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Procedural Generation

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All Questions

  • Unanswered Questions
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vexxtv123 commented

Baking Nav Mesh on RunTIme?

Jan 7, '21 navmesh·procedural generation

1 Reply

0 Votes

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caleidon published

How to return tile based on heightmap efficiently?

Dec 27, '20 2d·tilemap·heightmap·procedural generation·sorting

0 Replies

0 Votes

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Fox_GAMING published

How could I make a Randomly Generated Grid-Based Neighborhood?

Dec 14, '20 c#·multiplayer·grid·procedural generation·random gen

2 Replies

0 Votes

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greasygooose asked

Procedural placement of multiple tree types using tree instances

Dec 1, '20 tree·trees·procedural generation

0 Replies

0 Votes

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KoolGamez answered

Infinite 2D cave generation

Nov 12, '20 in Help Room

1 Reply

0 Votes

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slythethieve answered

Create variations of the same heightmap based on real world data

Nov 6, '20 terrain·scriptingproblem·procedural generation·procedural-generation·terrain generation

1 Reply

0 Votes

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andrew-lukasik edited

DOTS Grid-based generation question.

Nov 4, '20 grid·procedural mesh·grid based game·procedural generation·dots

1 Reply

1 Votes

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laucha54321 commented

Why do I get this weird mesh error when I have a mesh over 250 by 250?

Oct 26, '20 procedural mesh·procedural generation·procedural-generation·mesh renderer·mesh manipulation

0 Replies

0 Votes

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Eagle-Bound asked

Efficient way of placing multi-tile sprites onto tilemap via script

Oct 21, '20 c#·tilemap·tile·procedural generation

0 Replies

0 Votes

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Evan-Thomas published

No light on a script generated mesh.

Oct 20, '20 mesh·lighting·procedural generation·terrain generation·procedural-terrain

0 Replies

0 Votes

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agus_r asked

Best way to procedurally generate city

Oct 17, '20 in Help Room

0 Replies

0 Votes

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jamesorion44 commented

Procedurally generate a car track

Oct 13, '20 3d·procedural generation·car game

1 Reply

0 Votes

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Klarzahs commented

Procedural Map Using Predefined Tiles

Oct 7, '20 procedural generation

0 Replies

0 Votes

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Queee asked

How to add tilemap to procedural generation

Oct 1, '20 2d·tilemap·2d sprites·procedural generation

0 Replies

0 Votes

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Rhyusaky answered

Best way to handle large tilemap?

Sep 15, '20 2d·tilemap·procedural generation·perfomance

1 Reply

0 Votes

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TomatJuice asked

How To Use Fractals For 2D Procedural Generation

Sep 14, '20 2d·procedural·procedural generation·top-down

0 Replies

0 Votes

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Rhyusaky answered

Big problem on chunk generation (Unity Tilemaps) Closed

Sep 13, '20 programming·tilemap·procedural generation·strange·chunks

1 Reply

0 Votes

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ShadyProductions commented

How Do I Properly Generate Biomes In Infinite Terrain?

Aug 30, '20 terrain·procedural generation·terrain generation·procedural-terrain

1 Reply

0 Votes

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Vosheck edited

How to fill out a procedurally generated mesh with quads of varying sizes?

Aug 27, '20 meshes·procedural mesh·procedural generation·uvs·mesh vertices

0 Replies

0 Votes

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elodie13123 edited

How to save a procedurally generated Map with altering terrain to Data?

Aug 25, '20 in Help Room

0 Replies

0 Votes

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slushieboy99 asked

Having trouble getting NavMeshBuilder.CollectSources to work.

Aug 21, '20 ai·navmesh·navigation·procedural generation·procedural-terrain

0 Replies

0 Votes

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Gemesil asked

HDRP - The closer I get to a procedurally generated object the brigther everything in the scene becomes

Aug 10, '20 lighting·pipeline·procedural mesh·procedural generation·hdr

0 Replies

0 Votes

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jmhoubre answered

How do I get better Perlin Noise?

Jul 23, '20 in Help Room

2 Replies

0 Votes

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Snubber asked

How can I represent different biomes on a Terrain object?

Jul 21, '20 terrain·terraindata·procedural generation·terrain generation·procedural-terrain

0 Replies

0 Votes

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GlenDiesel commented

Do i have to use shared vertices if i want my proceduraly generated mesh to look smooth?

Jul 18, '20 mesh·procedural mesh·procedural generation

1 Reply

1 Votes

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sl8rv published

Lighting seams between dynamically created quads

Jul 6, '20 in Help Room

0 Replies

0 Votes

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Altimors answered

Can I create a tree using L-systems without having to instantiate each branches ?

Jun 22, '20 c#·procedural·tree·procedural generation·tree creator

2 Replies

1 Votes

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ShadyProductions edited

Placing enemies in a procedurally generated map

Jun 5, '20 procedural generation

0 Replies

0 Votes

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racheon edited

Procedural world generation. My RNG isn't random, help :(

Jun 3, '20 in Help Room

0 Replies

0 Votes

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Shimuni asked

2D map generation with rules

May 28, '20 in Help Room

0 Replies

0 Votes

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c# procedural mesh terrain procedural procedural-generation mesh 2d procedural-terrain perlin noise programming tilemap random navmesh scripting problem terrain generation voxel instantiate noise vertices seed prefab random gen shader algorithm chunks
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