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Prefabutility

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All Questions

  • Unanswered Questions
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juschu commented

Safely deleting a child of a prefab

Nov 10, '17 editor·prefab·child·prefabutility

1 Reply

14 Votes

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Tulsisvt commented

Can anyone help with creating Prefabs for procedural meshes

May 31, '17 mesh·prefab·assetdatabase·prefabutility

1 Reply

2 Votes

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edwardrowe answered

PrefabUtility - Check if Changes have been made to Prefab?

Aug 31, '16 prefab·editor-scripting·editorwindow·modify·prefabutility

3 Replies

2 Votes

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CommanderThrawn answered

PrefabUtility.CreatePrefab() results in "not a valid asset file name" error?

Dec 10, '16 in Help Room

2 Replies

0 Votes

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bourriquet commented

Apply prefab change though script without loosing reference

Apr 2, '18 prefab·editor scripting·prefabutility

1 Reply

3 Votes

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BG_Grill answered

Can I create a child gameobject on a prefab with an editor script

Oct 19, '21 editor·prefab·editor-scripting·prefabutility

2 Replies

0 Votes

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alexisrabadan commented

Need to make a reference in a prefab to itself not to the created instance

Oct 14, '15 editor·prefab·prefabutility

2 Replies

3 Votes

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Xtro commented

How to check if an object is asset in build runtime (Not in Editor) ?

Feb 20, '19 prefab·assetdatabase·prefabutility

4 Replies

0 Votes

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numberkruncher edited

Why does CreateEmptyPrefab return null?

Apr 13, '13 editor·prefab·unityeditor·prefabutility

1 Reply

0 Votes

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Carocrazy132 edited

Create prefab from model in AssetPostprocessor without losing mesh connections?

Feb 21, '20 in Help Room

3 Replies

0 Votes

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tonycoculuzzi edited

Unity 4 PrefabUtility.InstantiatePrefab problem in OnPostprocessModel

Dec 5, '13 prefab·unity 4·prefabutility

0 Replies

2 Votes

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PedrasWebAvenue published

PrefabUtility.RevertPrefabInstance() not working

May 23, '19 in Help Room

2 Replies

0 Votes

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Grish_tad edited

PrefabUtility.CreatePrefab fails if prefab already exists

Nov 17, '17 unityeditor·prefabs·prefabutility

1 Reply

0 Votes

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immortalstudio202 published

2018.3 prefabUtility changed : how to get prefab from an instance in the scene

Jul 10, '19 prefab-instance·prefabutility

2 Replies

0 Votes

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Mayoeruronin edited

How do you Create Prefabs in Script on import.

Jan 16, '13 prefab·importing·prefabutility

0 Replies

0 Votes

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dan_wipf answered

The name 'PrefabUtility' does not exist in the current context

Apr 15, '19 in Help Room

1 Reply

0 Votes

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scone asked

Should I be able to cast the result of PrefabUtility.GetPrefabObject() to a GameObject?

May 31, '13 prefab·prefabutility

0 Replies

1 Votes

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fabio_fig answered

How to find the prefab base of a Prefab Variant through code?

Sep 22, '20 prefab·prefabs·prefabutility

1 Reply

0 Votes

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Bunny83 answered

PrefabUtility android

Aug 10, '17 android·error·build·prefabutility

1 Reply

0 Votes

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stanislavdol edited

PrefabUtility.ReplacePrefab trouble

Jul 30, '14 gameobject·prefab·runtime·prefabutility

0 Replies

0 Votes

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salamander555 answered

Editor Script: Linking GameObjects to public script variables resets when playing.

Aug 3, '17 editor·instantiate·prefab·editor-scripting·prefabutility

1 Reply

0 Votes

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pmerilainen asked

PrefabUtility.ApplyPrefabInstance throws error when there is Script that does not directly derive on MonoBehaviour

May 22, '19 prefab·prefabs·bug-perhaps·monobehaviour·prefabutility

0 Replies

0 Votes

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winxalex answered

Why is PrefabUtility.IsPartOfAnyPrefab(gameObject) returning false even though the object is a prefab?

Nov 3, '19 prefab·editor-scripting·prefabutility

1 Reply

0 Votes

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unity_qT8Y9osPinb1jA answered

Prefabutility.instantiateprefab returns null SOMETIMES.

Mar 10, '22 in Help Room

2 Replies

1 Votes

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Meceka answered

Revert Prefab property override through script

Mar 25, '22 prefabutility

2 Replies

2 Votes

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Darkgaze commented

Cloning a GameObject with Linked Prefab Children

Apr 12, '22 prefabs·prefabutility

1 Reply

0 Votes

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FredTuna commented

Modify Prefab Asset in OnValidate

Jan 17, '20 prefab·prefabutility

2 Replies

1 Votes

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DarkBoroda commented

PrefabUtility.LoadPrefabContentsIntoPreviewScene states that it returns a GameObject, signature is void.

Oct 17, '20 in Help Room

1 Reply

3 Votes

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SlamaBilliken commented

Reparenting object in prefab breaks object

Dec 9, '19 prefabs·prefabutility

3 Replies

0 Votes

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elwhywhy published

cannot load GameObject Prefabs using Resources.Load in Android

Dec 20, '16 android·prefab·assetdatabase·prefabutility·loadassetatpath

0 Replies

0 Votes

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prefab editor-scripting prefabs c# editor assetdatabase prefab-instance unityeditor prefab connection nullreferenceexception android instantiate asset instantiate prefab gameobject importing assets replace scriptableobject meshfilter custom editor runtime assetpostprocessor particlesystem exception child


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