• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Prefabs

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

superlol asked

Create a Prefab from imported Assets automatically

Oct 3, '13 prefab·import·prefabs·fbx·assetpostprocessor

0 Replies

0 Votes

avatar image

iwaldrop commented

How can I layout prefabs in external program? [Blender, Modo etc]

Jan 11, '15 prefab·position·prefabs·positioning·layout

0 Replies

0 Votes

avatar image

vexe edited

How to check if any of the prefab position went beneath the particular constraint (good coding habits - Static variable usage)

Feb 17, '14 prefabs

0 Replies

0 Votes

avatar image

meat5000 commented

Just updated to 4.2.1f4...

Sep 6, '13 update·prefabs·textures

0 Replies

0 Votes

avatar image

AdenFlorian edited

How can assign just 1 specific prefab to 1 specific player?(Multiplayer)

Aug 30, '13 multiplayer·player·prefabs·disable·networkview

0 Replies

0 Votes

avatar image

r005t commented

Instantiated prefab doesn't collide with player

Aug 30, '13 c#·rigidbody·instantiate·prefab·prefabs

0 Replies

0 Votes

avatar image

Armand published

2d game questions

Jun 25, '13 2d·prefabs·size·quad·sprite sheets

0 Replies

0 Votes

avatar image

Serreas published

align building prefab to a road prefab at runtime

Jun 22, '13 prefabs·snap·place

0 Replies

0 Votes

avatar image

Strigop commented

How to instantiate a viariable on a script attatched to a prefab prior to runtime using the Unity IDE

Mar 28, '13 prefabs

0 Replies

0 Votes

avatar image

JackBid commented

Instantiating gameObjects and prefabs issues.

Mar 22, '13 gameobject·instantiate·prefabs

0 Replies

0 Votes

avatar image

KuPAfoo commented

How do I update player tilt in multiplayer?

Nov 27, '13 networking·instantiate·multiplayer·prefabs·parenting

0 Replies

0 Votes

avatar image

boudinov published

How to use many particle systems, just varying in size and emitter dimensions

Nov 7, '12 instantiate·performance·particles·prefabs·multiple

0 Replies

0 Votes

avatar image

Anusha commented

change prefabs in scene?

Nov 2, '12 scene·update·prefabs

0 Replies

0 Votes

avatar image

Holyheadit published

Help with ITween multiple objects on path with slightly random path points

Oct 31, '12 prefabs·itween·path·vectors

0 Replies

0 Votes

avatar image

Sinperhezine published

Problem with prefabs

Oct 7, '12 prefabs

0 Replies

0 Votes

avatar image

MartinB123 published

Are prefabs guaranteed to be loaded only once during the runtime of a game? Wiki

Jul 12, '12 prefabs

0 Replies

0 Votes

avatar image

Fattie commented

Preventing parts of a prefab from rotating w/parent?

Jun 9, '12 rotation·instantiate·prefab·prefabs

0 Replies

0 Votes

avatar image

Fattie edited

Using a Master Control Script w/Instantiated prefabs & multiple scenes?

Jun 9, '12 prefabs·instantiation

0 Replies

0 Votes

avatar image

You! commented

Unity Crashes with too many prefabs

Jun 5, '12 crash·prefabs

0 Replies

0 Votes

avatar image

Lodos3 commented

Editable Text Forms in Prefabs [C#]

May 22, '12 prefabs·custom

0 Replies

0 Votes

avatar image

dylan92 commented

Instantiating Multiple Prefabs at Runtime

Mar 27, '12 instantiate·prefabs·gameobjects

0 Replies

0 Votes

avatar image

Graham-Dunnett commented

Give error after exporting AssetBundle by using BuildPipeline

May 31, '13 assetbundle·prefabs·database·buildpipeline·crossdomain policy

0 Replies

0 Votes

avatar image

kamran1985 published

How to add self made side objects.

Mar 19, '12 prefabs

0 Replies

0 Votes

avatar image

Kleptomaniac commented

Resource Load Prefab

Mar 10, '12 nullreferenceexception·prefabs·class·resources.load

0 Replies

0 Votes

avatar image

mvellon published

Avoiding lock-step animations

Mar 1, '12 animation·prefabs·synchronization

0 Replies

0 Votes

avatar image

methanor published

How to update complex prefabs without having to re-apply materials?

Feb 25, '12 prefabs·materials

0 Replies

0 Votes

avatar image

Demigiant asked

Project's KB weight not influenced by use of prefabs?

Feb 21, '12 prefabs·clones

0 Replies

0 Votes

avatar image

Posly asked

How to talk about objects in the scene, not prefabs?

Feb 17, '12 scene·prefabs·project·gameobjects·heirarchy

0 Replies

0 Votes

avatar image

davidt published

Colliders, triggers and modelling a level

Jan 15, '12 colliders·prefabs·level

0 Replies

0 Votes

avatar image

Shepard12353 published

grouping gameobjects by script

Dec 22, '11 prefabs

0 Replies

0 Votes

  • »
  • ‹
  • 16
  • 17
  • 18
  • 19
  • 20
  • ›

Followers

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

instantiate prefab c# prefab-instance gameobject scripting problem unity 5 2d gameobjects spawn editor animation ui destroy editor-scripting instantiation instantiate prefab array spawning collision materials script. javascript clones arrays


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges