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Poly

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All Questions

  • Unanswered Questions
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manirana94 answered

How to add collider to a Torus object

Nov 19, '19 collider·object·poly

5 Replies

1 Votes

avatar image

bagus123ind asked

Error importing asset from google poly api in android build unity

Mar 31, '19 android·error·api·#pragma strict·poly

0 Replies

0 Votes

avatar image

pranavgadamsetty commented

Mesh from Vertices (Polygon from Spline)

Mar 20, '17 mesh·vertex·spline·generate·poly

3 Replies

3 Votes

avatar image

Lilius answered

Procedural "Faceted" Terrain

Oct 11, '16 terrain·perlin noise·low poly·low·poly

1 Reply

0 Votes

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Cristiano1994 published

Why my map lags(fps)

Oct 2, '16 laggy·maps·batch·tris·poly

0 Replies

0 Votes

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screenname_taken edited

Will super-smoothed meshes affect the performance of games in android/iOS based phones

Jun 25, '14 mesh·performance·maya·smooth·poly

2 Replies

0 Votes

avatar image

meat5000 commented

Low draw calls and awesome batching, BUT laggy frame rate. Why?! Closed

Jun 20, '14 framerate·batching·low·drawcall·poly

2 Replies

0 Votes

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Owen-Reynolds commented

number of poly in unity

Feb 4, '14 poly

0 Replies

-1 Votes

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AW0610AUT commented

Low FPS while playing animations.

Dec 15, '13 low·poly

2 Replies

1 Votes

avatar image

trs9556 answered

What is better to preserve, Draw calls or Tris? [Mobile]

Nov 1, '13 android·ios·performance·drawcalls·poly

4 Replies

1 Votes

avatar image

LightSource answered

is my Tri Count enough?

Apr 4, '13 fps·ipad·poly

1 Reply

0 Votes

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ByteSheep commented

Making Models Performance Friendly

Apr 2, '13 performance·models·light mapping·poly

0 Replies

0 Votes

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Hedonsoft asked

Daz3D + Decimator, is it enough?

Dec 7, '12 maya·daz3d·poly

0 Replies

0 Votes

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Hedonsoft asked

Daz3D + Decimator, is it enough?

Dec 7, '12 maya·daz3d·poly

0 Replies

0 Votes

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Lairinus commented

Level Creation, Prefabs and Colliders

Nov 8, '12 mesh·colliders·level·environment·poly

2 Replies

0 Votes

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Seth-Bergman edited

Whats The difference?

Aug 6, '12 3d·game·objects·poly

1 Reply

1 Votes

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Fattie commented

How to render 2D texture like a blob in real-time programmatically

Jun 17, '12 texture·poly

5 Replies

1 Votes

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Related Topics

mesh maya low performance daz3d android collider terrain texture batch objects tris ios 3d maps drawcall drawcalls game perlin noise batching statistics low poly smooth generate #pragma strict
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