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Rigging

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All Questions

  • Unanswered Questions
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Yuki-VR published

Maya Rigging /Joint Problem

Jun 14, '13 maya·rigging·joint

0 Replies

0 Votes

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pointcache asked

Reverse foot rig and Mecanim

Jan 2, '14 animation·mecanim·rigging·rig

0 Replies

0 Votes

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OllyNicholson answered

Mapping two joints to the same node - mecanim.

Apr 4, '14 mecanim·joints·rigging

1 Reply

0 Votes

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kennedyv123 published

Exporting 2D rigged character from Blender to Unity

Aug 7, '15 import·export·rigging·planes

0 Replies

0 Votes

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Rukiryo published

Character Customization - Bone Parenting Error?

Jul 26, '13 character·blender·rigging·parenting·customization

0 Replies

0 Votes

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mvokal8 published

Creating an IK rig to bake into Mecanim

Dec 17, '13 blender·mecanim·rigging·humanoid·ik

0 Replies

0 Votes

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PrimeDQ published

Connect Camera and Muscles of a Model

Aug 20, '14 rigging·camera-look

0 Replies

0 Votes

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elf_nadia commented

How can I have a 0,0,0 rotation value of every single bone inside Unity?

Sep 8, '15 rotation·rigging·bones·3ds max

1 Reply

0 Votes

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aeroson answered

How to load .ht files?

Oct 22, '17 mecanim·rigging·template·automation

1 Reply

1 Votes

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Cobra68 published

High Quality rig with Mecanim

Oct 22, '14 animation·mecanim·rigging·bone·humanoid

0 Replies

0 Votes

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Twiixyfr commented

How can i add a new mesh with new bones on a existing rig both in humanoid

Aug 7, '17 animation·rigging

1 Reply

0 Votes

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Dracolyte asked

copied Avatar Rig Configuration mis-match. Transform hierarchy does not match: Transform 'B-thigh_L' for human bone 'LeftUpperLeg' not found

Apr 6, '21 animation·blender·rigging

0 Replies

1 Votes

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meat5000 answered

How to get my humanoid models base position in the scene view into a T-Pose

Jul 2, '15 animation·3d·model·rigging

1 Reply

0 Votes

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Keiro5 published

How to calculate nearest bones, weights and bindposes programmatically?

Sep 10, '19 mesh·3d·rigging·skinnedmeshrenderer·skinning

0 Replies

0 Votes

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BPedigo published

Adding Clothing to humanoid Character rig

Oct 20, '14 rigging·cloth·clothes

0 Replies

0 Votes

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haim96 answered

Problem with rigify addon blender

Mar 9, '14 rigging·addon

1 Reply

0 Votes

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ANUBISKONG edited

Do I still need final Ik when I already know blender Ik Rig?

Apr 24, '20 rigging·rig

1 Reply

0 Votes

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BobbyDoogle asked

Rigging Workflow for Swapable Weapons (Maya)

Jun 9, '14 maya·rigging·weapons·workflow

0 Replies

0 Votes

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ikelaiah commented

How do i go about rigging and animating?

Jul 25, '13 rigging

1 Reply

0 Votes

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Tayfe answered

Exporting Cinema4D animation to Unity does not work

Mar 17, '17 animation·rigging·cinema4d·export problem

1 Reply

0 Votes

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HappyGoLucky answered

More than one rig for the same character

Dec 29, '15 animation·rigging·humanoid·mechanim

1 Reply

0 Votes

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Marvin Hawkins asked

How do I modify the Headlook function? Wiki

Jun 6, '12 animation·rigging

0 Replies

0 Votes

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alti commented

Error in animation rigging

Feb 18, '22 animation·rigging·ik

1 Reply

0 Votes

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Hiten2012 answered

how can i save the mapping of bones in skeleton to the Avatar to reuse that bones?

Jun 3, '15 rigging·bones·humanoid·modeling

2 Replies

0 Votes

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gcoope commented

Why is Unity 4.6 Misinterpreting (and destroying) Character Animation that orkd perfectly as GENERIC but STRETCHES the Character out on playback?

Jul 30, '14 animation·import·rigging·humanoid

0 Replies

0 Votes

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jjplay175 answered

Zbrush Rig moving weirdly

Sep 25, '14 rigging

2 Replies

0 Votes

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FXBaconGames asked

How Do I Create Mecanim Animations?

Sep 5, '13 animation·mecanim·rigging

0 Replies

0 Votes

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MaxGuernseyIII commented

Adjust 2D Sprite pivot point without ruining animation

Jan 23, '18 animation·2d sprites·rigging·sprite editor·pivot-point

0 Replies

0 Votes

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theANMATOR2b answered

Import Animation with custom Rig

Jan 16, '17 animation·import·fbx·rigging

1 Reply

0 Votes

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DukeInstinct published

Share bones between two objects

Apr 6, '13 animations·rigging·bones

0 Replies

1 Votes

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animation blender rig character bones humanoid maya mecanim animator 2d model mesh ik avatar 3dsmax import mixamo unity 5 fbx blender animation 2d animation skinnedmeshrenderer skeleton blender-exporting inverse kinematic


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