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Prediction

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All Questions

  • Unanswered Questions
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Tritize asked

Client-side prediction with rigidbodies ?

Mar 24, '20 rigidbody·networking·client-server·prediction

0 Replies

2 Votes

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unity_bibIFrr_mkm9jw published

Trajectory prediction

Nov 23, '20 trajectory·prediction

0 Replies

0 Votes

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InstantCache asked

Projectile velocity correction to always hit stationary spot

May 11, '21 in Help Room

0 Replies

0 Votes

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lochan_vishwanath edited

LineRender and Gizmos.DrawRay are showing different results for the same input values

Feb 10, '21 math·trajectory·trigonometry·prediction·physics 2d

0 Replies

0 Votes

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FortisVenaliter answered

Avoiding objects falling on top of another

Jun 12, '15 collision·distance·prediction

1 Reply

0 Votes

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TensaZangetsu published

Is there any option to put objects together?

Jan 16, '16 array·object·line drawing·prediction

0 Replies

0 Votes

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DanielGL edited

Predicting land position with drag applied

Feb 6, '22 physics·rigidbody·force·prediction

0 Replies

0 Votes

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Uraz25 published

Collide prediction

Sep 14, '21 raycast·collision detection·detection·prediction

0 Replies

0 Votes

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alirezarazavi1386 edited

How do I predict an objects position that might collide with something??

Jan 17, '22 unity 2d·collision2d·prediction

0 Replies

0 Votes

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rodriafz published

Block Incoming Projectiles Using Rotation (Video Included)

Jun 22, '21 raycast·prediction·rotatearoundpivot

0 Replies

0 Votes

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Related Topics

trajectory physics projectile rigidbody networking velocity client 2d collision c# linerenderer multiplayer server gravity drag rigidbody2d physics2d network javascript position raycast path predict rotation authoritative


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