• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Procedural Texturing

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

Privvet asked

How can I reference a specific set of triangles or quads in a procedurally generated mesh?

Nov 28, '21 in Help Room

0 Replies

0 Votes

avatar image

MKayJay asked

How do I generate Submeshes based on a texture?

Sep 21, '21 in Help Room

0 Replies

0 Votes

avatar image

$$anonymous$$ published

How to apply specific texture for specific triangle in mesh based on height in shader?

Jun 9, '20 shader·procedural mesh·heightmap·texturing·procedural texturing

0 Replies

0 Votes

avatar image

benapprill edited

Perlin Noise discrepancies

Feb 22, '20 perlin noise·procedural-terrain·procedural texturing

0 Replies

0 Votes

avatar image

khizer_awan asked

Apply Material (with custom texture) on procedural mesh

Jan 6, '19 in Help Room

0 Replies

0 Votes

avatar image

xmanreturn commented

procedural texture uv error

Apr 3, '18 procedural·uv·uv mapping·procedural texturing

0 Replies

0 Votes

avatar image

ChameleonLabs published

Is it possible to combine materials into a pattern at runtime?

May 29, '17 shader programming·uv mapping·procedural texturing

0 Replies

0 Votes

avatar image

ShadyProductions commented

Best way to procedurally generate materials with text

May 23, '17 materials·procedural·substance·runtime-generation·procedural texturing

0 Replies

0 Votes

avatar image

gguttilla edited

Procedurally Generated texture showing up on gameobject but .mainTexture returns null?

May 6, '17 in Help Room

0 Replies

0 Votes

avatar image

RobAnthem edited

Can't find a way to simplify this code... any help appreciated...

Jan 14, '17 texture·color·procedural·procedural-generation·procedural texturing

0 Replies

0 Votes

avatar image

Artaani commented

GPU Procedural planets: How to convert grayscale highmap to normal map and use it as normal map on the GPU?

Dec 21, '16 shaders·planet·landscape·procedural texturing

0 Replies

0 Votes

avatar image

seeme00 published

Procedural material memory impact and generation

Oct 28, '16 memory management·procedural texturing

0 Replies

0 Votes

avatar image

QuinnFreedman published

How can I dynamically create texture by stitching together sprites?

Oct 13, '16 2d·tilemap·procedural texturing

0 Replies

0 Votes

avatar image

Gargnash edited

Streched texture only on x axis of procedural generated mesh

Sep 29, '16 procedural mesh·procedural texturing

0 Replies

0 Votes

avatar image

gspeager commented

Update a texture at runtime using UV

Mar 9, '16 procedural mesh·uv mapping·uv coordinates·procedural texturing

0 Replies

0 Votes

avatar image

KaotikZ published

How to create in code texture from image (png), and draw/change that image texture in code?

Mar 4, '16 in Help Room

0 Replies

0 Votes

avatar image

Sugertastegood published

Pass "external" uv's to shader

Dec 22, '15 shader·rendertexture·uv·procedural texturing·vertex painting

0 Replies

0 Votes

avatar image

oliver-jones asked

Texture2d - Get Portion of Image - Skew

Dec 1, '15 texture2d·image-effects·processing·procedural texturing

0 Replies

0 Votes

avatar image

Chazede published

UV Blending on 2D Tiled Terrain

Jul 9, '15 uv mapping·procedural texturing

0 Replies

0 Votes

avatar image

pnch published

Optimizing noise-based pixelated shader.

Oct 27, '14 shaders·optimization·procedural texturing

0 Replies

0 Votes

avatar image

manny003 edited

Procedural Texture not working on iOS

Oct 9, '14 ios·ios7·procedural texturing

0 Replies

0 Votes

avatar image

Tchort published

How do you set the UVs for a decal texture?

Jun 11, '14 shader·tiles·decal·procedural texturing

0 Replies

0 Votes

avatar image

Tudor commented

Writing a dx11 tessellation shader.

Jun 8, '14 procedural mesh·shader writing·tessellation·directx 11·procedural texturing

0 Replies

0 Votes

avatar image

rwhitten@camber published

Importing Procedural Textures from Lightwave

Oct 11, '13 textures·procedural texturing

0 Replies

0 Votes

avatar image

vagran commented

Why ARGB32 texture has signed components?

Sep 3, '13 native plugin·procedural texturing·textureformat

0 Replies

0 Votes

avatar image

MountDoomTeam commented

How to create a terrain material, with 10+ procedural texture layers with alpha?

Aug 27, '13 terraintexture·alpha-channel·procedural texturing·vegetation

0 Replies

2 Votes

avatar image

afuzzyllama published

Performance difference between combined mesh and procedural mesh?

Sep 12, '11 procedural·procedural mesh·minecraft·combinemeshes·procedural texturing

0 Replies

0 Votes

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

procedural mesh procedural uv mapping texture2d procedural-generation shader procedural-terrain texture c# 2d shaders generation uv perlin noise materials heightmap textures ios procedural generation alpha-channel sprite colors primitives mouse cursor 2dtexture


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges