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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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All Questions

  • Unanswered Questions
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Jessy asked

Where can you store data in a shader, so that it's not computed for every fragment?

Mar 15, '11 shader·gpu·glsl

1 Reply

1 Votes

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Tili asked

Particle Alpha Clamp ?

Mar 15, '11 shader·particles·alpha

0 Replies

0 Votes

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RobRolls asked

Altering color / alpha on a Game Object

Mar 10, '11 shader·mesh·parent·alpha

1 Reply

0 Votes

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johan-skold asked

Depth-only pass in Surface Shader

Mar 9, '11 shader·depth·surface·pass·only

1 Reply

0 Votes

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StephanK asked

shaderlab offset parameter explanation?

Mar 8, '11 2d·shader·shaderlab

1 Reply

0 Votes

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Xin asked

Matte/Mask 3d Object , so they cutoff/block objects behind them while themselves are invisible

Mar 7, '11 shader

1 Reply

0 Votes

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Jessy edited

Can you get the (string) contents of a shader at runtime?

Mar 6, '11 shader

0 Replies

0 Votes

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Noah-1 asked

How to turn something into a transparent object?

Mar 2, '11 shader·transparent·bubble

1 Reply

0 Votes

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3dDude asked

Simple shader question...

Mar 2, '11 shader·glow·additive

1 Reply

0 Votes

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madchuckle edited

Opaque to Transparent animation effect on a textured object (Lerpz)?

Feb 28, '11 shader·alpha·fade·transparent·opaque

1 Reply

0 Votes

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Gunder asked

There any way to disable anti-alias for a specific shader?

Feb 25, '11 shader·antialias

1 Reply

1 Votes

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Steve Edwards asked

Cutout & reflective shader

Feb 23, '11 shader·reflection·transparent·cutout

0 Replies

2 Votes

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Jeston asked

List of iPad capable shaders?

Feb 22, '11 shader·ipad

1 Reply

0 Votes

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Delta 1 asked

Tree billboard with tree creator shaders

Feb 22, '11 shader·terrain·tree·billboard·creator

0 Replies

0 Votes

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Jean-Fabre asked

unlit transparent shader: How to add alpha composition combined with the texture alpha

Feb 21, '11 shader·light·transparency·combine

1 Reply

0 Votes

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bannthis asked

Toon shader to approximate engineering line drawing

Feb 17, '11 shader·toonshading·cad

0 Replies

1 Votes

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Jules-Fletcher asked

Surface SpecularMap Shader color integration.

Feb 14, '11 shader·color·mapping·specular

0 Replies

0 Votes

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DaveA edited

What's the syntax for creating a skybox with a script?

Feb 13, '11 shader·texture·skybox·parameter

2 Replies

0 Votes

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3dDude asked

Modifying the basic water shader to support cubeMaps?

Feb 13, '11 shader·water·basic

0 Replies

0 Votes

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mrde asked

Strump Shader Editor how get uv2 channel?

Feb 7, '11 shader

1 Reply

2 Votes

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rmgalante asked

Detonator Framework and Fog

Feb 7, '11 shader·fog·detonator

0 Replies

0 Votes

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nick.bullock79 asked

How to render a filled circle in a shader given a vertex and radius

Feb 4, '11 shader·texture·render

0 Replies

1 Votes

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GaborKisJuhasz asked

Blend 2 Textures by Lightmap Alpha + realtime light ?

Feb 3, '11 shader

0 Replies

0 Votes

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Simple asked

How to make always visible(rendering) weapons in FPS?

Feb 2, '11 shader·fps·render·weapon·visible

2 Replies

1 Votes

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VivienS asked

Which way to write a shader in Unity is the best?

Jan 28, '11 shader·performance·cg·bestpractices·custom-shader

1 Reply

4 Votes

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Tim Hays asked

Sprite Cutout shader: add edge blending

Jan 24, '11 shader

0 Replies

0 Votes

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yosh asked

How to change a cubemap for different materials?

Jan 23, '11 shader·material·cubemap

1 Reply

0 Votes

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AtomicMarine asked

Cartoon Shader FX

Jan 23, '11 shader·ios·textures·fx

1 Reply

2 Votes

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spaceshooter asked

Transparent Cube with Colored Edge lines

Jan 21, '11 shader·cube·edge

2 Replies

0 Votes

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skygunner asked

How do I restore a shader after a raycast?

Jan 21, '11 shader·raycast

1 Reply

0 Votes

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Related Topics

shaders material texture shader programming rendering lighting transparency alpha graphics cg c# camera shaderlab mesh sprite color terrain unity 5 android 2d shadow shader writing transparent shadows vertex


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