• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Physics

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

mnml_ answered

How to disable physics?

Mar 20, '19 physics

2 Replies

3 Votes

avatar image

aksh2143 commented

Help with bounce angle and velocity change

Sep 12, '15 javascript·physics·angle

1 Reply

1 Votes

avatar image

Owenzman published

How to make two colliders or rigidbodies stick together upon collision, as if there was a glue on their surfaces?

Mar 17, '21 collision·physics·rigidbody·collider·colliders

3 Replies

0 Votes

avatar image

BDX777 edited

CharacterController on Moving Surface

Jan 1, '16 physics·character·math·vector·move-with-moving-platform

4 Replies

0 Votes

avatar image

deepthinker commented

Which is better for player movement: physics or translation

Jul 11, '12 movement·physics·player·translate

1 Reply

0 Votes

avatar image

Ender Davis published

Raycast align with ground normal

May 2, '13 rotation·physics·raycast·car·vehicle

2 Replies

2 Votes

avatar image

mzh999 commented

Making an arrow Physics without using rigid body

Mar 16, '22 physics·rigidbody·arrow·without

3 Replies

0 Votes

avatar image

Baroni edited

Moving a rigidbody onto exact mouse position using rigidbody.MovePosition?

Jun 25, '12 physics·rigidbody·move·drag

1 Reply

0 Votes

avatar image

aldonaletto edited

How to get collisions on Character controller?

Jul 9, '13 collision·physics·rigidbody·collider

1 Reply

1 Votes

avatar image

HiddenMonk edited

Grouping objects for collision ignoring.

Jun 5, '15 physics

6 Replies

1 Votes

avatar image

Avery edited

Allowing player to pass through a gameObject with rigidbody if condition are not fulfilled? HELP PLEASE!!!!

Nov 15, '10 collision·physics·rigidbody

3 Replies

0 Votes

avatar image

Deepscorn commented

Physics objects bouncing when bounce is 0!!

Jun 16, '20 physics·bounce

2 Replies

2 Votes

avatar image

Didymos asked

How to make objects collide and move each other?

Jan 10, '11 physics·mobile·collide

2 Replies

0 Votes

avatar image

kalagaan commented

soft-body physics?

Mar 8, '15 physics

1 Reply

3 Votes

avatar image

SebastianScaini published

How to make top down car movement? Closed

Apr 28, '16 2d·physics·car·topdown·racing

1 Reply

0 Votes

avatar image

Will Hong published

Suggestions for breast physics?

Apr 17, '14 physics·rigidbody·bone

1 Reply

0 Votes

avatar image

AkooleGame commented

How do I arc a rigidbody so it lands on a target?

May 7, '15 physics·rigidbody·projectile·trajectory·arc

2 Replies

0 Votes

avatar image

Landern commented

Glider Physics (Engine)

Sep 18, '14 physics·flight·glide

1 Reply

2 Votes

avatar image

henryxiu2005 commented

2D RigidBody slightly penetrates objects causing a bounce effect.

Jul 5, '20 in Help Room

3 Replies

0 Votes

avatar image

raphel john answered

How can I make a GameObject invisible while maintaining its interractivity?

Oct 2, '15 gameobject·physics·meshrenderer·invisible-object

3 Replies

0 Votes

avatar image

Panajev published

Moving Physics Objects With Character Controller?

Apr 6, '12 physics·move

2 Replies

0 Votes

avatar image

deltamish commented

Make rigidbody character stay on ground

Mar 6, '13 physics·rigidbody·grounded

2 Replies

0 Votes

avatar image

Piflik edited

How to check if object is on ground (C#)?

Jan 5, '13 c#·movement·physics·jumping·ground

1 Reply

1 Votes

avatar image

AlwaysSunny commented

How do I make my Projectile rotate towards its direction?

Apr 26, '15 physics·rotate·projectile·forward

1 Reply

1 Votes

avatar image

Oberruk commented

AddForce not working in: "rigidbody.AddForce(Input);"

Jul 21, '15 physics

0 Replies

2 Votes

avatar image

aceleeon5 commented

How can I create a "round arc" physics based jump?

Jun 28, '14 physics·rigidbody·character·jump·platformer

2 Replies

0 Votes

avatar image

ravin5432 answered

How to stay on an animated surface?

Apr 6, '18 animation·physics

3 Replies

1 Votes

avatar image

Fries asked

how to make objects collide and something happen?

Feb 16, '10 collision·physics

1 Reply

0 Votes

avatar image

Duodecimus answered

How to do rope swinging?

May 3, '18 in Help Room

2 Replies

0 Votes

avatar image

Juri commented

Physics.Raycast

Oct 18, '10 physics·raycast·ai

2 Replies

0 Votes

  • »
  • ‹
  • 6
  • 7
  • 8
  • 9
  • 10
  • ›
  • »

Followers

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

rigidbody collision c# collider raycast 2d movement gravity rotation velocity 3d animation force colliders physics2d joints addforce unity 5 charactercontroller scripting problem car ragdoll rigidbody2d ball collision detection


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges