• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Profiler

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

civogames commented

Hiccup in iOS game (profiler shows high disk bytes read per second)

Mar 25, '21 in Help Room

0 Replies

0 Votes

avatar image

GrecuAlexandru asked

Process uses too much CPU on Android. (PostLateUpdate.FinishFrameRendering)

Mar 22, '21 android·mobile·profiler·cpu usage·profiling

0 Replies

0 Votes

avatar image

halivudestevez answered

I dont know what EditorLoop is in my profiler?,I don't know what EditorLoop is in my profiler?

Mar 17, '21 fps·optimization·unityeditor·profiler

3 Replies

3 Votes

avatar image

DkSker commented

Optimizing script to improve lag

Mar 16, '21 lag·profiler·enemy ai·tracking·optimize

1 Reply

0 Votes

avatar image

Atorcoppe asked

WaitForTargetFPS - vSync and target fps off

Mar 12, '21 profiler·vsync

0 Replies

0 Votes

avatar image

pavelkingx published

EditorLoop issue from Profiler. Help me please

Mar 3, '21 unityeditor·profiler

0 Replies

0 Votes

avatar image

pavelkingx commented

Spriteskin.LateUpdate

Feb 27, '21 animation·2d·fps·performance·profiler

2 Replies

2 Votes

avatar image

racecar484 commented

Is waitforseconds in a coroutine related to sephamore.WaitForSignal?

Feb 26, '21 scripting problem·rendering·performance·profiler·waitforseconds

2 Replies

0 Votes

avatar image

ackleyrc commented

Does anyone know what is GenerateMuscleClip?

Feb 25, '21 profiler·animationclip

0 Replies

1 Votes

avatar image

SomeGuy22 commented

Profiling mysterious "Phase Core: Trigger Interaction Work"

Feb 24, '21 physics·performance·profiler

1 Reply

0 Votes

avatar image

Aeneas_Ferguson asked

How to lower/optimize "others" in profiler

Feb 24, '21 profiler·other·preformance·improve

0 Replies

0 Votes

avatar image

dowon951 asked

Android Developer After Build profiling.Sampler.Get value 0

Feb 22, '21 in Help Room

0 Replies

0 Votes

avatar image

tdx110 edited

Device.present causing unexplainable slowdown

Feb 11, '21 in Help Room

3 Replies

1 Votes

avatar image

nmbileg asked

Android build not running at target frame rate: Semaphore.WaitForSignal

Feb 7, '21 android·rendering·profiler·framerate·lags

0 Replies

0 Votes

avatar image

Galactic3D edited

Random FPS drop during gameplay

Jan 22, '21 performance·profiler

1 Reply

0 Votes

avatar image

ZwolloGames edited

textmeshproUGUI.rebuild() Lag on mobile devices

Jan 22, '21 text·lag·profiler·textmesh·mobile devices

0 Replies

0 Votes

avatar image

subamanis asked

New input system has big overhead for gamepad.

Jan 20, '21 in Help Room

0 Replies

0 Votes

avatar image

Get_Rekt_451 asked

Massive fps drop when laptop plugged in

Jan 14, '21 rendering·profiler·issue·framerate

0 Replies

0 Votes

avatar image

Get_Rekt_451 asked

Massive fps drop when laptop plugged in

Jan 14, '21 in Help Room

0 Replies

0 Votes

avatar image

siddharth3322 commented

Where to find Resource Profiler In Unity Editor

Dec 13, '20 editor·profiler·editorwindow·assetbundles·async

1 Reply

0 Votes

avatar image

sinjinn answered

VRAM Usage Breakdown

Dec 8, '20 memory·profiler·vram

1 Reply

0 Votes

avatar image

Pangamini commented

Why my game runs slow in Game Mode?

Dec 7, '20 profiler·slow game

1 Reply

0 Votes

avatar image

fct509 commented

How do I get the GPU Rendering Time of a Frame?

Dec 5, '20 rendering·programming·profiler

1 Reply

0 Votes

avatar image

orteogames asked

will the build have lesser memory usage than how much the profiler shows??

Dec 3, '20 optimization·profiler·memory management·memory usage

0 Replies

0 Votes

avatar image

vaggelisstam published

Android Device can't able to connect with Profiler

Dec 2, '20 android·editor·profiler·adb·profiler-error

1 Reply

0 Votes

avatar image

Tomas1856 answered

PostLateUpdate.UpdateResolution

Dec 1, '20 in Help Room

2 Replies

0 Votes

avatar image

paavann asked

Update Renderer Bounding Volumes time is way higher

Nov 24, '20 in Help Room

0 Replies

0 Votes

avatar image

joepeijkemans asked

Crazy high RAM usage on IOS

Nov 23, '20 in Help Room

0 Replies

0 Votes

avatar image

ACrippen answered

Very Low frame rate and a lot of Stale frames

Nov 23, '20 in Help Room

2 Replies

0 Votes

avatar image

andrew-lukasik commented

How do I solve this physics slowdown?

Nov 16, '20 scripting problem·unity 2d·profiler·lags

0 Replies

0 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Followers

avatar image avatar image avatar image

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

performance android optimization memory ios fps lag profiling rendering performance optimization gpu editor framerate physics spikes cpu cpu usage mobile graphics memory usage unity 5 bug c# iphone vr


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges