• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Rig

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

rhodes23 published

Setting GameObjects to "optimized" (for mecanim) at runtime

Jan 30, '17 mecanim·rig·humanoid·optimize

0 Replies

0 Votes

avatar image

AlucardJay commented

NullReferenceException Mecanim

Dec 4, '12 mecanim·model·nullreferenceexception·maya·rig

0 Replies

0 Votes

avatar image

aosome23 edited

Importing Rig, 'Avatar Definition' setting

Dec 22, '16 animation·importing·rig

0 Replies

0 Votes

avatar image

pointcache asked

Reverse foot rig and Mecanim

Jan 2, '14 animation·mecanim·rigging·rig

0 Replies

0 Votes

avatar image

goodmonkey2000 published

Animation Types: Humanoid vs. Generic breaking my rig

Aug 10, '15 animation·rig·humanoid·generic·eyes

0 Replies

0 Votes

avatar image

LeftyTwoGuns commented

Confused on importing animated model from Blender

Mar 27, '14 animation·import·blender·mecanim·rig

0 Replies

0 Votes

avatar image

Redz0ne edited

Mecanim: Importing raw rigs with no mesh and only animation data?

May 6, '13 animation·import·mecanim·rig

0 Replies

0 Votes

avatar image

knuckles209cp asked

[BLENDER] change edit mode pose

Nov 29, '13 3d·blender·rig·arm

0 Replies

0 Votes

avatar image

Mattaverse1 commented

Problems with facial rig on imported Mixamo rigged character

May 4, '16 animation·rig

0 Replies

0 Votes

avatar image

boowman commented

Rig a Non Rigged Model

Jan 6, '14 model·rig·cinema4d·rigged

0 Replies

0 Votes

avatar image

viksabikes asked

Required human bone 'LeftFoot' not found

Aug 19, '18 in Help Room

0 Replies

0 Votes

avatar image

Thow commented

Why is my head bone disappearing after importing blender character to unity Wiki

Mar 6, '16 in Help Room

0 Replies

0 Votes

avatar image

el-RERS asked

missing head bone when importing from iclone/3dxchange to unity?

Sep 16, '14 mecanim·rig

0 Replies

0 Votes

avatar image

JohnnyDale commented

3ds Max exported rigged model, how to put skeleton as child of rigges Object?

Jan 27, '15 rig

0 Replies

0 Votes

avatar image

carnivoris asked

Non-humanoid Rig Gets Mangled in Mecanim

Jun 2, '15 animation·mecanim·rig·generic

0 Replies

0 Votes

avatar image

Dombi-Bence published

import mesh with animation from blender, bone constraints arent working

Mar 23, '21 in Help Room

0 Replies

1 Votes

avatar image

rougerouge published

is there any way to configure a generic rig? and to mask it? Wiki

Oct 10, '16 mask·avatar·rig·generic·configuration

0 Replies

0 Votes

avatar image

John_MLS published

New bones added to existing skeleton

Oct 20, '13 bones·rig

0 Replies

0 Votes

avatar image

smirlianos asked

I can't modify the propertie of a model

Nov 13, '13 editor·import·rig·rigged

0 Replies

0 Votes

avatar image

TMPxyz asked

How to convert the retargeted animation back to Generic animation?

May 13, '14 animation·rig·humanoid·generics

0 Replies

0 Votes

avatar image

Fox_GAMING edited

Unity Rigged Model parts not moving correctly / moving opposite directions with rig (Please Help!)

Nov 3, '20 in Help Room

0 Replies

0 Votes

avatar image

Baelgren asked

How do I set up a 3dsMax Biped to work as a Humanoid Rig in Unity?

Apr 20, '17 in Help Room

0 Replies

0 Votes

avatar image

SuperSparkplug published

Model rig issues with Mecanim

Sep 18, '13 mecanim·model·rig

0 Replies

0 Votes

avatar image

MiguelRobledo published

Why do I lose weights when I import rig to unity?

Jan 9, '14 import·rig·skin

0 Replies

1 Votes

avatar image

joarwho published

Generic rig creates sliding feet?

Dec 18, '14 animation·rig·generic

0 Replies

0 Votes

avatar image

rataman098 published

Character from Blender error

Sep 21, '15 character·blender·blender-exporting·rig·blender animation

0 Replies

0 Votes

avatar image

armanigt published

sample assets (beta) - non responsive turn/look touch area

Mar 4, '14 mobile·assets·rig·beta·sample

0 Replies

0 Votes

avatar image

johnamcmurrough published

Attaching Two Rigs

May 3, '17 maya·rigging·rig·maya pipeline

0 Replies

0 Votes

avatar image

Garrom asked

Bone-based tail (tail bones pulled by body bone)

Mar 25, '17 rigidbody·bones·rig·pull·tail

0 Replies

0 Votes

avatar image

Ender_7 edited

Have IK track point when it is a child of the animator but not the rig.

Sep 22, '16 animation·rig·humanoid·ik·inverse kinematic

0 Replies

1 Votes

  • ‹
  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

animation rigging blender mecanim humanoid character import bones avatar model animator fbx bone mesh skeleton generic blender-exporting mixamo maya blender animation ik rigged 3d mechanim armature


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges