• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Physics

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

LeLag asked

Punching a crate

Apr 15, '11 collision·physics·collider·detection·punch

0 Replies

0 Votes

avatar image

Max 4 asked

How can I remove momentum/inertia?

Apr 10, '11 physics·momentum·airplane

0 Replies

0 Votes

avatar image

HarvesteR edited

MeshCollider Failure at high velocities

Apr 5, '11 collision·physics·mesh·meshcollider

0 Replies

1 Votes

avatar image

SisterKy edited

2D (With Planes) Jump Script Wiki

Jul 19, '11 animation·2d·physics·jump·animated-texture

0 Replies

0 Votes

avatar image

Gabriel 4 edited

Physics velocity and Time.deltatime

Mar 28, '11 physics·charactercontroller·deltatime

0 Replies

1 Votes

avatar image

Altaf asked

Physics changes in 3.3

Mar 21, '11 physics·ontriggerstay·issues

0 Replies

0 Votes

avatar image

tylo asked

Prevent player from "Running Over Top Of" specific colliders.

Mar 15, '11 physics·rigidbody·charactercontroller

0 Replies

0 Votes

avatar image

Herman-Tulleken asked

How to I calculate damage when using AddExplosionForce?

Mar 10, '11 physics·force·damage·explosion

0 Replies

0 Votes

avatar image

Chn Zh asked

Collision Handling (Pushout and Sliding) for Customized Collision Object?

Mar 8, '11 collision·physics·collisiondetection·collisionhandling

0 Replies

0 Votes

avatar image

hexdump asked

Detecting collision and fixing position odd behaviour.

Feb 13, '11 collision·physics

0 Replies

0 Votes

avatar image

michaelvoigt asked

How do you activate parented rigid-bodies with joints?

Feb 12, '11 physics·hingejoint·setactiverecursively

0 Replies

0 Votes

avatar image

michaelvoigt asked

hinge joints go crazy when not active and setActiveRecursively is called : chain links

Feb 10, '11 physics·hingejoint·setactiverecursively

0 Replies

1 Votes

avatar image

JoshOClock asked

AddForce not working properly for cloned object

Feb 9, '11 physics·rigidbody·addforce

0 Replies

0 Votes

avatar image

Ben 20 asked

Collision detection and physics

Feb 9, '11 collision·physics

0 Replies

0 Votes

avatar image

firefly431 asked

Clamp Bike Rotation

Feb 3, '11 rotation·javascript·physics·rigidbody

0 Replies

0 Votes

avatar image

zrbecker asked

New scene in Bootcamp Demo ignores collisions

Jan 26, '11 physics

0 Replies

0 Votes

avatar image

stephan asked

Unity game controls and physics do not work help!

Jan 16, '11 physics

0 Replies

0 Votes

avatar image

Peter G edited

How to solve the problem that the constraint is too elastic

Jan 15, '11 collision·physics·joint

0 Replies

0 Votes

avatar image

invulse asked

How do you force update a collider position?

Jan 14, '11 physics·colliders·simulation

0 Replies

1 Votes

avatar image

rodridkv edited

Working with Physics

Oct 20, '11 physics·inertia

0 Replies

1 Votes

avatar image

Mircea Pricop asked

Collision quality difference between Dev and Build

Jan 9, '11 physics·collider·build

0 Replies

0 Votes

avatar image

Chad 2 asked

Realistic methods of propulsion without friction involved

Jan 5, '11 physics·addforce·force·drag·friction

0 Replies

0 Votes

avatar image

Ward asked

Raycast car tutorial from Flashbang?

Jan 3, '11 physics·raycast·car

0 Replies

0 Votes

avatar image

Foxmanx_7 asked

RayCast hit point.

Jan 1, '11 physics·raycast·hitpoints

0 Replies

0 Votes

avatar image

crutchre asked

Can a character collider be affected by a rigidbody collider?

Dec 24, '10 physics·rigidbody·collider·character·moving

0 Replies

0 Votes

avatar image

Jeff-Kesselman edited

Hooking RigidBody.AddForce

Dec 8, '10 physics·rigidbody·force·hook

0 Replies

0 Votes

avatar image

SomeGuy asked

Rigidbody slowly falling through mesh collider

Dec 7, '10 physics·rigidbody·meshcollider·capsulecollider

0 Replies

1 Votes

avatar image

jyou23 asked

Help with kinematic NPCs following non-Kinematic player and avoiding obstacles

Dec 7, '10 collision·physics·rigidbody·follow·steering

0 Replies

0 Votes

avatar image

Paul Ash edited

Faux Gravity, spinning at bottom of sphere

Nov 24, '10 physics·gravity·planets·mario·fauxgravity

0 Replies

0 Votes

avatar image

user-6705 (google) asked

how to use configurable joint to mimic animated rig

Nov 23, '10 physics·configurablejoint·configurable

0 Replies

0 Votes

  • »
  • ‹
  • 93
  • 94
  • 95
  • 96
  • 97
  • ›

Followers

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

rigidbody collision c# collider raycast 2d movement gravity rotation velocity 3d animation force colliders physics2d joints addforce unity 5 charactercontroller scripting problem car ragdoll rigidbody2d ball collision detection


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges