• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Profiler

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

forciya asked

EditorOverhead High CPU Usage in Unity Profiler

Oct 30, '18 optimization·profiler

0 Replies

0 Votes

avatar image

tcz8 edited

Why is FindObjectOfType() called during Camera.Render? It's not in my code.

Oct 26, '18 scripting problem·profiler·api·findobjectoftype·camera.render

0 Replies

0 Votes

avatar image

bencoPB edited

Upgrade to 2018.3.0b7 Profiler Error on Some Cameras.

Oct 26, '18 camera·profiler·upgrade·beta

0 Replies

0 Votes

avatar image

FuDaNing answered

What`s CullResults.CreateSharedRendererScene do?

Oct 26, '18 in Help Room

1 Reply

1 Votes

avatar image

DawidNorasDev answered

Why is the rendering time that inconsistent?

Oct 22, '18 performance·profiler

1 Reply

0 Votes

avatar image

zkry-akgul answered

FPS is too Low on Mediatek Android devices with Unity 2018

Oct 21, '18 android·movement·profiler·performance optimization·mobileoptimization

1 Reply

0 Votes

avatar image

paatz04 asked

Memory Profiler shows assets are loaded that are not referenced anywhere in scene

Oct 20, '18 in Help Room

0 Replies

2 Votes

avatar image

Bunny83 answered

Profiler.BeginSample() performance - does it affect it while not profiling?

Oct 17, '18 profiler·performance optimization·profiling·sample

1 Reply

0 Votes

avatar image

gaiastellar asked

frame rate drops when going to maximise

Oct 15, '18 in Help Room

0 Replies

0 Votes

avatar image

The_Omega1123 asked

Unresponsive Editor (Loading.ReadObject) - Unity 5.6.6f2

Oct 11, '18 editor·profiler

0 Replies

0 Votes

avatar image

Brogan89 commented

InspectorWindow.DrawEditors high CPU in Editor.

Oct 8, '18 performance·inspector·profiler·ongui·editor window

1 Reply

0 Votes

avatar image

Ahsan49 asked

performance issue on android devices unity 2018.1.1f1

Oct 5, '18 performance·profiler·performance optimization

0 Replies

0 Votes

avatar image

tomzigza asked

Unity 2018.2.6f1 freezes android device running game when you record with the profiler for more then a few seconds

Oct 4, '18 in Help Room

0 Replies

0 Votes

avatar image

Rembo4Fight commented

Scripting Problems with var arrays

Oct 4, '18 in Help Room

1 Reply

0 Votes

avatar image

artamon answered

High CPU Usage on GFX.processcommands

Oct 3, '18 profiler·cpu·cpu usage

1 Reply

0 Votes

avatar image

MSachs commented

GFX.WaitForPresent takes the most time?

Sep 28, '18 performance·profiler·gpu·cpu

1 Reply

0 Votes

avatar image

Ardinius answered

About "UpdateRendererBoundingVolumes" in profiler.

Sep 25, '18 profiler

5 Replies

1 Votes

avatar image

avi9111 answered

Shader memory consumption.

Sep 20, '18 shader·memory·profiler

2 Replies

0 Votes

avatar image

thenephalem edited

Steady FPS on Android. How can I achieve it? Profile analysis.

Sep 13, '18 android·fps·profiler·gpu

1 Reply

0 Votes

avatar image

ralphyua asked

Scene Culling WaitForJobGroup Causing CPU Spikes in 2D project

Sep 7, '18 in Help Room

0 Replies

0 Votes

avatar image

exoter commented

High CPU GPU usage not showing in profiler

Aug 30, '18 profiler·gpu·cpu

0 Replies

0 Votes

avatar image

Sergio7888 commented

EventSystem.Update() takes up 90% of CPU - Profiler Data Help

Aug 28, '18 optimization·update·profiler·eventsystem·profiling

0 Replies

0 Votes

avatar image

JustJunuh asked

Chaotic Frame Rates Depending On Monitor

Aug 28, '18 in Help Room

0 Replies

0 Votes

avatar image

Geads asked

EventSystem.Update() takes up 90% of CPU - Profiler Data Help

Aug 27, '18 in Help Room

0 Replies

0 Votes

avatar image

Grundadrakk asked

Heavy profiler spikes ,,CoroutinesDelayedCalls"

Aug 17, '18 profiler·coroutines

0 Replies

0 Votes

avatar image

relativegames commented

What mean JobAlloc.Overflow during my Camera.Render ?

Aug 16, '18 android·profiler·warnings

1 Reply

3 Votes

avatar image

RShields edited

Unity 5.2: Profiling Empty Scene - Very high Graphics.PresetAndSync

Aug 15, '18 android·rendering·profiler·unity 5.2

2 Replies

0 Votes

avatar image

idbrii answered

UpdateScreenManagerAndInput, which takes almost cpu usage in a profiler

Aug 9, '18 in Help Room

2 Replies

0 Votes

avatar image

Ianaa answered

Device.Present profiling Wiki

Aug 3, '18 iphone·graphics·profiler·profiling

1 Reply

1 Votes

avatar image

SJM_1994 asked

The apk total menory value from Profiler Window and API Profiler.GetTotalAllocatedMemoryLong are different.

Aug 3, '18 unity5·profiler

0 Replies

0 Votes

  • »
  • ‹
  • 7
  • 8
  • 9
  • 10
  • 11
  • ›
  • »

Followers

avatar image avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

performance android optimization memory ios performance optimization lag fps profiling rendering editor gpu framerate physics spikes cpu mobile cpu usage graphics unity 5 memory usage vr bug c# iphone


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges