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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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All Questions

  • Unanswered Questions
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SisterKy edited

Unity 3 Problem: Legacy Lightmap Shaders don't seem to work.

Jul 18, '11 shader·lightmap·legacy

1 Reply

0 Votes

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MountDoomTeam edited

How to apply multiple materials to a single asset?

Oct 24, '12 shader·texture·material

2 Replies

0 Votes

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maikkel edited

Bring phong settings from cinema 4d into unity

Oct 27, '10 shader·import·cinema4d·phong

1 Reply

0 Votes

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honkskillet commented

What is the most common shader model (2.0+,3.0+,4.0+) for unity web player users (or an average)

Aug 21, '13 shader·webplayer·video·card

1 Reply

0 Votes

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3dDude edited

Bump: Particles/VertexLit Blended?

Dec 13, '10 shader·lighting·shading

1 Reply

0 Votes

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Jens T asked

How do I make a vertex invisible if its X value is > myFloat

Sep 21, '10 shader·vertices·vertex·culling

2 Replies

0 Votes

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EndUser commented

Z Fighting Problem

Dec 12, '16 shader·rendering·z-fighting

3 Replies

2 Votes

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mar10 edited

Particles are rendering in front of trees...

Jun 13, '16 shader·cutout

1 Reply

0 Votes

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Clement_Shimizu answered

Encrypted shader or Compiled shader for sharing with other unity3D developers

Dec 9, '15 shader·material·encryption

4 Replies

0 Votes

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juan-jo asked

sphere texture rotation around pivot (eye)

Sep 16, '10 rotation·shader·texture·pivot

1 Reply

0 Votes

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reissgrant asked

Shader LOD settings. Tied to quality settings?

Sep 14, '10 shader·lod

1 Reply

1 Votes

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DaveA asked

Android optimizations - worst offenders?

Sep 13, '10 android·shader·texture·optimization·polygon-count

2 Replies

0 Votes

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noradninja asked

iPod Touch normal mapping errors

Sep 13, '10 shader·lighting·pixel·normalmap·ipod

1 Reply

0 Votes

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Dave 5 asked

Cell-based Lighting?

Sep 9, '10 shader·lighting·cell

2 Replies

2 Votes

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Vicas commented

U3: Beast Lightmapping + Nature / Soft Occlusion Shader

May 13, '14 shader·lightmapping·uv·bake·beast

1 Reply

4 Votes

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HolBol asked

Will Unity 3 Indie have emmisive light shaders?

Sep 4, '10 shader·lighting

1 Reply

0 Votes

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DaveA asked

Unity3 shader: something's changed?

Sep 3, '10 shader·fog·beta·fur

1 Reply

0 Votes

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NetherChef commented

Display complex object when it is behind the wall

Oct 6, '18 shader·wall·outline·ztest

5 Replies

3 Votes

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ikriz edited

Why do shadows make my and Directional Light switch on and off?

Sep 3, '10 shader·light·shadows·directional

1 Reply

0 Votes

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SOIL asked

Gem Shader doesn't work on Unity Iphone?

Aug 31, '10 shader·iphone·diffuse·reflective

2 Replies

0 Votes

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BryanO commented

using a different shader on font material

May 21, '18 shader·material·font

1 Reply

0 Votes

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Kansokusha edited

Can you change terrain material?

Jan 10, '14 shader·terrain·emissive·splatmap·replacement

4 Replies

1 Votes

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Eric5h5 edited

Losing image effects in build process

Sep 28, '10 shader·build·effect·quality

1 Reply

-1 Votes

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Disaster asked

Parallax bumped vs more verts

Aug 10, '10 shader·optimization

2 Replies

0 Votes

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3dDude asked

disabling fog on alpha blended premultiply

Aug 9, '10 shader·fog·off

1 Reply

0 Votes

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StephanK asked

Motion Blur effect on Windows with multiple cameras

Aug 9, '10 shader·image-effects

1 Reply

0 Votes

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SisterKy edited

Why does it say set ZWrite to off when semi-transparent shading in the docos

Jul 16, '11 shader·transparent·zwrite

2 Replies

5 Votes

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AliAzin edited

Is it possible to tell unity not to render overlapping transparent objects after certain number of times?

Aug 6, '10 shader·alpha·render·transparent

1 Reply

0 Votes

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John A C asked

Simple, Using a script to assign a shader

Aug 4, '10 shader·runtime·resources·find

1 Reply

0 Votes

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Kijun asked

Unity's Toon/Basic Outline shader doesn't show outlines

Jul 29, '10 shader·iphone

1 Reply

0 Votes

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shaders material texture shader programming rendering lighting transparency alpha graphics cg c# camera shaderlab mesh sprite color terrain unity 5 android 2d shadow shader writing transparent shadows vertex


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