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Primitive

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All Questions

  • Unanswered Questions
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rwhalt commented

Why are some primitive meshes (spheres and cylinders) not rendered in an Oculus Quest Pro build, while others (eg. cubes) are?

Feb 8, '23 mesh·oculus·sphere·quest·primitive

1 Reply

0 Votes

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halivudestevez commented

actual size of an object

Feb 21, '21 gameobject·scale·size·primitive

2 Replies

0 Votes

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xxmariofer answered

How to change PrimitiveType BaseMap Color

Nov 18, '20 primitive

1 Reply

0 Votes

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iTzsKiLLeR commented

Why does one primitive Cube have 100 vertices??

Sep 8, '20 bug·cube·vertices·performance optimization·primitive

2 Replies

0 Votes

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andrewluck published

Create cylinder primitive between 2 endpoints?

Oct 1, '19 cylinder·primitive

3 Replies

1 Votes

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GearBreak edited

create primitive cube a runtime with specific size Closed

Jun 27, '18 collider·size·cube·primitive

3 Replies

1 Votes

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rd_mcn commented

How do I draw a torus in unity?

Mar 12, '18 3d·draw·primitive

3 Replies

2 Votes

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Tekman03 edited

URGENT - Serializing error The type of argument is not primitive

Dec 18, '17 error·serialization·xml·argument·primitive

0 Replies

0 Votes

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boxing_rex commented

Unity 2D - Primitive Mesh Interpolation

Mar 29, '17 2d·mesh·interpolation·primitive

1 Reply

0 Votes

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giantkilleroverunity3d commented

Rotating Primitive Colliders

Jan 11, '17 collider·primitive

3 Replies

0 Votes

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superpig answered

Easier way to serialize int value using JSONUtility ?

Jul 27, '16 in Help Room

1 Reply

0 Votes

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Glurth commented

Call different geometry shader functions, for different primitive type: How?

May 19, '16 shader·shaders·geometry·primitives·primitive

1 Reply

1 Votes

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black843 commented

Primitive Cube in code!

May 17, '15 cube·primitive

0 Replies

0 Votes

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MathewAlden published

Newbie Question - Are primitives different than models?

May 15, '15 mesh·primitive

2 Replies

0 Votes

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Daniel Greenhorn edited

Draw only part of a circle

Feb 14, '15 gameobject·angle·circle·draw·primitive

0 Replies

1 Votes

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sergeybp published

Creating figures from primitives.

Oct 16, '14 primitive

0 Replies

1 Votes

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wip edited

Create a mesh primitive without external tool?

Aug 1, '14 editor·mesh·scene·primitive

0 Replies

0 Votes

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Josh Naylor commented

Cannot modify primitive's mesh Closed

Jul 3, '14 mesh·meshfilter·primitive

0 Replies

1 Votes

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MousePods commented

Seams between Primitive Cubes Closed

Feb 9, '14 mesh·lighting·lights·seams·primitive

1 Reply

1 Votes

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cCoding edited

Making an array "spread" out evenly?

Dec 10, '13 c#·gameobject·array·plane·primitive

1 Reply

0 Votes

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yohanrw commented

How to snap a "Cube" ?

Oct 20, '13 cube·interface·snap·primitive

1 Reply

1 Votes

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ShadoX commented

Is there is any way to cut a Primitive object when I touch with mouse.

Sep 6, '13 sphere·slicing·primitive

2 Replies

0 Votes

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robertbu commented

player hits a key and creates a primitive Closed

Aug 28, '13 create·primitive

1 Reply

0 Votes

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dabluezpreacher published

how to make primitive dynamically in game Closed

Aug 27, '13 create·dynamically·primitive

0 Replies

0 Votes

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jg2115 commented

Detect if object is a cube(find the primitive type) with physics.raycast

Jul 22, '13 raycast·cube·primitive

2 Replies

2 Votes

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Vardius published

C3 Creating GameObject in script why give me an error ?

Feb 18, '13 c#·gameobject·primitive

1 Reply

0 Votes

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Nercoe commented

A question about collisions.

Jan 18, '13 collider·mesh·box·primitive

1 Reply

0 Votes

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codeguyross1 edited

Force a script generated primitive to test for collision

Dec 20, '12 c#·collision·rigidbody·primitive

2 Replies

0 Votes

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cassius commented

MeshCollider vs. anyOtherCollider

Nov 14, '12 collider·mesh·convex·primitive

1 Reply

0 Votes

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luniac edited

Combining 2 primitives to create new primitive shape

Oct 31, '12 collider·combine·primitive

1 Reply

0 Votes

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Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Related Topics

cube mesh collider gameobject c# serialization xml size texture scale editor object create geometry sphere draw circle box 2d 3d ontriggerenter javascript angle interpolation snap


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