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All Questions

  • Unanswered Questions
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Steven-1 edited

How to make an animated mesh be in bindpose?

Aug 30, '22 animation·rigging·bones·armature·pose

1 Reply

0 Votes

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TheMemorius commented

How can I set a default pose for my character?

Aug 21, '22 mesh·character·default·pose

7 Replies

2 Votes

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zeronofreya published

Player custom pose problem?

Aug 11, '22 animation·pose

0 Replies

0 Votes

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MayDaeze published

Implementing IK into edit mode posing

Mar 8, '22 ik·pose·edit mode

1 Reply

0 Votes

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elenzil commented

Computing a transform between two poses and applying it to another pose.

Jan 12, '22 3d·math·pose

0 Replies

0 Votes

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Hanimetion asked

Is there a script that will let me select and manipulate joints in the viewport?

Oct 15, '21 joints·viewport·gizmos·pose

0 Replies

0 Votes

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JustAnotherRobot answered

Aligning gameobject with image,Aligning gameobjects with 2d image

May 28, '21 sprite·gameobjects·pose·align two objects

1 Reply

0 Votes

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elaidlaw commented

Usage of Pose.GetTransformedBy

Sep 11, '20 transform·quaternion·pose

0 Replies

3 Votes

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mephistoII666 answered

Animating a 3d model from joint data

Aug 28, '20 c#·animation·rigging·3d model·pose

1 Reply

0 Votes

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qtoompuu commented

Steam VR 2.0 Making Pose-able hands that are attached to a human character

Jun 20, '20 vr·steam·skeleton·pose

1 Reply

0 Votes

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FRANS_HUNTINK published

Issue with using additive animation clips imported from one .FBX

May 11, '20 animation·fbx·frame·clips·pose

0 Replies

0 Votes

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raghadalghonaim answered

How to get the object relative pose with respect to camera (position+rotation)

May 2, '20 in Help Room

1 Reply

0 Votes

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TheCoone asked

How do you detect if a hand is open or closed (fist), from given keypoint coordinates?

Apr 29, '20 tracking·pose

0 Replies

0 Votes

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dbrowndev commented

Pose.ctor - create pose from vector3 and quaternion

Mar 13, '20 c#·vector3·quaternion·pose

1 Reply

0 Votes

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JoelLB published

Character Animation Pose Mesh,Animated Pose Mesh

Oct 10, '19 mesh·character·skinnedmeshrenderer·pose

0 Replies

0 Votes

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Phoenique edited

Cloning a Sprite with 2D Animation Preview Bones causes animation to stop working

Sep 26, '19 in Help Room

0 Replies

0 Votes

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Kim-Nobre answered

Triggering sounds on collision?,Rigged Character animation collision

May 21, '19 collision·trigger·collision detection·boxcollider·pose

2 Replies

0 Votes

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hameed-ullah-jan answered

Unity is not good configuring Maximo animations to humanoid?

Apr 3, '19 animations·humanoid·mixamo·pose

2 Replies

0 Votes

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Tephu answered

Posing at runtime by dragging limbs?

Feb 11, '19 in Help Room

2 Replies

0 Votes

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Tanoshimi2000 asked

FBX animation import missing baked poses in 2017

Feb 9, '19 animation·import·importing assets·baked·pose

0 Replies

0 Votes

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mz7922 asked

Pose for humanoid setting

Nov 23, '18 humanoid·3ds max·pose

0 Replies

0 Votes

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mz7922 asked

Character pose for humanoid setting

Nov 22, '18 in Help Room

0 Replies

0 Votes

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shublack asked

Animation Transaction Looks Wierd in Animatior

Oct 31, '18 in Help Room

0 Replies

0 Votes

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Harrier edited

IK can be used only with character modeled in T-pose?

Oct 15, '18 inverse kinematic·pose

0 Replies

0 Votes

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kkl888 commented

Default Animation Show In Scene Editor

Jul 24, '18 animation·pose

1 Reply

0 Votes

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IvanDrake asked

Can I duplicate a single frame of animation at runtime?

May 26, '18 in Help Room

0 Replies

0 Votes

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davidcox70 commented

Empty Animator changes humanoid pose on play

Dec 1, '17 in Help Room

1 Reply

0 Votes

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j-millen answered

How to pose characters in the editor for promo shots?

Nov 15, '17 editor·character·bone·pose

4 Replies

1 Votes

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IgorAherne commented

How can I set the default pose in the scene editor

Feb 22, '17 animation·editor·scene·default·pose

0 Replies

1 Votes

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Fabutan answered

Is procedural animation by poses based on Overgrowth possible on Unity?

Jan 11, '17 animation·animator·procedural·pose

1 Reply

1 Votes

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Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Related Topics

animation humanoid character mesh animator editor bone mecanim model blender 3d ragdoll c# rigging import skinnedmeshrenderer position optimization camera avatar default issue binding sprite scene


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