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All Questions

  • Unanswered Questions
avatar image

dominik_unity437 asked

AR Foundation shared camera access to allow for proper image taking

Apr 3, '23 augmented-reality·resources·cameras·native plugin

0 Replies

0 Votes

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moayad-jawaker answered

How can I load the UISprite builtin resource at runtime?

Mar 27, '23 sprite·resources·ui image·builtin

2 Replies

2 Votes

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AnOrdinarySandwich answered

How to load a large text asset with minimum to no lag.

Mar 26, '23 unity 5·text·resources·resources.load·read

4 Replies

1 Votes

avatar image

Servail edited

How to (de) serialize unity references at runtime?

Feb 4, '23 asset·serialization·reference·resources·id

3 Replies

0 Votes

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DonKarlo edited

Build stuck on "Building Resources folder"

Feb 1, '23 android·build·freeze·resources·stuck

1 Reply

0 Votes

avatar image

The_Oathman asked

Does TextAsset work on android and Apple and does TextAsset.text return address or allocate ?

Jan 31, '23 in Help Room

0 Replies

0 Votes

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unity_I8FaTX-tZFc4lA answered

How can I Instanciate a Prefab as it gets loaded from a LoadAssetsAsync,How can I Instanciate a Prefab as it gets loaded from a LoadAssetsAsync with Addressables?

Dec 23, '22 c#·assets·resources·files·loading file

1 Reply

0 Votes

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Bunny83 commented

Get folder names during runtime within "Resources" package?

Dec 20, '22 runtime·resources·resources.load

1 Reply

1 Votes

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JakeCarterAU answered

The method Resources.Load does not accept strings after splitting.

Dec 18, '22 string·resources·string.split

1 Reply

0 Votes

avatar image

FingertipsAndCompany asked

Use 2D Atlas and exclude used Textures from build

Dec 3, '22 in Help Room

0 Replies

0 Votes

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VZPX answered

Server crashes accessing the same asset on 2nd instance

Nov 12, '22 destroy·server·resources·linux·headless

1 Reply

0 Votes

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florinel2102 commented

Can I exclude specific assets in Assets/Resources from the build?

Nov 8, '22 build·assets·resources

6 Replies

8 Votes

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Darkgaze edited

How to know if a GameObject is a prefab?

Nov 4, '22 gameobject·editor·prefab·resources·findobjectsoftypeall

18 Replies

12 Votes

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hww edited

Gizmos DrawIcon NOT located in Gizmos folder

Sep 27, '22 resources·draw·gizmos·icon

1 Reply

0 Votes

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darkyer edited

ridiculous load time using Resources.Load() on android build

Aug 11, '22 android·texture·resources·resources.load·resources.loadall

2 Replies

1 Votes

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steril answered

How do I get a list of filenames in a Resources folder?

Aug 10, '22 ios·load·resources·files

7 Replies

5 Votes

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superajiwon edited

When I build the project and run the application for the first time, the resources are not loaded properly.

May 6, '22 in Help Room

0 Replies

0 Votes

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rbaud commented

Resources.Load is not working with an existing file in Resources?

May 1, '22 load·scriptableobject·resources

2 Replies

0 Votes

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tlskillman commented

How can I read binary files from Resources

Apr 14, '22 resources

6 Replies

3 Votes

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KAKUBOMB commented

Addressables content is not included in the built application Closed

Mar 15, '22 assetbundle·resources·development

1 Reply

0 Votes

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Devduna commented

How To Refresh Resources Folder in Build?

Mar 13, '22 build·assets·resources·folder

1 Reply

0 Votes

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Kobald-Klaus answered

addressables "built in data" is holding the Resources Folders data and is referencing in the bin file - WHY ???

Mar 10, '22 in Help Room

1 Reply

0 Votes

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Thompsonaq edited

Unity not allowing drag and drop for assets in Project View

Feb 24, '22 assets·resources·drag-and-drop·bugs

2 Replies

0 Votes

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syedali edited

Where are files stored after 'caching' by Unity Addressable?

Jan 23, '22 resources

1 Reply

1 Votes

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Casiell answered

If a file is inside a Resource folder, but is NOT used in the scenes of the build, does it get excluded?

Jan 5, '22 resources

1 Reply

0 Votes

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zenforhire asked

Addressables always uses the first group in list

Dec 20, '21 resources

0 Replies

0 Votes

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NeverTrustShadows answered

How do I change the compression format of all my texture atlases?

Oct 26, '21 texture·resources·batching·assetdatabase·compression

2 Replies

0 Votes

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Nastomeya commented

Unable to find jar

Oct 21, '21 ads·xml·resources·jar

1 Reply

0 Votes

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unity_bTkJGG31azdikQ commented

Can i load my binary with Resources.Load()?

Oct 20, '21 resources·binary

1 Reply

1 Votes

avatar image

dirtypwnography2 asked

Individual tile data

Oct 7, '21 tilemap·resources·newbie·grid based game·data storage

0 Replies

0 Votes

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Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

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Related Topics

load resources.load android c# build assets texture assetbundle instantiate asset ios prefab memory loading sprite xml editor path texture2d loadall runtime files gameobject unity 5 resources.loadall


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