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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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All Questions

  • Unanswered Questions
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Ricardo edited

Has anyone managed to make a decal shader with shadow support?

Feb 21, '10 shader·shadow·realtime·decal

1 Reply

4 Votes

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Branscombe asked

Assigning differents textures to two differents Uv sets on one object.

Feb 16, '10 shader·lightmap·uv

3 Replies

1 Votes

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yosh asked

Unity iPhone: difference between shader and iPhone-shader?

Feb 15, '10 shader·iphone

1 Reply

0 Votes

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AliAzin 1 asked

Is there any way to blur the result of mirror reflection shader?

Feb 13, '10 shader·reflection

3 Replies

2 Votes

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FunnyRobot asked

How can I get fragment's screen coordinates in fragment shader?

Feb 13, '10 shader

1 Reply

2 Votes

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Ehren asked

Creating a fogless version of a built-in shader

Feb 12, '10 shader·fog·custom-shader

1 Reply

2 Votes

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Jaap Kreijkamp asked

DrawMesh always drawn before gameobjects

Feb 12, '10 shader·mesh·drawing

1 Reply

0 Votes

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Luismi asked

Transparent bumped specular on hair

Feb 9, '10 shader·material·character·transparency·hair

2 Replies

3 Votes

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Mysterious asked

Control Mirror reflection's ratio

Jan 26, '10 shader·reflection

1 Reply

1 Votes

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SisterKy asked

Color-correct my scene to have Grayscale + one Color? Access HSB-Colorspace?

Jan 21, '10 shader·graphics·visual-effects

3 Replies

2 Votes

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tigerspidey asked

problem with Nature/Soft Occlusion Leaves shader replacement/override with bending.

Jan 18, '10 shader

1 Reply

0 Votes

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Ricardo edited

How do I draw lines on the edges of meshes?

Jan 17, '10 shader·rendering·graphics·custom-shader

1 Reply

1 Votes

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James 1 asked

Can I use the toon shading package in a fps environment?

Jan 15, '10 shader·graphics·assetbundle·gamecontroller

1 Reply

1 Votes

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Jessy edited

What, exactly, in a shader, stops batching from happening?

Jan 10, '10 shader·iphone·batching·custom-shader

2 Replies

6 Votes

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Ricardo edited

Fur, Hair, and Alternative Grass

Jan 9, '10 shader·grass·hair

2 Replies

2 Votes

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Aniki asked

Where can we find the Specular/Base shader pass script ?

Jan 6, '10 shader·specular·custom-shader

1 Reply

0 Votes

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oaklandjosh asked

material example library?

Jan 6, '10 shader·material

2 Replies

1 Votes

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runevision edited

Blob shadow with projector does not move

Jan 5, '10 shader

2 Replies

0 Votes

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Jessy edited

Why do Zwrite, Ztest, and Colormask simplifications not optimize shader performance?

Jan 2, '10 shader·iphone·custom-shader

3 Replies

2 Votes

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Ricardo edited

Shaders and ambient occlusion

Dec 29, '09 shader·occlusion·specular·ssao·renderwithshader

1 Reply

1 Votes

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pkamat edited

making the built in shader Reflective/Diffuse to Fade In Out

Dec 23, '09 shader·custom-shader

1 Reply

0 Votes

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muckel edited

Fastest Shader for iPhone

Dec 22, '09 shader·iphone·optimization

1 Reply

0 Votes

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Jessy asked

What's faster? Two draw calls or a black/white alpha blend?

Dec 21, '09 shader·custom-shader

2 Replies

1 Votes

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user-526 (google) asked

how to do A reflective shader of the marble

Dec 11, '09 shader

1 Reply

-2 Votes

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duck edited

glass sphere with reflective/specular shader?

Dec 2, '09 shader·graphics·transparency·custom-shader

2 Replies

1 Votes

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Murcho asked

Lightmapped Terrain not providing normals to PostProcessing Shader.

Dec 1, '09 shader·terrain·renderwithshader

2 Replies

0 Votes

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maxfax2009 asked

shader access channels textures (photoshop R,G,B)

Nov 23, '09 shader

2 Replies

2 Votes

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Atled asked

Disable a Shader in a material on a certain GameObject?

Nov 19, '09 shader

1 Reply

1 Votes

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Hamzeh Shabani asked

Can i use of HLSL or GLSL shaders in unity?

Nov 18, '09 shader

3 Replies

5 Votes

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Ricardo asked

Replacing and stacking shaders for some objects

Nov 11, '09 shader·bestpractices·renderwithshader

1 Reply

4 Votes

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Related Topics

material shaders texture shader programming lighting rendering transparency alpha graphics cg c# mesh shaderlab camera color sprite terrain unity 5 android 2d shadow transparent shader writing vertex mobile


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