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Procedural Mesh

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All Questions

  • Unanswered Questions
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andrew-lukasik edited

Procedural Mesh UV problem

May 19, '23 uv·procedural mesh·uv mapping·uvs·uv coordinates

1 Reply

0 Votes

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pcdcreeper commented

Weird Duplication and transposing of mesh data in chunk system

May 11, '23 in Help Room

1 Reply

0 Votes

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pcdcreeper commented

Breaking large scalar field into smaller scalar fields

May 3, '23 in Help Room

1 Reply

0 Votes

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BoxDudeStudio answered

cant see mesh

Mar 9, '23 mesh·procedural mesh·procedural generation

1 Reply

0 Votes

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Mr_Potato342 commented

Mesh generation problem

Mar 9, '23 c#·procedural mesh·mesh vertices

1 Reply

0 Votes

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MaxOR_PrimE commented

Save procedural mesh as prefabs in runtime

Feb 11, '23 prefabs·save·saving·procedural mesh

2 Replies

0 Votes

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MaxOR_PrimE answered

Weird Lighting on Procedural Mesh

Feb 9, '23 lighting·procedural mesh

1 Reply

0 Votes

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hawksandwichgames asked

[$20 Reward] Sudden drop in performance, Gfx.WaitForPresentOnGfxThread, Voxel Game

Jan 25, '23 in Help Room

0 Replies

0 Votes

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Monstermash28425R1 edited

how to implement occlusion culling in a voxel engine?

Jan 10, '23 in Help Room

0 Replies

0 Votes

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No_Username_Found asked

ProBuilderMesh changes via script resets UVs

Jan 3, '23 mesh·procedural mesh

0 Replies

0 Votes

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TrueSoSense edited

Code doesn't have enough time to execute

Dec 30, '22 in Help Room

0 Replies

0 Votes

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nyonge edited

Selecting multiple points in Polyshape with Probuilder

Dec 29, '22 in Help Room

0 Replies

0 Votes

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vicviper0926 answered

Does anyone know why the line appears on the game window?

Dec 27, '22 rendering·programming·procedural mesh

1 Reply

0 Votes

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Maseeda answered

How to use ProBuilder API for Bezier Shapes?

Dec 15, '22 scripting problem·scripting beginner·procedural mesh·procedural generation

1 Reply

0 Votes

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mercykeepers edited

Uv mapping for minecraft like game. Trying to reduce number of verts

Nov 28, '22 in Help Room

0 Replies

0 Votes

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Llama_w_2Ls commented

create vertices and triangles from arraymap

Nov 27, '22 mesh·arrays·procedural mesh

1 Reply

0 Votes

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triangle4studios commented

Splitting a Mesh into Submeshes

Nov 22, '22 mesh·meshcollider·procedural mesh·cutting·splitting

2 Replies

0 Votes

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Bunny83 commented

Procedural sphere generation (cube to sphere) - few math questions

Nov 16, '22 terrain·sphere·generation·procedural mesh·procedural generation

3 Replies

0 Votes

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FM-Productions answered

No lighting and shadows in water shader - Vertex Displacement

Oct 25, '22 procedural mesh·surface shader·vertex shader

1 Reply

0 Votes

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Bunny83 answered

Increase the number of meshes generated.

Sep 26, '22 procedural mesh

1 Reply

0 Votes

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GameSpark12 asked

How to add a layer via script to procedural terrain

Sep 18, '22 in Help Room

0 Replies

0 Votes

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ohany656 answered

How do I add a MeshCollider to my randomly generated island through Code

Aug 26, '22 collider·meshcollider·procedural mesh·procedural generation·island

3 Replies

0 Votes

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firebird127 published

Missing Faces on Procedural Rope

Aug 17, '22 mesh·programming·procedural·generation·procedural mesh

1 Reply

0 Votes

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Jeroen_Officier asked

How to make a falloff map with jagged array?

Aug 16, '22 procedural mesh·falloff

0 Replies

0 Votes

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PJacouF answered

World Bending Shader Effect Messes Up With Procedurally Generated Terrain Textures

Aug 7, '22 in Help Room

1 Reply

0 Votes

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DaaraSingh commented

Set procedurally generated objects as static

Jul 28, '22 optimization·generation·procedural mesh·procedural generation

1 Reply

0 Votes

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EthanKuhrts published

Why am i seeing other objects rendered through my shader with no transparency

Jul 20, '22 shaders·texture2d·transparency·procedural mesh·vertex shader

0 Replies

0 Votes

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esteimle asked

Is there something I could add to my mesh to make it adjustable with the mouse?

Jul 19, '22 mesh·procedural mesh

0 Replies

0 Votes

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rafaelAMU edited

How do I move a mesh and place it in a certain location or fit into a certain object.

Jul 5, '22 in Help Room

0 Replies

0 Votes

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Bunny83 commented

Procedural mesh triangulation wraps back on itself

Jun 28, '22 c#·mesh·procedural mesh·triangulation

1 Reply

1 Votes

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Related Topics

mesh procedural generation procedural c# procedural-generation vertices normals uv mapping shader triangles voxel procedural-terrain lighting texture generation terrain procedural texturing rendering uv uvs mesh vertices meshes material uv coordinates triangulation


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