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Shader

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Shaders are scripts which determine how mesh and material data are processed on the graphics card. They often involve calculations for lighting, fog, transparency, and more.


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Unanswered Questions

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MasterLetch asked

transparency shader faster then diffuse...

Feb 12, '13 shader·optimization·transparency·diffuse·faster

0 Replies

1 Votes

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iaanus published

How to have shadows with vertex/fragment shader?

Feb 21, '13 shader·shadow

0 Replies

1 Votes

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Julien-Lynge commented

Creating a Shade that functions as a Lamp Shade

Feb 28, '13 shader·material·object·component·particle

0 Replies

1 Votes

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Benproductions1 commented

Problem with shadow casting on transparent material

Feb 18, '13 shader·transparency·point light·deferred rendering

0 Replies

1 Votes

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MountDoomTeam commented

Apply shader to terrain

Aug 27, '13 shader·terrain·newbie·map

0 Replies

1 Votes

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Baldinoboy edited

How limited are you when writing shaders in Unity free?

Mar 11, '13 shader·dx11·indie·limitation

0 Replies

1 Votes

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LudoSmith published

Additive shader that gets lit?

Mar 14, '13 shader·particles·kinect·additive·vertexlit

0 Replies

1 Votes

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create3dgames commented

Can I make a glass cube on iOS w/ Pro?

May 14, '13 shader·material·transparency·glass

0 Replies

1 Votes

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SirBedlam commented

Rim Lighting on Terrain?

Apr 1, '13 shader·terrain·tree

0 Replies

1 Votes

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jmgek edited

Tesselletion "bypassed" by Depth of Field

Jan 29, '15 shader·deferred·depth of field·tessellation

0 Replies

1 Votes

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Fattie commented

Transparent Shader performance, intermediate-advanced question?

Apr 15, '13 shader·performance·transparent·pro·advanced

0 Replies

1 Votes

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andreahmed commented

My shader brakes depth of field

Aug 18, '14 shader·depth of field

0 Replies

1 Votes

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ErebosGames edited

Vertex Color AND Diffuse Lighting?

Apr 20, '13 shader

0 Replies

1 Votes

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Kajos edited

Sharing variables across shader passes. Is it possible?

May 27, '13 shader·cg·hlsl

0 Replies

1 Votes

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crazy_boy_02 asked

Light Bulb Effect

Jun 6, '13 shader·lighting

0 Replies

1 Votes

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Voxel-Busters commented

Why does fmod(x,1.0) not work in Unity4, but fmod(x,1.0001) does?

Jun 29, '16 shader·bug·shaderlab·unity4·noise

0 Replies

1 Votes

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Nanofus published

Outlined Specular shader?

Jun 12, '13 shader·outline·specular·diffuse

0 Replies

1 Votes

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Benproductions1 commented

Is it possible to alter the shadow rendering pipeline?

Jun 25, '13 shader·shadow·pipeline

0 Replies

1 Votes

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keeperkai2 published

Not enough interpolaters(with shader model 4.0)

Jun 26, '13 shader·bug·effect·surfaceshader

0 Replies

1 Votes

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brentporter1 commented

Shader Edges Transparent Relative to Camera

Jun 27, '13 camera·shader·fade·transparent·edge

0 Replies

1 Votes

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Sequence commented

Use Render Setting's ambient light in shader

Jul 2, '13 shader·lighting·ambient light·propertyfield·property fields

0 Replies

1 Votes

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mcmorry commented

Spot Light at ForwardBase

Jul 5, '16 shader·spot light·pixel light

0 Replies

1 Votes

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Camen published

What are Shaderlab _Screenparams.z and w used for?

Jul 15, '13 shader·shaderlab

0 Replies

1 Votes

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juicyMeatBall commented

how to change progection matrix for some objects

Jul 18, '13 camera·shader·render·matrix·projection

0 Replies

1 Votes

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BHS asked

Can an Alpha Blended Shader be affected by ambient light?

Jul 18, '13 shader·lighting·ambient

0 Replies

1 Votes

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Deathcalibur commented

Shader Property Array of Textures

Jul 20, '13 shader·texture·decal

0 Replies

1 Votes

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Skeletim published

Applying shader effects to parts of the screen

Jul 24, '13 shader·rendertotexture

0 Replies

1 Votes

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Lexoka commented

How to get Unity's DOF effect with custom shaders? Wiki

Aug 30, '13 shader·depth-buffer·custom-shader·depth of field·dof

0 Replies

1 Votes

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StevieB64 published

"double" outline shader?

Aug 12, '13 shader·outline·toon

0 Replies

1 Votes

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benbenben commented

Shader behaves different in other scene / project

Aug 14, '13 shader·lighting·cg

0 Replies

1 Votes

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