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All Questions

  • Unanswered Questions
avatar image

dimok135 published

TransformDirection gives the same coordinates as in input

Nov 23, '12 camera·screen·coordinates·relative·transformdirection

0 Replies

0 Votes

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DrewCrandall published

defining a relative axis of rotation

Nov 15, '12 camera·rotatearound·relative

1 Reply

0 Votes

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assa published

Location and rotation relative to another location and rotation

Nov 11, '12 rotation·location·relative

0 Replies

0 Votes

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sparkzbarca answered

Relative Rotation

Nov 10, '12 rotation·position·vector3·forward·relative

1 Reply

0 Votes

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Spinur commented

Object coordinates relative to camera

Nov 5, '12 camera·position·coordinates·relative

2 Replies

1 Votes

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alvaro-em commented

iTween not relative to parent

Nov 1, '12 position·itween·relative·itweenpath

0 Replies

2 Votes

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rhys_vdw commented

Rotate object ON THE CAMERA UP AXIS

Oct 7, '12 c#·camera·rotation·object·relative

2 Replies

1 Votes

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I9ball commented

Parent transform forward as reference then need to ADD Torque to that Wiki

Sep 29, '12 relative·vectors·addtorque

3 Replies

2 Votes

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code-blep commented

Is mixing movement types a bad thing to do? (Force and Translate)

Sep 24, '12 movement·physics·speed·translate·relative

1 Reply

0 Votes

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aldonaletto commented

Move an object relative to another object's axis

Aug 21, '12 axis·move·relative

1 Reply

1 Votes

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jhooks098 commented

Getting angle offset from up vector in quaternion

Aug 20, '12 vector3·quaternion·conversion·relative

1 Reply

0 Votes

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Meldow published

Parent transform

Jul 23, '12 transform·parent·child·global·relative

3 Replies

0 Votes

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Ingen answered

Relative and absolute values problem

Jul 13, '12 collider·relative·mathf.clamp·absolute

2 Replies

1 Votes

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Wolfram commented

rotation relative to world / starting position

Jun 27, '12 rotation·relative

1 Reply

0 Votes

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heaversm commented

rotation of child object inside another simultaneously rotated object

Jun 20, '12 rotation·quaternion·relative

1 Reply

0 Votes

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commodore commented

The rotation of an object in relation to ground

Jun 11, '12 raycast·normal·relative

1 Reply

0 Votes

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Zartis edited

Moving player relative to anywhere of the screen you are touching on

Jun 6, '12 position·player movement·touchscreen·relative

0 Replies

0 Votes

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Berenger commented

Obtain direction from a point relative to another point

May 22, '12 vector3·direction·relative

3 Replies

0 Votes

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Kiloblargh edited

Trying to rotate something relative to camera the same way something else is rotated relative to the player

May 17, '12 quaternion·relative·lookrotation·fromtorotation

1 Reply

0 Votes

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Bunny83 converted answer to comment

How to calculate width of objects?

May 11, '12 position·relative

4 Replies

7 Votes

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valichm commented

Keep GUIText in a relative position for different devices

Apr 18, '12 guitext·relative·devices

1 Reply

0 Votes

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Yuemari published

Relative Accelerometer Movement

Apr 1, '12 iphone·accelerometer·relative·realistic

0 Replies

0 Votes

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Irratium commented

Problem with moving player relative to camera

Feb 13, '12 movement·relative·transformdirection

1 Reply

0 Votes

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Eric5h5 commented

Rigidbody move relative position ?

Jan 16, '12 rigidbody·position·local·relative

2 Replies

0 Votes

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Bunny83 edited

returning a relative Vector?

Jan 16, '12 vector2·relative

2 Replies

0 Votes

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VladN published

Angle of object relative to transform of second object

Jan 5, '12 transform·angle·relative

2 Replies

0 Votes

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ina edited

Specifying a game object by height or width or length instead of localScale

Dec 31, '11 transform·localscale·relative·dimensions·absolute

1 Reply

1 Votes

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jahroy edited

how do I load a data file using a relative path?

Dec 18, '11 load·file·local·relative

2 Replies

1 Votes

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Fattie commented

SImply yet tricky question about RELATIVE VELOCITIES...

Nov 2, '11 physics·velocity·relative·vectors

1 Reply

1 Votes

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blackmethod edited

Forward movement relative to rotation/position?

Oct 11, '11 move·force·relative

1 Reply

0 Votes

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