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All Questions

  • Unanswered Questions
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230000751 asked

How to Properly use Root Motion for a rigged character?

Jan 28, '17 animation·error·root motion·rig·humanoid

0 Replies

0 Votes

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OOVUM answered

How to change rigs spine rotation?

Mar 24, '20 animation·first-person-controller·rig·first person controller

2 Replies

0 Votes

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theANMATOR2b answered

How can animations be applied to other models even they all have different joints and bones.

Jan 18, '17 animation·rig

1 Reply

0 Votes

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theANMATOR2b commented

Mecanim Rig for First Person Hands

Jan 9, '17 in Help Room

2 Replies

0 Votes

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aosome23 edited

Importing Rig, 'Avatar Definition' setting

Dec 22, '16 animation·importing·rig

0 Replies

0 Votes

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PaulZoidberg published

My 2D character rig isn't moving when Animator comp. is on

Dec 27, '16 2d game·animator·controls·rig

1 Reply

0 Votes

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atifbutt published

How to ensure an asset is not included the build ?

Dec 8, '16 2d·build·asset·rigging·rig

1 Reply

0 Votes

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Superbhaley asked

Why do I get a Compiler Error that zombieRig' AnimationEvent no function name specified and how do I fix this problem Closed

Nov 8, '16 in Help Room

0 Replies

0 Votes

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rougerouge published

is there any way to configure a generic rig? and to mask it? Wiki

Oct 10, '16 mask·avatar·rig·generic·configuration

0 Replies

0 Votes

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Ender_7 edited

Have IK track point when it is a child of the animator but not the rig.

Sep 22, '16 animation·rig·humanoid·ik·inverse kinematic

0 Replies

1 Votes

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jni97 asked

Remove bone from animator/rig

Sep 10, '16 animator·animations·ragdoll·bones·rig

0 Replies

0 Votes

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Anni2D answered

Adding MobileControlRig disable/corrupt child elements

Aug 31, '16 in Help Room

1 Reply

0 Votes

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OctoMan edited

Make that excavator bucket rig work in unity

Aug 14, '16 in Help Room

0 Replies

0 Votes

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DragonautX answered

Where is the LeftHand in the Raw Mocap Data for Mecanim Avatar?

Jul 22, '16 animation·asset store·rig

1 Reply

0 Votes

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AgonyRoses published

Blender To Unity Rig & Animations Deformed Closed

Jul 5, '16 rigging·blender-exporting·rig·blender animation·skeleton

0 Replies

0 Votes

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Mindmapfreak answered

Create a pose for a mecanim avatar at runtime c#

Jun 28, '16 animation·mecanim·avatar·rig·humanoid

1 Reply

0 Votes

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veclock asked

Access to rig bones in editor and code

Jun 20, '16 bones·rig

0 Replies

0 Votes

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DamonJager commented

Root Transform options is invisible

Jun 8, '17 in Help Room

2 Replies

0 Votes

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Garritt518 published

Ragdoll - Part of mesh left behind

May 30, '16 mesh·ragdoll·rig·deformation·armature

0 Replies

0 Votes

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Mattaverse1 commented

Problems with facial rig on imported Mixamo rigged character

May 4, '16 animation·rig

0 Replies

0 Votes

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AlmantusK published

In play mode, edited character's bone rotations gets reseted, even with avatar mask

Mar 20, '16 animator·rig·mechanim

1 Reply

0 Votes

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Thow commented

Why is my head bone disappearing after importing blender character to unity Wiki

Mar 6, '16 in Help Room

0 Replies

0 Votes

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curly-brace answered

How to animate different character with different animations

Feb 29, '16 in Help Room

1 Reply

0 Votes

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thiagoff8 asked

CAT, Bones or Biped? (3D MAx)

Feb 1, '16 in Help Room

0 Replies

0 Votes

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MastersOfUs commented

Animation not playing Closed

Jan 9, '16 in Help Room

0 Replies

0 Votes

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Handagote published

Cinema 4d files - animations in separate files

Dec 26, '15 animation·import·blender·rig·cinema4d

0 Replies

0 Votes

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Atmor85 answered

Do NOT want to place model in scene in T-Pose?

Jul 25, '17 animation·importing·rig

2 Replies

0 Votes

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NekoMike edited

Animations not working with my model

Oct 24, '15 blender·rigging·rig·model importing

0 Replies

0 Votes

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joffreybieber commented

Using Third Person Animations with First Person Hands

Jan 24, '18 animation·fps·rig

3 Replies

0 Votes

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alfchee commented

I cant animate the bones

Oct 23, '15 in Help Room

1 Reply

0 Votes

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animation rigging blender mecanim humanoid character import bones avatar model animator fbx bone mesh skeleton generic blender-exporting mixamo maya blender animation ik rigged 3d mechanim armature


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