• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Prefab-instance

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

Symo7 commented

How to initiate a prefab with correct Y position on a terrain

Apr 19, '17 in Help Room

3 Replies

0 Votes

avatar image

orenji answered

[uNET] Instantiated gameobjects not syncing for new clients Closed

May 22, '16 in Help Room

1 Reply

0 Votes

avatar image

Fingerlights edited

Deleting Children of Prefab

May 13, '16 in Help Room

1 Reply

0 Votes

avatar image

Stankiem commented

Instantiated character joint behaves differently from placed in scene manually

May 12, '16 prefab-instance·characterjoint

0 Replies

0 Votes

avatar image

JesusAlex commented

Array or List, Index out of range, I've tried everything.. any other way of passing a list of values of an instantiated prefab to another script

Apr 21, '16 in Help Room

1 Reply

0 Votes

avatar image

LeoSaurusRex commented

how can I improve my "character select" script?

Apr 16, '16 c#·instantiate·array·playerprefs·prefab-instance

1 Reply

0 Votes

avatar image

ygliam edited

Instantiate an array of prefabs, and call a function in each prefab.

Mar 6, '16 in Help Room

0 Replies

0 Votes

avatar image

Tain_M commented

Access and modify Text within a prefab

Mar 4, '16 ui·text·canvas·child object·prefab-instance

1 Reply

0 Votes

avatar image

Salmjak asked

NavMesh in a "diablo style" procedural generation, will it work?

Feb 26, '16 in Help Room

0 Replies

0 Votes

avatar image

Laurgrin edited

Prefabs not working.

Feb 22, '16 in Help Room

2 Replies

0 Votes

avatar image

belamessex commented

Instances of the same prefab behaving differently

May 10, '17 in Help Room

0 Replies

0 Votes

avatar image

delphifirst edited

Why does GameObject.FindWithTag() get a wrong instance?

Feb 15, '16 in Help Room

2 Replies

1 Votes

avatar image

Ash-Blue asked

Call method on prefab without instantiating

Feb 10, '16 in Help Room

0 Replies

0 Votes

avatar image

akanose published

Prefab not instatiating with correct values

Feb 9, '16 in Help Room

0 Replies

0 Votes

avatar image

OsamaDeep answered

Prefabs not turning blue and losing connection

Jan 21, '20 in Help Room

6 Replies

2 Votes

avatar image

hexagonius commented

Unity update broke my particle systems, My scripts are grayed out in the inspector and nothing works.

Jan 23, '16 in Help Room

0 Replies

0 Votes

avatar image

ScottSummers asked

Replace a prefab and propagate across all instances of the prefab?

Jan 18, '16 in Help Room

0 Replies

0 Votes

avatar image

hexagonius answered

The prefabs stop instantiating after some time.

Jan 15, '16 in Help Room

1 Reply

0 Votes

avatar image

peporron17 commented

How to AddListener() (from code) featuring an argument for multiple buttons?

Sep 28, '17 in Help Room

0 Replies

4 Votes

avatar image

NGC6543 published

Prefabs & Instances

Dec 27, '15 c#·prefab·prefab-instance

1 Reply

0 Votes

avatar image

totuomin commented

Prefab Canvas's buttons arn't working in different scene

Jun 2, '22 button·user interface·prefab-instance

4 Replies

2 Votes

avatar image

Paplexa published

Unity 2D Game Issue: Script is only affecting one prefab instead of all of them.

Dec 22, '15 scripting problem·gameobject·prefabs·prefab-instance

0 Replies

0 Votes

avatar image

monfera answered

[SOLVED] How do I set the parent of an instance of a prefab that was placed into gameworld, not instantiated in a script?

Aug 14, '16 in Help Room

2 Replies

0 Votes

avatar image

JedBeryll commented

Changing prefab instances through script

Dec 10, '15 in Help Room

1 Reply

0 Votes

avatar image

Karthikeyan_Ajax published

Accesing variable from another class for instantiated gameobjects

Nov 27, '15 variables·gameobjects·prefab-instance·strings

0 Replies

0 Votes

avatar image

MayankOctro edited

What is the way to pass UI event to a specifc game object spwaned from script

Nov 18, '15 in Help Room

1 Reply

0 Votes

avatar image

pekalicious commented

Apply component to all prefab instances

Nov 12, '15 in Help Room

0 Replies

0 Votes

avatar image

Regretful123 asked

Prefab Sphere Collider reset it's radius

Oct 29, '15 in Help Room

0 Replies

0 Votes

avatar image

Statement answered

scripting OnClick to just affect one instance of the script.

Oct 24, '15 in Help Room

2 Replies

0 Votes

avatar image

Statement commented

Can I add a script to prefab to access instantiated objects components?

Oct 11, '15 prefab-instance

1 Reply

0 Votes

  • »
  • ‹
  • 8
  • 9
  • 10
  • 11
  • 12
  • ›

Followers

avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

prefab prefabs instantiate c# prefab changing at runtime gameobject scripting problem instantiate prefab instance unity 5 prefab connection destroy variables nullreferenceexception ui editor 2d game position animation transform editor-scripting prefabutility animator 2d clone


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges