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Physics

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Unanswered Questions

  • All Questions
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FryZeit published

Control the length of a Rope

Apr 4, '12 physics·control·simulation·rope·length

0 Replies

0 Votes

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schaddem published

How do I make a box-shaped character controller?

Apr 3, '12 physics·rigidbody

0 Replies

0 Votes

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Ted-Brown asked

Sphere collision "sticks" to Box collision

Mar 28, '12 collision·physics·sphere·box

0 Replies

0 Votes

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BlueKitsune asked

Character moving at constant speed after hitting a wall

Mar 27, '12 c#·physics·constantforce

0 Replies

0 Votes

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superchop published

Joint Break Force Distance

Mar 19, '12 physics·distance·joint·break

0 Replies

0 Votes

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Sydious published

FIshing Pole

Mar 16, '12 physics

0 Replies

0 Votes

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Kailas asked

Compute mesh inertia tensor failed - NOT the usual problem

Mar 14, '12 physics·rigidbody·mesh collider·destructible

0 Replies

1 Votes

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akobylarek edited

Strange Physics Interaction, Joints and Rigidbodies

Mar 14, '12 physics·joints

0 Replies

0 Votes

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syclamoth commented

to many physics errors

Mar 13, '12 physics

0 Replies

0 Votes

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phii commented

Rigidbody changing Gravity in Code?

Mar 5, '12 physics·rigidbody·gravity

0 Replies

0 Votes

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nogue2k published

Tractor Suspension

Mar 1, '12 physics·vehicle·suspension

0 Replies

0 Votes

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dannyskim asked

Kinematic rigidbody with interpolation issue

Mar 1, '12 physics·rigidbody·bug·itween·interpolation

0 Replies

0 Votes

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Pilot commented

How can I turn on/off Rigidbody.useGravity?

Feb 26, '12 physics·rigidbody·gravity·component

0 Replies

0 Votes

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StevenNieh published

Twisted Road is too bumping for the car, how to smooth the collision?

Feb 25, '12 physics

0 Replies

0 Votes

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MSFX edited

Physics (Joint) different in build to in editor

Feb 24, '12 physics·joints

0 Replies

0 Votes

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maxmyth asked

How should I do clothing in Unity3d?

Feb 24, '12 physics·blender·physicmaterial·clothing

0 Replies

0 Votes

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Berenger commented

Implementing Meshless Deformation

Feb 23, '12 collision·physics·mesh·meshcollider·interpenetration

0 Replies

0 Votes

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kidrockkenny published

how to make destructable items

Feb 21, '12 physics·destroy

0 Replies

0 Votes

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Sharon Hanlon published

How to set up objects for specific collision requirements

Feb 18, '12 collision·physics

0 Replies

0 Votes

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Owen-Reynolds commented

Ragdoll Manipulation trickery Help.

Feb 17, '12 physics·ragdoll

0 Replies

0 Votes

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Jessy edited

Error in scripting with Physics.Raycast

Feb 15, '12 physics·gravity·indie

0 Replies

0 Votes

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asafsitner commented

Physics Overlap Sphere issue

Feb 13, '12 physics·sphere·overlap

0 Replies

0 Votes

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trumanita asked

fast forward physic vehicles

Feb 10, '12 physics·car·vehicle·forward·fast

0 Replies

0 Votes

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OleP published

Touch controlled ice puck

Feb 8, '12 physics·rigidbody·touch·force·drag

0 Replies

0 Votes

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kzea published

WheelColliders and physics update rate

Feb 8, '12 physics

0 Replies

0 Votes

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stevesan asked

2D physics - Rigidbody.Constraints vs. ConfigurableJoint?

Feb 3, '12 2d·physics

0 Replies

0 Votes

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dasbin commented

Check if object is applying force to another object

Feb 2, '12 gameobject·physics·rigidbody·force·check

0 Replies

0 Votes

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brett nieland commented

Multiple rigidbodies stick together but still reacting to collisions from other entities?

Sep 25, '13 physics·rigidbody·addforce

0 Replies

0 Votes

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toughgames100 commented

Character Controller Jittering

Jan 7, '21 physics·rigidbody·character·controller·jittering

0 Replies

0 Votes

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5upernaut published

How to make hand stop at the wall when punching? (Weird fast stretching/rotations)

Jan 27, '12 animation·physics·wall·inverse kinematic·punch

0 Replies

0 Votes

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rigidbody collision c# collider raycast 2d movement gravity rotation velocity 3d animation force colliders physics2d joints addforce unity 5 charactercontroller scripting problem car ragdoll rigidbody2d ball collision detection


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