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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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All Questions

  • Unanswered Questions
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KYL3R commented

Unpacking Normal Buffer in Post Processing Shader (HDRP)

Aug 19, '20 in Help Room

0 Replies

1 Votes

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aldonaletto edited

How to choose FFT Window type

Apr 19, '19 shader·audio·sound·processing·signal

2 Replies

1 Votes

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Namey5 commented

How to modify shadows with an image effect

Jun 16, '19 shader·lighting·shadows·shader programming·image effects

0 Replies

1 Votes

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glock18_unity edited

Shader Graph alpha channel not working

Oct 21, '21 in Help Room

4 Replies

1 Votes

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pengee answered

LWRP Custom Renderer Feature Material Overwrite Access

Sep 16, '20 shader·rendering

1 Reply

1 Votes

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TheFloatingSheep asked

(ShaderGraph) Highest value in a texture?

May 11, '19 shader·shaders

0 Replies

1 Votes

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pikatch answered

Making a shadergraph shader that takes in properties from SpriteRenderer

Mar 11, '21 shader

0 Replies

1 Votes

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Namey5 answered

Help with adding alpha cutout to toon shader.

Jun 16, '19 in Help Room

1 Reply

1 Votes

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jonathanskidmore1 asked

Colors not rendering correctly, black and white are rendering as the same color???

Jun 20, '19 in Help Room

0 Replies

1 Votes

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omarutchiha1 asked

How i can create vertical Fog by Shader Graph

Jun 24, '19 shader·fog

0 Replies

1 Votes

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D4KU answered

Stop Shader Graph from recompiling preview shaders

Jul 16, '19 shader·compiling

1 Reply

1 Votes

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pmerilainen commented

How to compare colors in Shaders?

Jul 12, '19 unity 5·shader·cg

2 Replies

1 Votes

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Desertleaf commented

GPU instancing breaks when setting RenderQueue through script.

Jul 15, '19 c#·shader·gpu·renderqueue

1 Reply

1 Votes

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LTonon asked

How can I declare instanced properties in ShaderGraph?

Jul 17, '19 shader·2d game·graphics·optimization·materialpropertyblock

0 Replies

1 Votes

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Soareverix commented

Constant width of outline shader

Nov 14, '20 camera·shader·outline·postprocess

0 Replies

1 Votes

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antonsem asked

Rendering transparent objects back to back (HDRP Lit shader)

Jul 27, '19 shader·rendering·shaders·transparency·visual problems

0 Replies

1 Votes

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gulle909 edited

How would I create multiple planets with different settings? (Foundation layed)

Aug 6, '19 shader·material·procedural generation·sharedmaterial·sharedmesh

0 Replies

1 Votes

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fdiba edited

edit the color belonging to the surface inputs of a shader (of type HDRP/Unlit) using scripts

Aug 7, '19 in Help Room

1 Reply

1 Votes

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BoiledGreenSoup asked

Help - Changed what app opens .vfx file

Sep 12, '19 shader·effects·graph·visual-effects

0 Replies

1 Votes

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MichaI edited

"Motion vectors" and "depth with normals" from camera's target texture

Sep 23, '19 camera·shader·rendering·depth·render texture

1 Reply

1 Votes

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Mouton edited

Make a shader that only renders objects behind another object Wiki

Sep 26, '19 shader·stencil·glsl·zdepth

3 Replies

1 Votes

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jjey225 commented

Shader float4[]

Sep 28, '19 shader·array·float

1 Reply

1 Votes

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judasPriest_ edited

How can I rotate Cubemap?

Sep 30, '19 in Help Room

0 Replies

1 Votes

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Namey5 answered

Why do I get an error when I break my shader into passes?

Oct 7, '19 shader·pass·structure

1 Reply

1 Votes

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Namey5 answered

Unlit Transparent With Color Support

Oct 7, '19 shader·shaders·shader programming

1 Reply

1 Votes

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chad-wmgi published

URP – Order Independent Transparency

Apr 8, '20 shader·rendering·transparency·zwrite

0 Replies

1 Votes

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DrDust265 answered

Making a custom shader use GPU Instancing?

Oct 16, '19 in Help Room

1 Reply

1 Votes

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Virindi_ published

Shader Graph: How to create shader that sets different colors on faces depending on the vertex normals.

Feb 1, '21 in Help Room

1 Reply

1 Votes

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Snubber answered

How can recreate shader file in URP (Universal Renderer Pipeline)

May 27, '20 scripting problem·shader

1 Reply

1 Votes

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Warren93 commented

Same float4 -> float conversion method produces different results in C# vs. shader

Oct 30, '19 shader·texture

1 Reply

1 Votes

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