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Runtime

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All Questions

  • Unanswered Questions
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Misung published

Does GIF-with-alpha not work for Textures loaded via WWW?

May 11, '13 www·runtime·alpha·transparent·gif

2 Replies

1 Votes

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VivienS commented

merge vertices at runtime?

Jan 2, '12 mesh·runtime·vertices·combine·merge

1 Reply

1 Votes

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mfatihbarut commented

how do i commit changes in test mode?

Oct 4, '21 runtime·change·playmode

6 Replies

12 Votes

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CodeAssembler commented

Runtime Loaded Bump/Normal Texture into "Bumped Diffuse" Shader

Aug 12, '13 shader·texture·runtime·normal

2 Replies

0 Votes

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Wahooney asked

Static Batching at Runtime

Jan 18, '11 runtime·static·batching

2 Replies

1 Votes

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DaveA answered

Change material color at runtime!!

Feb 19, '12 material·particles·color·runtime·change

5 Replies

1 Votes

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Dunkhan edited

my textures aren't working (bmp files issue)

Apr 11, '12 texture·image·runtime·load

3 Replies

0 Votes

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ansari asked

reducing runtime memmory?

Jan 13, '11 runtime·memory

0 Replies

0 Votes

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Dunkhan commented

Help with runitme objects and plaintext mesh files

Apr 11, '12 mesh·text·import·runtime

1 Reply

0 Votes

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M.Larin published

determine neighboring cells on a hex grid.

Oct 9, '13 texture·runtime·grid·hexagon·cell

2 Replies

0 Votes

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cupsster edited

Normalmap/bumpmap on runtime from www.texture?

Jan 8, '11 runtime·normalmap·bumpmap

2 Replies

2 Votes

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Steven-1 edited

problem using Object.DontDestroyOnLoad()

Jan 6, '11 gameobject·runtime·component

1 Reply

0 Votes

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gtjuggler answered

Conditional game objects / components by platform

Nov 1, '11 build·runtime·conditional

1 Reply

0 Votes

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Titutitech commented

Easy way to check if DirectX is used as renderer (instead of Open GL or Open GL ES)

Nov 10, '15 runtime·opengl·check·directx

1 Reply

1 Votes

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ina asked

Destroy the first instanced prefab while still being able to generate more prefab's later

Dec 27, '10 prefab·destroy·runtime

1 Reply

0 Votes

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ina asked

Tracking instantiated objects

Dec 27, '10 instantiate·prefabs·runtime·gameobjects·tracking

1 Reply

1 Votes

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ina asked

Checking if a component has been removed or not at runtime

Dec 26, '10 destroy·getcomponent·runtime·component·remove

1 Reply

0 Votes

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ina edited

Delete all prefabs

Dec 26, '10 destroy·prefabs·runtime·delete

1 Reply

0 Votes

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liamrasoull edited

Destroying a LineRenderer component and then adding it again at runtime

Apr 28, '22 destroy·runtime·linerenderer·addcomponent·clear

4 Replies

0 Votes

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MattRix commented

Changing friction to slow down swinging of hinge joint quicker

Dec 13, '12 runtime·hingejoint·friction·field·swing

2 Replies

2 Votes

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ahmedkhemiri466 commented

Enable or Disable Rigid Body at Runtime?

Aug 3, '21 physics·rigidbody·runtime·disable·enable

9 Replies

7 Votes

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Kourosh asked

Occlussion culling baking error??

Dec 25, '10 error·runtime·culling

0 Replies

1 Votes

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Gruffy commented

Changing Normalized Viewport Rect Coords at Runtime?

Mar 8, '14 camera·runtime·coordinates·viewport

1 Reply

2 Votes

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ina asked

Specify background color of Gui.Button at runtime

Dec 24, '10 gui·color·runtime·background·gui-button

1 Reply

1 Votes

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ina asked

Bake Ambient Occlusion in Unity at Runtime

Dec 24, '10 runtime·procedural·bake·ambient-occlusion

1 Reply

0 Votes

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ina asked

Remove object assignment in runtime?

Dec 24, '10 gameobject·variable·runtime·assign

1 Reply

0 Votes

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ina asked

Referencing instantiated objects at runtime

Dec 23, '10 gameobject·instantiate·object·runtime·reference

2 Replies

1 Votes

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ina asked

Splitting the game view - part camera, part opaque navigational panel at runtime

Dec 23, '10 camera·screen·runtime·navigation·panel

1 Reply

0 Votes

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psamtani asked

Script running perfectly fine in preview mode, but not updating during the build

Dec 23, '10 runtime·preview

1 Reply

1 Votes

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karl_ answered

snapping objects at runtime

Aug 30, '11 prefabs·runtime·procedural·gameobjects·snap

2 Replies

1 Votes

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