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Prefab-instance

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Unanswered Questions

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paezrice edited

Instantiating Prefabs from a MonoBehaviour-derived class using an array -> compiling but not rendering [SOLVED]

Oct 7, '17 instantiate·prefabs·arrays·prefab-instance·instantiation

0 Replies

0 Votes

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digzelot commented

Hiding gameobjects in hierarchy make it less expensive ?

Oct 3, '17 editor·prefab·prefabs·children·prefab-instance

0 Replies

0 Votes

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mkristo commented

"Change" Prefab Component Attributes

Sep 20, '17 prefab·unityeditor·prefabs·saving·prefab-instance

0 Replies

0 Votes

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hehusemann asked

Setting the m_PrefabInternal property using the SeriailizedProperty System

Sep 13, '17 editor-scripting·prefab-instance·serializedproperty·prefab changing at runtime·prefab connection

0 Replies

0 Votes

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ctek asked

How to instantiate Prefabs for an endless game?

Aug 29, '17 in Help Room

0 Replies

0 Votes

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furqanhussain2032 edited

How do I make the same 2d object to fall again and again?

Jul 31, '17 in Help Room

0 Replies

0 Votes

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ShadyProductions commented

Is there any function to detect collision of a clone created using prefab?

Jul 18, '17 collision2d·prefab-instance

0 Replies

0 Votes

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chetan312 edited

prefab doed not updated

Jun 19, '17 prefab·prefab-instance

0 Replies

0 Votes

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Kabaw commented

How to undo prefab Apply?

May 27, '17 prefab·prefab-instance

0 Replies

0 Votes

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JimNotaro edited

Client unable to retain reference to prefab

May 7, '17 multiplayer·prefab-instance

0 Replies

0 Votes

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dianaB published

instantiated prefab is invisible in game view but exists in the scene

Apr 28, '17 spriterenderer·prefab-instance

0 Replies

0 Votes

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bruceevans commented

Problem with different behaviors as a prefab vs. the original gameobject. Thoughts?

Apr 12, '17 in Help Room

0 Replies

0 Votes

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BlueChicken edited

Two Instances of same Prefab dealing damage to each other.

Mar 20, '17 prefab·trigger·instance·prefab-instance·send message

0 Replies

0 Votes

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DoIMakeYou asked

How to set instantiated game object as child on collision in C#

Mar 10, '17 in Help Room

0 Replies

0 Votes

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holy_jay published

Instantiating a new clone of a prefab whilst setting the previous clone as inactive

Feb 26, '17 unity 5·prefab-instance·boardgame

0 Replies

0 Votes

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mmorro1222 published

Prefab Instance changing when loading scene in editor

Dec 14, '16 ui·canvas·transform.position·prefab-instance·anchor

0 Replies

0 Votes

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Rickywild commented

How do I make multiple enemies?

Nov 29, '16 in Help Room

0 Replies

0 Votes

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3lijah published

Associating external data (JSON) with GameObject instances

Nov 11, '16 gameobject·json·prefab-instance·organization

0 Replies

0 Votes

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DinostabOMG published

Is there a way to prevent non-prefab objects from being linked in the inspector?

Sep 23, '16 inspector·prefabs·prefab-instance·prefabutility

0 Replies

0 Votes

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Kimphoe edited

Editor script: Variable created on gameObject in editor set to missing on runtime

Sep 21, '16 in Help Room

0 Replies

0 Votes

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EscapeGoat commented

Delete a specific instantiated prefab by its vector3 coordinates?

Aug 3, '16 destroy·getcomponent·find·prefab-instance

0 Replies

0 Votes

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anthot4 asked

How to I pass a variable in to a script on a prefab?

Jul 25, '16 in Help Room

0 Replies

0 Votes

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Cherno commented

i am not able to control each instance of an object in update function.help.

Jul 20, '16 rigidbody2d·update·instance·prefab-instance

0 Replies

0 Votes

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_Yash_ commented

How to add components to all spawned prefabs ?

Jul 15, '16 spawn·prefabs·prefab-instance·components

0 Replies

0 Votes

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jknight-nc published

changing instantiated prefabs

Jun 22, '16 prefab·prefab-instance·prefab changing at runtime

0 Replies

0 Votes

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13loodyskull edited

Custom Inspector: Using SeralizedProperty changes the prefab values!

Jun 23, '16 c#·editor·custom-inspector·prefab-instance·serializedproperty

0 Replies

0 Votes

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Stankiem commented

Instantiated character joint behaves differently from placed in scene manually

May 12, '16 prefab-instance·characterjoint

0 Replies

0 Votes

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ygliam edited

Instantiate an array of prefabs, and call a function in each prefab.

Mar 6, '16 in Help Room

0 Replies

0 Votes

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Salmjak asked

NavMesh in a "diablo style" procedural generation, will it work?

Feb 26, '16 in Help Room

0 Replies

0 Votes

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belamessex commented

Instances of the same prefab behaving differently

May 10, '17 in Help Room

0 Replies

0 Votes

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