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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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All Questions

  • Unanswered Questions
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headkitgames asked

how to solve shader/texture problem: putting white icons on colored planes

Oct 29, '10 shader·texture

1 Reply

0 Votes

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Henning asked

Self-Illumin/Bumped Specular shader change in Unity3

Oct 29, '10 shader·change·illumination

0 Replies

0 Votes

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Henning asked

Self-Illumin/Bumped Spelcular shader in Unity3

Oct 29, '10 shader·artifacts·specular·highlight

0 Replies

0 Votes

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GuirieSanchez commented

How do I make a texture turn greyscael?

Feb 10, '22 shader·greyscale

5 Replies

2 Votes

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Kourosh asked

Is there any shader to refract a selected layer only from beneath it?

Oct 26, '10 shader·layers·mask

0 Replies

0 Votes

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JoelAtMoodkie asked

Transparent/Diffuse shader which uses UV2

Oct 25, '10 shader·transparent·uv2

0 Replies

2 Votes

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Lemon edited

What is the best way to render groups of flat planes using a shader

Oct 25, '10 shader·rendering·plane·renderqueue·custom-shader

1 Reply

2 Votes

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Alexey Elyakov edited

Models with some shaders drawned in reverse order.

Oct 25, '10 shader·material·model

0 Replies

0 Votes

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dmpaskiet asked

A question on shaders

Oct 23, '10 shader·tutorials

1 Reply

0 Votes

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Grimmy asked

How do I selectively replace all the shaders on all the objects in my scene?

Oct 23, '10 shader·replace·mass

2 Replies

0 Votes

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headkitgames asked

is there a way to invers multiply a black/white texture

Oct 22, '10 shader·material·texture2d·inverse

0 Replies

0 Votes

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Thet Naing Swe asked

unity iphone shader and particle scripts

Oct 20, '10 shader·iphone·particle

0 Replies

0 Votes

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Grimmy asked

What exactly is a 'legacy' shader?

Oct 19, '10 shader·legacy

1 Reply

1 Votes

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tibbittsjim commented

Why dont my legacy shaders/lightmapped specular appear in my online build but are okay in my local build?

Jul 4, '12 shader·legacy

1 Reply

0 Votes

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Mike 16 asked

Faking Volumetric Clouds ?

Oct 17, '10 shader·volumetric·clouds

1 Reply

0 Votes

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user-4095 (yahoo) asked

change terrain built in shaders

Oct 17, '10 shader·terrain·diffuse·splatmap

1 Reply

0 Votes

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Twayne edited

How can I use 3dtext that stays behind an object AND receives a blob shadow from that object?

Oct 17, '10 shader·shadow·3dtext·blob

0 Replies

0 Votes

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Ayanami0 edited

How to Tell which part of surface shader belongs to which pass in deferred shading?

Oct 16, '10 shader·surface·deferred

1 Reply

1 Votes

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dmpaskiet edited

How to make black borders follow an object?

Oct 15, '10 shader·black·border

2 Replies

0 Votes

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user-2538 (google) asked

Radia Motion Blur shader

Oct 14, '10 shader

0 Replies

0 Votes

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Anisoropos commented

Add Alpha information into the standard toon shader

Apr 21, '17 shader·alpha·toonshading

3 Replies

3 Votes

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Julio asked

Shader Programming Course

Oct 13, '10 shader·shaders

2 Replies

1 Votes

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hankphone asked

Displaying a different shader ONLY where a spotlight hits an object.

Oct 12, '10 shader·shader-replacement·renderwithshader

1 Reply

0 Votes

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Matthew B edited

Particles behind Glass BumpDistort dependent on viewing angle

Oct 9, '10 shader·particles·angle·glass

1 Reply

4 Votes

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Jared G. asked

Support for dynamic shadows on newer iOS devices (supporting OpenGL ES 2.0)

Oct 9, '10 shader·ios·iphone·shadow

1 Reply

2 Votes

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fcbdigitalstudio answered

Shader that combines two textures' alpha channels?

Sep 19, '17 shader·alpha

3 Replies

1 Votes

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Brian Stringham asked

Unity 3.0 _Time variable in surface shader is always zero

Oct 8, '10 shader·shaders

0 Replies

1 Votes

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VivienS asked

No real-time shadows after porting to Unity 3

Oct 5, '10 shader·shadow

1 Reply

0 Votes

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Antoft asked

toonLighted shader to work with deferred rendered shadows

Oct 4, '10 shader·custom-shader·deferred

2 Replies

1 Votes

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CofaResearch published

Unity 3, Why custom Surface Shader (Transparent Reflective) doesn't render against background?

Aug 19, '14 shader·transparent·surface·reflective

4 Replies

4 Votes

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shaders material texture shader programming rendering lighting transparency alpha graphics cg c# camera shaderlab mesh sprite color terrain unity 5 android 2d shadow shader writing transparent shadows vertex


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