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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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Unanswered Questions

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ShyRec commented

GPU Instancing and sorting problem

Feb 17, '17 c#·shader·gpu·sorting

0 Replies

1 Votes

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MasterRDF published

Remove reflection on terrain

Feb 28, '17 shader·terrain

0 Replies

1 Votes

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Namey5 commented

Custom (Sprite-)Shader: Combine Sprite with light and original Sprite

Mar 9, '17 shader·lighting·sprites·light·custom shader

0 Replies

1 Votes

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kaiyum edited

Compute shader FindKernel() fails with unity exception

Mar 10, '17 shader·graphics·compute shader

0 Replies

1 Votes

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mikaelemtinger commented

Blit 2D Texture into both eyes in Single Pass Stereo

Aug 14, '17 shader·vr

0 Replies

1 Votes

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RoomofR published

[Shaders 2D] How can I make parts of the screen B/W which is overlapped with a circular sprite?

Mar 18, '17 2d·shader·mask

0 Replies

1 Votes

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ujm18 published

Masking objects with alpha gradient at intersection

Apr 28, '17 shader·alpha·masking·surface·depthmask

0 Replies

1 Votes

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nyonge edited

Surface Shader, run vertex multiple times

May 14, '17 shader·shader programming·vertex·surface·pass

0 Replies

1 Votes

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alph1 asked

Blurry smooth edges of a mesh

Jun 17, '17 shader·material·shaders·blur·glow

0 Replies

1 Votes

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lgarczyn commented

Modifying the depth buffer of an image effect?

Mar 26, '20 shader·shaders·shader programming·image effects·depth-buffer

0 Replies

1 Votes

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yosun asked

Removing unneeded shaders Shader Unsupported Hidden/VR/BlitCopyFromTexArray

Jul 28, '17 shader·editor·ios·vr

0 Replies

1 Votes

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Cruxifo commented

Vertex shader not working properly . Mesh weirdly emissive.

Oct 6, '17 in Help Room

0 Replies

1 Votes

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Ikarian_ edited

Nature/Leaf shader gaps between mesh edges

Aug 11, '17 shader·tree·wind

0 Replies

1 Votes

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AgiLong asked

Shader error invalid subscript 'grabPos' at line 35 (on d3d11)?

Sep 8, '17 shader

0 Replies

1 Votes

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Censureret asked

Vaporizing a character model

Sep 27, '17 shader·particles

0 Replies

1 Votes

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AcidZack asked

Materials showing up black on non-static objects

Oct 8, '17 shader·material·forward·forward rendering·deffered

0 Replies

1 Votes

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mathew_wwx asked

how to make a single object lit differently by 2 lights source of same kind

Oct 12, '17 shader·lighting·shaderlab

0 Replies

1 Votes

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CapableWizar asked

Shader Replacement not working with a very simple shader.

Oct 15, '17 camera·shader·unlit·replacement shader

0 Replies

1 Votes

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maxmet commented

How can I have a uniform struct in a Shader?

Dec 23, '18 in Help Room

0 Replies

1 Votes

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nu51313932 commented

Making a shader that respects Z Depth and Sprite Order?

Aug 30, '19 shader·sprite·z-depth

0 Replies

1 Votes

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close-project edited

[Shader] Set the color of a shadow which the object is casting, per object?

Nov 14, '17 in Help Room

0 Replies

1 Votes

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FariAnderson commented

Is it possible to access other objects in a shader function?

Oct 14, '20 shader·raycast·graphics·shader programming·global illumination

0 Replies

1 Votes

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DianoDiMatteo asked

How to remove the transparency of the grass ? (with terrain tool)

Jan 3, '18 in Help Room

0 Replies

1 Votes

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newfinalflashers edited

How should I add an alpha mask AND an alpha multiplier into a shader?

Mar 22, '18 shader·alpha·planet·alpha-channel·alphamap

0 Replies

1 Votes

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learc83 asked

Using a dynamically generated texture to send data to a shader.

Apr 3, '18 shader·shaders·shader programming

0 Replies

1 Votes

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birdwest asked

Writing depth value in shader but nothing happens

Apr 10, '18 shader·depth

0 Replies

1 Votes

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RoninStudio edited

Accessing RGBA channels of a Texture through a shader.

Apr 27, '18 in Help Room

0 Replies

1 Votes

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Tritonmosquito asked

Problem with flipping !

May 14, '18 shader·sprites·culling·backface

0 Replies

1 Votes

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no00ob asked

Is there any way to make a custom written shader with hdrp?

Jun 5, '18 in Help Room

0 Replies

1 Votes

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KBXPI edited

How to prevent recompilation of shader variants when no change affecting them?

Jul 5, '18 shader·building

0 Replies

1 Votes

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shaders material texture shader programming rendering lighting transparency alpha graphics cg c# camera shaderlab mesh sprite color terrain unity 5 android 2d shadow shader writing transparent shadows vertex


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