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Physics

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  • Unanswered Questions
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NAKAS commented

Why Physics Material Max Friction is not really Max?

Feb 18, '13 physics·rigidbody·friction

2 Replies

2 Votes

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farid_fahara answered

AddForce and Maximum Speed

Nov 12, '20 physics·outerspace

6 Replies

2 Votes

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sdgd edited

How to make first-person work in zero-G with planets?

Sep 21, '13 camera·physics·space·collisions·planet

1 Reply

2 Votes

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sparkzbarca commented

Need a math geeks help. point at which a line hit a plane

Nov 17, '12 physics·math

1 Reply

2 Votes

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munaeem commented

Mecanim tute problem.

Nov 23, '12 physics·mecanim·tutorial

4 Replies

2 Votes

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Jesdisciple commented

The faster it goes, the longer it jumps

Feb 8, '13 physics·gravity·jump·speed

1 Reply

2 Votes

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Ultroman commented

How to prevent friction for character along vertical surfaces?

Apr 10, '18 physics·rigidbody·character·2d-platformer·friction

2 Replies

2 Votes

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temptest123 published

how to debug physics simulation?

Jan 11, '13 physics·debug

0 Replies

2 Votes

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Ender Davis published

Raycast align with ground normal

May 2, '13 rotation·physics·raycast·car·vehicle

2 Replies

2 Votes

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MrMeows published

Triggers colliding when they are set not to in Collision Matrix

Jun 11, '15 physics·collider·trigger·parenting·rigibody

4 Replies

2 Votes

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Fattie commented

Vehicle Rigidbody Movement / Collision

Mar 28, '13 collision·movement·physics·rigidbody

1 Reply

2 Votes

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gruntmaster1 edited

Constant time way to find intersection of two objects when given speeds and directions of both?

Apr 15, '17 physics·moving·line·intersection·constant

3 Replies

2 Votes

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Polinator commented

Ball physics help

Apr 8, '13 physics·rigidbody·addforce·ball·joint

2 Replies

2 Votes

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shopguy commented

Controlling the physics thread Closed

Nov 9, '14 physics·replay

1 Reply

2 Votes

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$$anonymous$$ edited

Collision Colliders - Box or Mesh for Terrain

Apr 9, '13 collision·physics·collider·terrain

1 Reply

2 Votes

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martipello commented

Unrealistic physics - ball rolling up steep hill

Feb 8, '16 physics·terrain·rolling

2 Replies

2 Votes

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Nalax commented

Ignore Force Imparted By Object

Jan 4, '16 physics·force

0 Replies

2 Votes

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iuridosanjos commented

Rigidbodies "sinking" through surfaces?

May 23, '20 physics·collider·issue·sinking

6 Replies

2 Votes

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robertbu answered

C# always move an object forward and still use physics

Jun 6, '13 c#·physics·rigidbody·transform·forward

1 Reply

2 Votes

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marcus-qiiwi commented

Spikes with Physics.Simulate() in empty scene?

Oct 8, '14 android·physics·performance·profiler

0 Replies

2 Votes

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Benproductions1 commented

Force physics collision calculation (forced fixed update)

Jul 24, '13 collision·physics·fixedupdate·timescale·calculate

0 Replies

2 Votes

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ohokke edited

Are my kinematic rigidbodies slowing my scene down?

Feb 25, '15 collision·physics·rigidbody·performance·kinematic

2 Replies

2 Votes

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sumeetkhobare commented

Gravity value changes, has no effect.

Sep 27, '13 physics·gravity

2 Replies

2 Votes

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Spider_newgent commented

Moving an object using rigidbody.AddForce & keyboard input.

Oct 13, '13 movement·physics·addforce·fixedupdate·follow player

1 Reply

2 Votes

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Kavorka published

Combining partial Mecanim animations (using avatar masks) with ragdoll physics

Feb 2, '14 physics·rigidbody·mecanim·mask·avatar

2 Replies

2 Votes

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sandhillceltic commented

Settings to make configurable joints really fixed

Feb 2, '14 physics·joints·configurablejoint·fixedjoint

1 Reply

2 Votes

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Oscar-Bear commented

Ball Aiming System

May 25, '17 physics·ball·angles·aim·maths

2 Replies

2 Votes

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Pangamini commented

How to make objects non-penetrable, inelastic

Dec 9, '13 physics·rigidbody·bounce·penetration·elastic

0 Replies

2 Votes

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bilo-lwabona commented

Planetary point gravity 2D

Dec 17, '13 physics·gravity

2 Replies

2 Votes

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Lanney commented

How to drag and throw 2D objects?(SOLVED)

May 30, '18 2d·physics·2d-physics·drag·throw

5 Replies

2 Votes

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