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Rigging

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Unanswered Questions

  • All Questions
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incorrect commented

LOD Group not working correctly

May 3, '16 rigging·bones·lodgroup

0 Replies

0 Votes

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Kiloblargh commented

Do parent constraints from Maya work in Unity?

Jul 9, '13 rigging

0 Replies

0 Votes

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subcod published

Unity 4 mecanim retargeting problem.

Feb 3, '13 mecanim·rigging·rigged

0 Replies

0 Votes

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CosmosChen commented

My character has an about 25 meters off by mecanim in Unity 4.3

Nov 19, '13 animation·mecanim·3dsmax·rigging

0 Replies

0 Votes

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silencer published

Memory Efficiency: Bringing in rigged char with rigged clothes or separating clothes with baked anim?

Oct 3, '12 animation·memory·rigging·models·ik

0 Replies

0 Votes

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wishmithamendis published

How to combine created armature and the 3D model in Animation Rigging package?

Sep 6, '19 animation·3d models·rigging·armature

0 Replies

0 Votes

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t-plane published

using and controlling a dynamically rigged model in unity

Sep 10, '12 javascript·rigging·rig·rigged

0 Replies

1 Votes

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pigglet asked

Pose Space Deformation

Aug 21, '17 animation·rigging·blendshapes

0 Replies

1 Votes

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ShadoX edited

Character rigging with clothes

Sep 12, '13 character·rigging·clothes

0 Replies

0 Votes

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Setsuki asked

bone Transform misplaced in Unity

Apr 10, '13 transform·rigging·bones·biped

0 Replies

0 Votes

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Yuki-VR published

Maya Rigging /Joint Problem

Jun 14, '13 maya·rigging·joint

0 Replies

0 Votes

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pointcache asked

Reverse foot rig and Mecanim

Jan 2, '14 animation·mecanim·rigging·rig

0 Replies

0 Votes

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kennedyv123 published

Exporting 2D rigged character from Blender to Unity

Aug 7, '15 import·export·rigging·planes

0 Replies

0 Votes

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Rukiryo published

Character Customization - Bone Parenting Error?

Jul 26, '13 character·blender·rigging·parenting·customization

0 Replies

0 Votes

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mvokal8 published

Creating an IK rig to bake into Mecanim

Dec 17, '13 blender·mecanim·rigging·humanoid·ik

0 Replies

0 Votes

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PrimeDQ published

Connect Camera and Muscles of a Model

Aug 20, '14 rigging·camera-look

0 Replies

0 Votes

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Cobra68 published

High Quality rig with Mecanim

Oct 22, '14 animation·mecanim·rigging·bone·humanoid

0 Replies

0 Votes

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Dracolyte asked

copied Avatar Rig Configuration mis-match. Transform hierarchy does not match: Transform 'B-thigh_L' for human bone 'LeftUpperLeg' not found

Apr 6, '21 animation·blender·rigging

0 Replies

1 Votes

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Keiro5 published

How to calculate nearest bones, weights and bindposes programmatically?

Sep 10, '19 mesh·3d·rigging·skinnedmeshrenderer·skinning

0 Replies

0 Votes

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BPedigo published

Adding Clothing to humanoid Character rig

Oct 20, '14 rigging·cloth·clothes

0 Replies

0 Votes

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BobbyDoogle asked

Rigging Workflow for Swapable Weapons (Maya)

Jun 9, '14 maya·rigging·weapons·workflow

0 Replies

0 Votes

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Marvin Hawkins asked

How do I modify the Headlook function? Wiki

Jun 6, '12 animation·rigging

0 Replies

0 Votes

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gcoope commented

Why is Unity 4.6 Misinterpreting (and destroying) Character Animation that orkd perfectly as GENERIC but STRETCHES the Character out on playback?

Jul 30, '14 animation·import·rigging·humanoid

0 Replies

0 Votes

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FXBaconGames asked

How Do I Create Mecanim Animations?

Sep 5, '13 animation·mecanim·rigging

0 Replies

0 Votes

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MaxGuernseyIII commented

Adjust 2D Sprite pivot point without ruining animation

Jan 23, '18 animation·2d sprites·rigging·sprite editor·pivot-point

0 Replies

0 Votes

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DukeInstinct published

Share bones between two objects

Apr 6, '13 animations·rigging·bones

0 Replies

1 Votes

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black pigeon edited

Need help with animations

Mar 5, '13 animation·model·rigging·unity 4·bone

0 Replies

0 Votes

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TreyH edited

Is there a good / best practice for setting a local offsets with a Multi-Parent Constraint?

Aug 17, '20 animation·rigging

0 Replies

0 Votes

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apurvawhamix published

Does mecanim humanoid work with spline IK

Jan 8, '16 mecanim·rigging·bones

0 Replies

0 Votes

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noxerr94 published

Transfer bones from one Object to another (same meshes)

Sep 29, '16 animation·rigging·bones·skinnedmeshrenderer·boneweights

0 Replies

0 Votes

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animation blender rig character bones humanoid maya mecanim animator 2d model mesh ik avatar 3dsmax import mixamo unity 5 fbx blender animation 2d animation skinnedmeshrenderer skeleton blender-exporting inverse kinematic


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