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Prefabs

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All Questions

  • Unanswered Questions
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cdorey published

Objects added to scene through extended editor not drawn until selected.

Aug 12, '13 editor·prefabs

2 Replies

0 Votes

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Loius answered

Creating a list of prefabs indexed by enums

Jan 31, '13 prefabs

2 Replies

0 Votes

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robertbu edited

Objects do different things when clicked on

Jan 30, '13 prefabs·objects·tags

1 Reply

0 Votes

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sparkzbarca converted comment to answer

How prefab the instance works?

Feb 1, '13 instantiate·prefabs

1 Reply

0 Votes

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neil.richardson commented

GameObjects created from prefabs - members reverting on play.

Jan 24, '13 prefabs·serializable·serializefield

1 Reply

0 Votes

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raf_321 commented

Spawning Coins infront of the player

Dec 28, '14 prefabs·loading·spawning

2 Replies

1 Votes

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Pyromuffin answered

Detecting and getting the collision location of a shuriken particle

May 15, '13 prefabs·shuriken

1 Reply

0 Votes

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robertbu published

Must I always create a public variable for Prefabs?

Jan 9, '13 c#·gameobject·unityeditor·prefabs·bestpractices

2 Replies

2 Votes

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xEnOnn edited

Creating Prefabs at runtime?

Jan 9, '13 c#·instantiate·prefabs

1 Reply

0 Votes

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Piflik answered

Anyone know of a tutorial for making an editor that would easily piece prefab models together?

Dec 23, '12 editor·prefabs

1 Reply

0 Votes

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Next Beat Games commented

Prefab Sharing Textures

Dec 19, '12 prefabs·assets·textures·sharing·best practice

1 Reply

0 Votes

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ghostboxer answered

Create prefab from gameobjects at runtime

Dec 20, '12 gameobject·model·prefabs·runtime

2 Replies

2 Votes

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clunk47 commented

How do you Place/Spawn a GameObject or Prefab in front of Player

Dec 16, '12 javascript·gameobject·spawn·prefabs·point

2 Replies

0 Votes

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AnimeKuNyo published

Problem to play animation in C#

Dec 14, '12 c#·animation·gameobject·prefabs

5 Replies

0 Votes

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ShadowAngel answered

Spawning two duplicate players in Unity Game

Dec 1, '12 networking·server·prefabs·character controller

1 Reply

0 Votes

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stevesan commented

Possible to save baked Lightprobes/maps in Prefab?

Nov 14, '13 prefabs·lightmapping·beast·lightprobes

2 Replies

1 Votes

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KuPAfoo commented

How do I update player tilt in multiplayer?

Nov 27, '13 networking·instantiate·multiplayer·prefabs·parenting

0 Replies

0 Votes

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Jannis501 published

When i click on Object, .. raycast help!

Nov 14, '12 raycast·prefabs

2 Replies

0 Votes

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Demigiant commented

big script vs many scripts

Nov 13, '12 prefabs

1 Reply

0 Votes

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WeiTing_SB commented

Syncing public variables on prefab

Nov 12, '12 prefabs·workflow

2 Replies

0 Votes

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boudinov published

How to use many particle systems, just varying in size and emitter dimensions

Nov 7, '12 instantiate·performance·particles·prefabs·multiple

0 Replies

0 Votes

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boudinov published

How to use many particle systems, just varying in size and emitter dimensions Closed

Nov 7, '12 particles·prefabs

0 Replies

0 Votes

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shavais commented

What's the "right" way to deal with inheritance and constructor parameters? Wiki

Nov 4, '12 prefabs·inheritance·parameters·construction

1 Reply

1 Votes

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pauldstewart commented

Benefits of prefabs

Nov 1, '12 prefabs

1 Reply

1 Votes

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Anusha commented

change prefabs in scene?

Nov 2, '12 scene·update·prefabs

0 Replies

0 Votes

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Holyheadit published

Help with ITween multiple objects on path with slightly random path points

Oct 31, '12 prefabs·itween·path·vectors

0 Replies

0 Votes

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tdgs published

Access a prefab from a child class

Oct 30, '12 instantiate·transform·prefabs

3 Replies

0 Votes

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chesterr400 commented

Spawning objects around a point

Oct 26, '12 c#·transform·prefabs·spawning

1 Reply

0 Votes

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grimmy commented

Why don't my Asset Bundles bundle?

Feb 6, '13 prefabs·asset bundle

1 Reply

0 Votes

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DaveA converted comment to answer

Check to see if prefab has instantiated

Oct 19, '12 prefabs

1 Reply

0 Votes

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