• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Profiler

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

MartinTilo commented

Is the C# Profiler class available for the Personal edition of Unity?

Nov 23, '19 c#·visual studio·profiler

1 Reply

0 Votes

avatar image

SgtOkiDoki answered

FindMainCamera from Profiler.CollectUIStats

Apr 24, '21 in Help Room

1 Reply

0 Votes

avatar image

Lopost asked

Editorloop spikes and FPS drops.

Jul 19, '20 bug·fps·optimization·profiler

0 Replies

0 Votes

avatar image

Capricornum asked

Coroutine being iterated in an unrelated function

Feb 14, '18 instantiate·coroutine·profiler·iterate

0 Replies

0 Votes

avatar image

Uelmuel2 asked

CPU Time extremly high in scene with at least one collider

Jan 5, '19 in Help Room

0 Replies

0 Votes

avatar image

MelvMay answered

Updating Unity caused significant performance loss in Physics

Dec 8, '15 unity 5·physics2d·profiler·unity 5.2

1 Reply

0 Votes

avatar image

swifter14 edited

UNITY Profiler shows higher CPU usage on Android than on editor

Jan 2, '18 mobile·profiler·mobileoptimization

0 Replies

0 Votes

avatar image

Victor_Luxinten asked

Is this an expected and normal VSync behavior ?

Dec 4, '18 profiler·issue·stutter·vsync

0 Replies

0 Votes

avatar image

memartin edited

Profiler.logFile History

May 20, '19 profiler

0 Replies

0 Votes

avatar image

Le-Pampelmuse edited

Audio group problem at standalone

Nov 25, '15 audio·profiler·standalone·audioplay

0 Replies

0 Votes

avatar image

bfops edited

Figuring out which specific objects are slow to render?

Apr 28, '18 performance·profiler·performance optimization

0 Replies

0 Votes

avatar image

Ahsan49 asked

performance issue on android devices unity 2018.1.1f1

Oct 5, '18 performance·profiler·performance optimization

0 Replies

0 Votes

avatar image

SorenaCoder published

Coroutine impact on frame rate

Jul 26, '16 performance·coroutine·profiler

0 Replies

0 Votes

avatar image

spaul13 asked

Performance spikes observed in unity profiler after adding the google-VR module

Nov 29, '18 vr·profiler·gpu

0 Replies

0 Votes

avatar image

PizzaPie commented

Limit ram and/or cpu usage for testing?

Apr 15, '18 profiler

0 Replies

0 Votes

avatar image

unity_jb124w2GjDAhoA commented

Editor Loop takes the 99.6%

Sep 15, '21 profiler

0 Replies

0 Votes

avatar image

nmbileg asked

Android build not running at target frame rate: Semaphore.WaitForSignal

Feb 7, '21 android·rendering·profiler·framerate·lags

0 Replies

0 Votes

avatar image

ONCT answered

Rendering has amounts unusual peaks.

Nov 18, '19 rendering·profiler

2 Replies

0 Votes

avatar image

fmessaoudi published

reading the binary log file

Jun 3, '15 profiler·binary

0 Replies

0 Votes

avatar image

xxmariofer commented

Help Understanding Profiler - No info

Jun 4, '21 android·programming·profiler·debugging

1 Reply

2 Votes

avatar image

ResideSin published

Multiple player loops, causing fps drop

Jul 10, '19 in Help Room

0 Replies

0 Votes

avatar image

adriankml asked

Memory reserved size really large

May 27, '20 memory·profiler·heap

0 Replies

1 Votes

avatar image

unity_Gtu_DEThpRUbtw asked

Unity app consuming CPU resources in sleep mode on Android?

Jul 15, '20 android·profiler·cpu usage·sleep

0 Replies

0 Votes

avatar image

gCave published

Is there any nice way to make a quick auto performance check to decide the quality of the graphics to use on the device your game is running on

Mar 18, '16 performance·profiler·quality·testing

0 Replies

0 Votes

avatar image

LiamColee asked

Profiler wont display anything

Mar 13, '20 editor·profiler·bug-perhaps

0 Replies

0 Votes

avatar image

rh_galaxy edited

Third Person Controller is very CPU intensive

Oct 23, '20 profiler·third person controller·cpu

2 Replies

0 Votes

avatar image

Quickz edited

Why does Unity Windows build use up more memory than WebGL?

Oct 29, '20 build·webgl·windows·profiler

0 Replies

0 Votes

avatar image

Patrickmol edited

Why do I have a particularly long meshSkinning update (>0.5s), when I'm not doing anything special related to it ?

Jun 14, '21 optimization·profiler·skinning

1 Reply

0 Votes

avatar image

RyanWorkAcc edited

Profiler.CollectGlobalStats high fps problem

Nov 27, '18 fps·profiler·cpu usage

0 Replies

0 Votes

avatar image

andrew-lukasik answered

What does `Delegate.get_Method()` mean in the profiler?

Feb 3, '22 profiler·dots

1 Reply

1 Votes

  • »
  • ‹
  • 23
  • 24
  • 25
  • 26
  • 27
  • ›
  • »

Followers

avatar image avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

performance android optimization memory ios performance optimization lag fps profiling rendering editor gpu framerate physics spikes cpu mobile cpu usage graphics unity 5 memory usage vr bug c# iphone


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges