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Procedural

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All Questions

  • Unanswered Questions
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alekid804 asked

Is there any way to capture a 360 degree view of your scene and convert it to a skybox?

Jan 9, '21 in Help Room

0 Replies

0 Votes

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zacharyaghaizu commented

Generate a mesh around a LineRenderer

Jan 4, '21 c#·mesh·procedural·linerenderer·navigation

1 Reply

0 Votes

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bacongaming365 answered

Spherical Chunk system for planet - How to calculate and create?

Jan 2, '21 in Help Room

2 Replies

0 Votes

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litebox commented

Spawning GameObjects with Hinge Joints

Dec 15, '20 physics·instantiate·spawn·procedural·hingejoint

1 Reply

1 Votes

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pwhitby8 published

How to merge generated meshes

Dec 14, '20 mesh·procedural·combine·combinemeshes

0 Replies

0 Votes

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Underdog9000 published

How to create physics based animation character like in (GANG BEASTS)?

Nov 23, '20 animation·physics·procedural·ragdoll·active

2 Replies

1 Votes

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Neelarghya published

Old Navmesh Data stay with rebuild

Nov 18, '20 navmesh·procedural

2 Replies

0 Votes

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jamesheaton commented

[Optimization] How can i optimize this voxel terrain more?

Oct 21, '20 terrain·optimization·procedural·voxel

2 Replies

0 Votes

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AnipGames asked

Procedural grass placement

Oct 17, '20 shader·terrain·procedural·grass·geometry shader

0 Replies

0 Votes

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rh_galaxy edited

GameObject not being Destroyed (I've Searched...!) Closed

Oct 14, '20 instantiate·destroy·procedural·prefab-instance·rng

2 Replies

0 Votes

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coderedtrinix asked

how can i make an infinite map using tilemap and also making chunks

Sep 22, '20 tilemap·procedural·infinite·perlin noise·chunks

0 Replies

0 Votes

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TomatJuice asked

How To Use Fractals For 2D Procedural Generation

Sep 14, '20 2d·procedural·procedural generation·top-down

0 Replies

0 Votes

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Jabbasmakt edited

Animation Rigging package issue

Sep 1, '20 animation·procedural·package·rigging·aim

0 Replies

0 Votes

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madscience2728 commented

Memory problems with procedurally generated meshes

Sep 1, '20 gameobject·mesh·memory·procedural·vbo

2 Replies

1 Votes

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xenwow commented

Procedural terrain vegetation & curved UI (No Mans Sky)

Aug 10, '20 procedural·procedural-generation·vegetation·rocks

1 Reply

0 Votes

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myzzie answered

Skybox color pls help!

Aug 2, '20 shader·game·color·procedural·skybox

1 Reply

0 Votes

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Unity_XProTh asked

Skybox color pls help!

Aug 2, '20 shader·game·color·procedural·skybox

0 Replies

0 Votes

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Unity_XProTh edited

Procedural Skybox Color

Aug 2, '20 shader·game·color·procedural·skybox

0 Replies

0 Votes

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Unity_XProTh asked

Procedural Skybox Color pls help!

Aug 2, '20 in Help Room

0 Replies

0 Votes

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mirzak published

Gradient background

Aug 2, '20 procedural·texturing·gradient·backgrounds

3 Replies

3 Votes

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trojanfoe123 commented

Baked lightmaps in procedural game

Jul 19, '20 in Help Room

0 Replies

2 Votes

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bagus123ind asked

generate procedural floating island

Jul 19, '20 mesh·procedural·generation

0 Replies

0 Votes

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BergOnTheJob answered

Trying to create a hard edged procedural torus mesh

Jul 10, '20 mesh·procedural·normals·geometry·hard

2 Replies

0 Votes

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VDraks answered

Filling area under linerenderer

Jun 25, '20 c#·procedural·linerenderer

2 Replies

1 Votes

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Altimors answered

Can I create a tree using L-systems without having to instantiate each branches ?

Jun 22, '20 c#·procedural·tree·procedural generation·tree creator

2 Replies

1 Votes

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MannoMation asked

Generating Structures on Infinite Terrain

Jun 20, '20 c#·terrain·procedural·structure·infinite terrain

0 Replies

0 Votes

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DKA-013 asked

How to create an procedural texture in shader graph for many objects, and save it?

Jun 18, '20 shader·texture·save·procedural

0 Replies

0 Votes

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Saiansh2525 commented

How to change or set the Ground and Sky Tint color of a Procedural Skybox through script?

Jun 11, '20 material·procedural·skybox·material color·setcolor

1 Reply

0 Votes

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Eno-Khaon commented

Dungeon Generator problems

May 25, '20 c#·instantiate·procedural

1 Reply

0 Votes

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mckelynn commented

Delete vertices from a mesh at runtime

May 21, '20 procedural

2 Replies

0 Votes

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mesh terrain c# generation texture procedural mesh shader 2d random vertices procedural-generation uv runtime skybox material procedural generation meshfilter instantiate heightmap animation programming tile triangles prefab perlin noise
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