '20 physics·unityeditor·webgl·build-error·assetbundle

0 Replies

1 Votes

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AZOM2004 answered

How to generate a random trajectory when the ball is kicked ?

Jun 20, '20 physics·3d·random·trajectory

1 Reply

1 Votes

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andrew-lukasik commented

How using Profiler with ECS Games(Physics)?

Jul 10, '20 physics·profiler·dots·profiling

-1 Replies

1 Votes

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salvolannister answered

In a Multyplayer game how should synch gameObject physics?

Jul 3, '20 in Help Room

1 Reply

1 Votes

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kruemelkeksfan commented

thisCollider and otherCollider from collision.GetContacts()

May 5, '21 in Help Room

1 Reply

1 Votes

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