• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Procedural Mesh

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

LionWare answered

Procedural Mesh Generation: Creating a spherical sector

Nov 26, '20 mesh·sphere·generation·procedural mesh·sector

2 Replies

0 Votes

avatar image

mikelantzelo answered

How can i draw a circle pie?

Nov 24, '20 physics·procedural mesh·circle

2 Replies

0 Votes

avatar image

andrew-lukasik edited

DOTS Grid-based generation question.

Nov 4, '20 grid·procedural mesh·grid based game·procedural generation·dots

1 Reply

1 Votes

avatar image

laucha54321 commented

Why do I get this weird mesh error when I have a mesh over 250 by 250?

Oct 26, '20 procedural mesh·procedural generation·procedural-generation·mesh renderer·mesh manipulation

0 Replies

0 Votes

avatar image

MaxOR_PrimE asked

procedural line mesh 3D

Oct 14, '20 in Help Room

0 Replies

0 Votes

avatar image

AndreiMarian answered

Properly stretch texture on quad

Sep 16, '20 texture·rendering·procedural mesh·quad

1 Reply

0 Votes

avatar image

CaseyCat edited

Calculating world position from depth buffer; is there a better solution?

Sep 4, '20 in Help Room

1 Reply

0 Votes

avatar image

Vosheck edited

How to fill out a procedurally generated mesh with quads of varying sizes?

Aug 27, '20 meshes·procedural mesh·procedural generation·uvs·mesh vertices

0 Replies

0 Votes

avatar image

Bunny83 commented

Vertex color emptied after instanciating mesh at runtime (build only)

Aug 21, '20 procedural mesh·mesh manipulation·vertex color

1 Reply

1 Votes

avatar image

DoctorDanga edited

Sharing Compute Buffers between multiple Compute Shader instances

Aug 13, '20 optimization·procedural mesh·compute shader

0 Replies

0 Votes

avatar image

Gemesil asked

HDRP - The closer I get to a procedurally generated object the brigther everything in the scene becomes

Aug 10, '20 lighting·pipeline·procedural mesh·procedural generation·hdr

0 Replies

0 Votes

avatar image

gcast1995 edited

Unity Terrain GameObject versus Custom Terrain

Jul 28, '20 terrain·procedural mesh·procedural-generation·terrain generation·terrains

0 Replies

0 Votes

avatar image

GlenDiesel commented

Do i have to use shared vertices if i want my proceduraly generated mesh to look smooth?

Jul 18, '20 mesh·procedural mesh·procedural generation

1 Reply

1 Votes

avatar image

BergOnTheJob answered

Rotating procedurally generated meshes

Jul 10, '20 in Help Room

2 Replies

0 Votes

avatar image

sl8rv published

Lighting seams between dynamically created quads

Jul 6, '20 in Help Room

0 Replies

0 Votes

avatar image

DannyBrin asked

draw mesh on terrain ( heights )

Jul 1, '20 procedural mesh

0 Replies

0 Votes

avatar image

WorldLink edited

What would cause shadowy stripe artifacts on a mesh generated from perlin noise?

Jun 23, '20 shadows·procedural mesh·artifacts·perlin noise

0 Replies

0 Votes

avatar image

ElmistSoft published

How to apply specific texture for specific triangle in mesh based on height in shader?

Jun 9, '20 shader·procedural mesh·heightmap·texturing·procedural texturing

0 Replies

0 Votes

avatar image

SnipaSenpai asked

Find the volume of an object that is underneath a mesh

May 21, '20 in Help Room

0 Replies

0 Votes

avatar image

BorisOkunskiy answered

Make procedural mesh show in Scene Editor, not just in "Play" mode

May 21, '20 mesh·procedural mesh·scene view

5 Replies

2 Votes

avatar image

TheRichardGamer asked

Procedural mesh with texture atlas, how to get rid of material artifacts?

May 16, '20 c#·mesh·procedural mesh·procedural generation·texturing

0 Replies

0 Votes

avatar image

streeetwalker edited

Terrain from perlin noise grid pattern in shadows

May 2, '20 in Help Room

1 Reply

0 Votes

avatar image

BBIT-SOLUTIONS answered

Raycasting not working on a procedural mesh with a mesh collider.

May 2, '20 raycast·collision detection·raycasting·meshcollider·procedural mesh

1 Reply

0 Votes

avatar image

Apahdos commented

Are normals from Mesh.RecalculateNormals() normalized?

Apr 30, '20 scripting problem·mesh·normals·procedural mesh·normalized

1 Reply

0 Votes

avatar image

shwhjw commented

Circular Mesh UV interpolation for tileable texture

Apr 29, '20 textures·procedural mesh·mesh vertices·uv coordinates

1 Reply

0 Votes

avatar image

babklapper asked

Re-use lightmap for different mesh with same lightmap uvs

Apr 11, '20 editor·mesh·rendering·lightmap·procedural mesh

0 Replies

0 Votes

avatar image

cemota2001 commented

Procedural Floating Island - Help Needed

Apr 3, '20 in Help Room

1 Reply

0 Votes

avatar image

NachoPepe edited

How do I change terrain generation settings smoothly?

Mar 26, '20 terrain·procedural mesh·terrain generation

0 Replies

0 Votes

avatar image

WSFMigo edited

Problem with Procedural Mesh Generation

Mar 22, '20 in Help Room

1 Reply

0 Votes

avatar image

Namey5 answered

Apply Generated Texture to Mesh

Mar 16, '20 texture·mesh·texture2d·procedural mesh·meshrenderer

1 Reply

0 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Followers

avatar image avatar image avatar image avatar image

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

mesh procedural procedural generation procedural-generation c# vertices uv mapping normals shader triangles lighting texture voxel uv procedural texturing rendering uvs mesh vertices terrain procedural-terrain material uv coordinates programming triangulation texture2d
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges