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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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Unanswered Questions

  • All Questions
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Teq asked

Problem of color in custom vertex shader

May 1, '11 shader·normals·vertex·normal·diffuse

0 Replies

0 Votes

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user-12247 (google) asked

Transparent Reflective

May 1, '11 shader·transparent·reflective

0 Replies

0 Votes

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Kourosh asked

Avoiding light affection on built-in light shader for projector.

May 1, '11 shader·light·brightness

0 Replies

0 Votes

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manni1981 commented

Wrong texture-arranging order

Mar 12, '12 shader·textures·transparency·alpha·order

0 Replies

0 Votes

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Irsan asked

The "Specular" shader.

Apr 28, '11 shader·specular

0 Replies

2 Votes

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Irsan asked

Adding bumpmap and texture color to my shader.

Apr 26, '11 shader·texture·color·bumpmap

0 Replies

1 Votes

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tmw8407 asked

iPad Specular Artifacts

Apr 14, '11 shader·ipad·artifacts·specular

0 Replies

1 Votes

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unitylove asked

iPhone shader problem with combined meshes.

Apr 8, '11 shader·iphone·combinemeshes

0 Replies

0 Votes

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Peter G edited

Flag Wave Shader light fix?

Apr 7, '11 shader·custom-shader

0 Replies

1 Votes

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Kazaskater edited

Textures not showing up

Mar 31, '11 shader·texture·mesh·material·render

0 Replies

0 Votes

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james 6 asked

graphics look bad on iphone 2g

Mar 29, '11 shader·iphone·graphics·resolution

0 Replies

0 Votes

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papamook asked

"Tree Soft Occlusion Leaves" shader has been shafted?

Mar 28, '11 shader·tree·occlusion·leaves·soft

0 Replies

0 Votes

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Patyrn asked

Modify Basic Outline Toon Shader to blackline all edges?

Mar 26, '11 shader·toonshading

0 Replies

0 Votes

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Blazor Ramone asked

LayerShader with baked lighting?

Mar 25, '11 shader·lighting

0 Replies

1 Votes

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Tili asked

Particle Alpha Clamp ?

Mar 15, '11 shader·particles·alpha

0 Replies

0 Votes

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Jessy edited

Can you get the (string) contents of a shader at runtime?

Mar 6, '11 shader

0 Replies

0 Votes

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Hellium commented

How to create a laser effect?

Aug 12, '15 shader·effect·laser

0 Replies

0 Votes

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Steve Edwards asked

Cutout & reflective shader

Feb 23, '11 shader·reflection·transparent·cutout

0 Replies

2 Votes

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Delta 1 asked

Tree billboard with tree creator shaders

Feb 22, '11 shader·terrain·tree·billboard·creator

0 Replies

0 Votes

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bannthis asked

Toon shader to approximate engineering line drawing

Feb 17, '11 shader·toonshading·cad

0 Replies

1 Votes

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Jules-Fletcher asked

Surface SpecularMap Shader color integration.

Feb 14, '11 shader·color·mapping·specular

0 Replies

0 Votes

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3dDude asked

Modifying the basic water shader to support cubeMaps?

Feb 13, '11 shader·water·basic

0 Replies

0 Votes

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rmgalante asked

Detonator Framework and Fog

Feb 7, '11 shader·fog·detonator

0 Replies

0 Votes

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nick.bullock79 asked

How to render a filled circle in a shader given a vertex and radius

Feb 4, '11 shader·texture·render

0 Replies

1 Votes

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GaborKisJuhasz asked

Blend 2 Textures by Lightmap Alpha + realtime light ?

Feb 3, '11 shader

0 Replies

0 Votes

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Tim Hays asked

Sprite Cutout shader: add edge blending

Jan 24, '11 shader

0 Replies

0 Votes

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backface asked

River water animated uv's problem

Jan 18, '11 shader

0 Replies

0 Votes

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Slin asked

How to get the lights positions from within a shader?

Jan 16, '11 shader·lighting·iphone·light

0 Replies

1 Votes

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angi edited

Blending Reflection

Jan 11, '11 shader·reflection·blending

0 Replies

0 Votes

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user-8108 (google) asked

Toon effect combined with vertex lighting

Jan 9, '11 shader·lighting·vertex·bakedlighting·toonshading

0 Replies

0 Votes

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shaders material texture shader programming rendering lighting transparency alpha graphics cg c# camera shaderlab mesh sprite color terrain unity 5 android 2d shadow shader writing transparent shadows vertex


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